Building LuxCoreRender - FAQ: Difference between revisions
Jump to navigation
Jump to search
| Line 1: | Line 1: | ||
== Is it possible, in a develop & debug context, to set-up a local-only, end-to-end, build chain? == | == Is it possible, in a develop & debug context, to set-up a local-only, end-to-end, build chain? == | ||
Yes it is! | Yes it is, but for Linux only, at the moment! | ||
Step#1: Build dependencies locally: Use local plain build or local CI build of LuxCoreDeps | Step#1: Build dependencies locally: Use [[Building_LuxCoreRender#Local_Plain_Build|local plain build]] or local CI build of LuxCoreDeps | ||
Revision as of 06:23, 11 February 2026
Is it possible, in a develop & debug context, to set-up a local-only, end-to-end, build chain?
Yes it is, but for Linux only, at the moment!
Step#1: Build dependencies locally: Use local plain build or local CI build of LuxCoreDeps
Step#2: Inject local dependencies in LuxCore build:
python -m build-system.luxmake deps --local <path/to/deps> --release test
Step#3: Build a testing wheel:
make wheel-test
Step#4: Inject testing wheel in Blender: Use BlendLuxHelper
One can also replace steps #3 & #4 by:
Step#3bis: Build luxcoreui:
make luxcoreui
Caveat: this kind of build is solely intended for test.