LuxCoreRender Release Notes v2.1: Difference between revisions
		
		
		
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* Updated to Embree v3.2.0  | * Updated to Embree v3.2.0  | ||
* Alpha1 released  | * Alpha1 released  | ||
* [https://forums.luxcorerender.org/viewtopic.php?f=5&t=430 Direct Light Sampling Cache]  | |||
Fixed bugs:  | Fixed bugs:  | ||
Revision as of 09:59, 28 June 2018
LuxCore
New features:
- Denoiser
 - Updated to VisualStudio C++ 2017
 - Alpha0 released
 - Updated to Boost v1.67
 - Updated to OpenImageIO v1.8.11
 - Updated to OpenEXR v2.2.0
 - Updated to Embree v3.2.0
 - Alpha1 released
 - Direct Light Sampling Cache
 
Fixed bugs:
- Fixed few errors in pyluxcoretools
 - Alpha0 released
 - Fixed infinite lights emission for BIDIRCPU/LIGTHCPU
 - Normal mesh now have a local space like instanced mesh (for animation and procedural textures)
 - Alpha1 released
 
Known problems:
- LuxCore API requires latin locale
 - accelerator.bvh.builder.type = EMBREE_MORTON doesn't work with the latest Embree
 - Python crashes when calling sys.exit()
 
BlendLuxCore
New features:
- Alpha0 released
 - show a label in the UI if OpenCL engine is selected in build without OpenCL support
 - Allow random sampler to be used with Bidir (for better denoising results), show a warning if Metropolis is combined with the denoiser
 - do not create a lightgroup pass if only the default lightgroup is used
 - add operator to import multiple images at once (node editor), restructure node categories
 - make LuxCore nodes work with reroutes
 - add support for smoke velocity channel
 - add lightgroup support for volumes
 - new invert texture node
 - support for mesh auto smooth option
 - Tile highlighting
 - Pause mode (Video)
 - Alpha1 released
 - Implement support for RTPATHOCL (GPU rendering) in viewport render
 
Fixed bugs:
- Alpha0 released
 - fix incorrect halt condition check
 - fix exception when updating light attributes from Python console
 - Unsaved generated images do not work as imagemap textures
 - fix ColorMix node having min/max sockets instead of scalars in clamp mode
 - fix broken material preview
 - fix backface sockets being visible by default
 - Blender interface lags a lot when rendering large resolutions
 - fix some errors if no there is no world
 - fix various bugs in world update logic when deleting/switching worlds
 - fix hair export creating orphaned mesh data, improve hair export performance
 - Alpha1 released
 - fix float overflow after rendering more than 17 hours (regression introduced in v2.1alpha1)
 - fix unit scale (aka worldscale) not being applied in some places
 - Fix for 'Orthographic camera in final render does not match 3D view'
 
Known problems: