Building LuxCoreRender - FAQ: Difference between revisions

From LuxCoreRender Wiki
Jump to navigation Jump to search
No edit summary
Line 1: Line 1:
== Is it possible, in a develop & debug context, to set-up a local-only, end-to-end, build chain? ==
== Is it possible, in a develop & debug context, to set-up a local-only, end-to-end, build chain? ==


Yes it is, but for Linux only, at the moment.
Yes it is, but for Linux only, at the moment, and starting with v2.11.





Revision as of 06:28, 11 February 2026

Is it possible, in a develop & debug context, to set-up a local-only, end-to-end, build chain?

Yes it is, but for Linux only, at the moment, and starting with v2.11.


Step#1: Build dependencies locally

Use local plain build or local CI build of LuxCoreDeps


Step#2: Inject local dependencies in LuxCore build

python -m build-system.luxmake deps --local <path/to/deps> --release test


Step#3: Build a testing wheel

make wheel-test


Step#4: Inject testing wheel in Blender:

Use BlendLuxHelper


One can also replace steps #3 & #4 by:

Step#3bis: Build luxcoreui:

make luxcoreui


Caveat: this kind of build is solely intended for test.