Visibility Map: Difference between revisions
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Created page with "The visibility map technique is used for environment light sampling (sky, HDRI and flat color background light sources). It is an improved version of the widespread light port..." |
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If enabled (default), the visibility map is computed at the start of the rendering process. | If enabled (default), the visibility map is computed at the start of the rendering process. | ||
' | For technical details and example images, see [https://forums.luxcorerender.org/viewtopic.php?f=5&t=93#p1410 Dade's forum post]. |
Latest revision as of 09:28, 30 March 2018
The visibility map technique is used for environment light sampling (sky, HDRI and flat color background light sources). It is an improved version of the widespread light portal technique and eliminates the need to manually place portals in the scene. If enabled (default), the visibility map is computed at the start of the rendering process.
For technical details and example images, see Dade's forum post.