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	<id>https://wiki.luxcorerender.org/index.php?action=history&amp;feed=atom&amp;title=LuxCoreRender_Textures_Cloud</id>
	<title>LuxCoreRender Textures Cloud - Revision history</title>
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	<updated>2026-04-05T11:22:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=LuxCoreRender_Textures_Cloud&amp;diff=168&amp;oldid=prev</id>
		<title>Piita: Created page with &quot; This texture creates a 3D volumetric cloud.   &#039;&#039;&#039;Parameters&#039;&#039;&#039; *&#039;&#039;&#039;radius&#039;&#039;&#039;: overall cloud radius inside the base cube *&#039;&#039;&#039;noisescale&#039;&#039;&#039;: strength of the noise *&#039;&#039;&#039;turbulenc...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=LuxCoreRender_Textures_Cloud&amp;diff=168&amp;oldid=prev"/>
		<updated>2017-12-10T16:59:50Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; This texture creates a 3D volumetric cloud.   &amp;#039;&amp;#039;&amp;#039;Parameters&amp;#039;&amp;#039;&amp;#039; *&amp;#039;&amp;#039;&amp;#039;radius&amp;#039;&amp;#039;&amp;#039;: overall cloud radius inside the base cube *&amp;#039;&amp;#039;&amp;#039;noisescale&amp;#039;&amp;#039;&amp;#039;: strength of the noise *&amp;#039;&amp;#039;&amp;#039;turbulenc...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
This texture creates a 3D volumetric cloud. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;radius&amp;#039;&amp;#039;&amp;#039;: overall cloud radius inside the base cube&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;noisescale&amp;#039;&amp;#039;&amp;#039;: strength of the noise&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;turbulence&amp;#039;&amp;#039;&amp;#039;: size of the noise displacement&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;sharpness&amp;#039;&amp;#039;&amp;#039;: noise sharpness - increase for more spikey appearance&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;noiseoffset&amp;#039;&amp;#039;&amp;#039;: offset value for noise pattern&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;numspheres&amp;#039;&amp;#039;&amp;#039;: count of spheres for cumulus cloud generation&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;octaves&amp;#039;&amp;#039;&amp;#039;: the range of noise frequencies - higher values create more *&amp;#039;&amp;#039;&amp;#039;omega&amp;#039;&amp;#039;&amp;#039;: the amount of noise per octave&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;variability&amp;#039;&amp;#039;&amp;#039;: amount of extra noise&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;baseflatness&amp;#039;&amp;#039;&amp;#039;: the strength of the flattening effect on the bottom of the cloud&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;spheresize&amp;#039;&amp;#039;&amp;#039;: size of spheres for cumulus cloud generation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
todo: explain how to set it up. mention 3D mapping.&lt;/div&gt;</summary>
		<author><name>Piita</name></author>
	</entry>
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