Building LuxCoreRender - FAQ: Difference between revisions

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== Is it possible, in a develop & debug context, to set-up a local-only, end-to-end, build chain? ==
== Is it possible to set-up a local-only, end-to-end, build chain? ==


Yes it is, but for Linux only, at the moment, and starting with v2.11.
Yes it is, but for Linux only, at the moment, and starting with v2.11.

Revision as of 11:11, 14 March 2026

Is it possible to set-up a local-only, end-to-end, build chain?

Yes it is, but for Linux only, at the moment, and starting with v2.11.

Also, important caveat: this kind of build is solely intended for development and tests. Do not use in production


  • Step#1: Build dependencies locally

Use local plain build or local CI build of LuxCoreDeps


  • Step#2: Inject local dependencies in LuxCore build
python -m build-system.luxmake deps --local <path/to/deps> --release test


  • Step#3: Build a testing wheel
make wheel-test


  • Step#4: Inject testing wheel in Blender:

Use BlendLuxHelper


For a debugging with luxcoreui only, one can also replace steps #3 & #4 by:

  • Step#3bis: Build luxcoreui:
make luxcoreui