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	<updated>2026-05-01T14:51:13Z</updated>
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	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1797</id>
		<title>MaxToLux Plugin Release Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1797"/>
		<updated>2021-04-16T16:49:39Z</updated>

		<summary type="html">&lt;p&gt;TAO: /* MaxToLux */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=MaxToLux=&lt;br /&gt;
&lt;br /&gt;
===v0.8.7916-beta===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Add support for object Instancing.&lt;br /&gt;
* Add support for object references.&lt;br /&gt;
* Add support for the non-Latin language.&lt;br /&gt;
* Add support for the European version of 3dsmax that uses &amp;quot;,&amp;quot; instead &amp;quot;.&amp;quot;&lt;br /&gt;
* Add support for huge names in 3dsmax.&lt;br /&gt;
* Add option flip normal for mesh light/Material.&lt;br /&gt;
* Add more information about render total objects/light/faces&lt;br /&gt;
* Add render time information at the render end -&amp;gt; aborting render will cancel this feature.&lt;br /&gt;
* Add Render information in script listener.&lt;br /&gt;
* Add Lock/Unlock view draw during the render time that will cause speed up the render by using less CPU and GPU.&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
&lt;br /&gt;
* Suspend undo, macro recorder, animation, auto backup that will cause speed up the render base on 3dsmax settings by using less CPU/GPU.&lt;br /&gt;
* Remove unnecessary objects to free up memory after each render.&lt;br /&gt;
* Better handling submaterials&lt;br /&gt;
* better handling subtexures&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fix a huge memory leak.&lt;br /&gt;
* Fix metal, carpaint, Carpaint preset.&lt;br /&gt;
* Fix the first line of render output is always black.&lt;br /&gt;
* Fix Math maps values not work.&lt;br /&gt;
* Flip normal for mesh light.&lt;br /&gt;
* Fixe the perspective view can be rendered in the wrong way sometimes.&lt;br /&gt;
* Fix issue with FileSaver can cause a crash if FileSaver enables when saving project.&lt;br /&gt;
* Fix the issue that an object with the same name can not be rendered.&lt;br /&gt;
* fix wrong detection of Fog environment and atmosphere.&lt;br /&gt;
* Fix conflict with V-ray Toon material.&lt;br /&gt;
* Fix changing in halt condition cause crash.&lt;br /&gt;
* Fix crash on map change 3dsmax 2021.3&lt;br /&gt;
* Fix crash on material type change 2021.3&lt;br /&gt;
* Fix lux lights not loaded in 2021.3&lt;br /&gt;
* Fix glass issues with non-mesh object types like body objects.&lt;br /&gt;
* Fix metal preset&lt;br /&gt;
* Fix carpaint preset&lt;br /&gt;
* Fix Carpaint preset&lt;br /&gt;
* Fix the first line of render output is always black&lt;br /&gt;
* Fix Maps divide-dot-greater-less-power-sub&lt;br /&gt;
* Fix Math maps values not work&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* Add support for 3dsmax 2022.&lt;br /&gt;
* Fix 3dsmax crash after uninstalling the plugin.&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
* Updating map does not show instantly in material slots&lt;br /&gt;
* Memory leaks when a scene renders with too many passes that can cause a crash.&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===v0.8.2705-beta===&lt;br /&gt;
* This Build is mostly about bug fixes and unexpected behaviors with un unusual scenes.&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fix the issue with non-exist bitmaps.&lt;br /&gt;
* Fix the issue with corrupted bitmaps.&lt;br /&gt;
* Fix the issue with not supporting file format.&lt;br /&gt;
* Fix the issue with unreachable network files.&lt;br /&gt;
* Fix the issue with objects with no mesh.&lt;br /&gt;
* Fix the issue with the unnormal mesh imported from other software.&lt;br /&gt;
* Fix the issue with the objects with missing vertexes.&lt;br /&gt;
* Fix the issue with mesh with no face or less than 3 connected vertexes.&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* Update installer to support new build.&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
Objects with bumps can get darker than usual.&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* The perspective camera can be rendered in the wrong way sometimes.&lt;br /&gt;
* If the fileserver option is enabled when saving the project 3dsmax will crash next time trying to open the project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===v0.8.2501-beta===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Change default renders engine to PathCPU for better compatibility.&lt;br /&gt;
* Change material preview renders engine to PathCPU for better compatibility.&lt;br /&gt;
* Add support for lightmap and mesh light for all materials.&lt;br /&gt;
* Brand new Null material.&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
&lt;br /&gt;
* Better support for 3dsmax 2020 and 2021.&lt;br /&gt;
* Speed up light map check for material by inverting parameters.&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fix default auto light save option.&lt;br /&gt;
* Fix OpenCL device save options.&lt;br /&gt;
* Fixed null material conflict with standard and Vray renderer.&lt;br /&gt;
* Fixed null material conflict with standard and standard renderer.&lt;br /&gt;
* Many bug fixes and features.&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* Update installer to support new build.&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
Objects with bumps can get darker than usual.&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* The perspective camera can be rendered in the wrong way sometimes.&lt;br /&gt;
* If the fileserver option is enabled when saving the project 3dsmax will crash next time trying to open the project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===v0.8.1904-beta===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Better support for 3dsmax 2020 and 2021.&lt;br /&gt;
* &lt;br /&gt;
* Add IBL Environment map support.&lt;br /&gt;
* Add environment Fog effect support.&lt;br /&gt;
* Remove intel GPU or CPU selected by default with OpenCL.&lt;br /&gt;
* Add laser light and camera volumetric map support.&lt;br /&gt;
* Add support for the unit system.&lt;br /&gt;
* Add support for rescaling scene before render.&lt;br /&gt;
* Add support of all image formate like Png 48bit, Exr, HDRi, etc.&lt;br /&gt;
* Add Perspective render. no more need to create a camera before hit render. (need to be reversed in a few cases)&lt;br /&gt;
* Add Language Translation package for material/Maps/Objects.&lt;br /&gt;
* Add support for object group.&lt;br /&gt;
&lt;br /&gt;
* A new set of textures are available now&lt;br /&gt;
** Volume Clear Map&lt;br /&gt;
** Volume Homogeneous Map&lt;br /&gt;
** Volume Heterogeneous Map&lt;br /&gt;
&lt;br /&gt;
* Add UV Tile modifier support&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
&lt;br /&gt;
* Multi-Thread object translation (20% faster).&lt;br /&gt;
* Add default value for render settings.&lt;br /&gt;
* Add default value for materials.&lt;br /&gt;
* Better viewport shader support. &lt;br /&gt;
* Add missing Transparency map.&lt;br /&gt;
* Add Glossy coated missing options.&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fix unlink material parameters.&lt;br /&gt;
* Fix crash on material editor build material cache with null material.&lt;br /&gt;
* Fix render parameters and materials not saving properly.&lt;br /&gt;
* Fix conflict with Vray materials.&lt;br /&gt;
* Fix Bump and Normal bump not working correctly.&lt;br /&gt;
* Fix wrong alpha channel in VFB&lt;br /&gt;
* Fix Objects faces can randomly get dark with OpenCL render engine.&lt;br /&gt;
* Fix of multi GPU selection not work correctly.&lt;br /&gt;
* Fix missing Transparency map.&lt;br /&gt;
* Fix bump sample issue.&lt;br /&gt;
* Fix Hidden object inside the group can still render.&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* Update installer.&lt;br /&gt;
* Better uninstall progress.&lt;br /&gt;
* Add a cover image license.&lt;br /&gt;
* Update the license.&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
Objects with bumps can get darker than usual.&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* The perspective camera can be rendered in the wrong way sometimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===v0.7.1701-beta.1===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Add support for 3dsmax 2020 and 2021.&lt;br /&gt;
* Add Cuda GPU support.&lt;br /&gt;
* Update to LuxCore 2.5.1b.&lt;br /&gt;
* Fix crash with no image selected for bitmap texture.&lt;br /&gt;
* Fix crash on material editor build material cache.&lt;br /&gt;
* Fix conflict with Arnold Renderer.&lt;br /&gt;
* Multi-Thread material editor (Slate editor only).&lt;br /&gt;
&lt;br /&gt;
* A new set of textures are available now&lt;br /&gt;
** Normal Map&lt;br /&gt;
** Checker 2d&lt;br /&gt;
** Checker 3d&lt;br /&gt;
&lt;br /&gt;
* Complete set of Lux Math textures&lt;br /&gt;
** Abs&lt;br /&gt;
** Add&lt;br /&gt;
** Clamp&lt;br /&gt;
** Divide&lt;br /&gt;
** Dotproducutn&lt;br /&gt;
** Greater than&lt;br /&gt;
** Less than&lt;br /&gt;
** Mix&lt;br /&gt;
** Modulo&lt;br /&gt;
** Power&lt;br /&gt;
** Round&lt;br /&gt;
** Scale&lt;br /&gt;
** Subtract&lt;br /&gt;
&lt;br /&gt;
* Add UV map modifier support&lt;br /&gt;
* Add OpenSubdivide support&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
&lt;br /&gt;
* Render material in a background thread (Node material editor only)&lt;br /&gt;
* Multi-Thread export materials&lt;br /&gt;
* Material category fixed&lt;br /&gt;
* Maps category fixed&lt;br /&gt;
* Better memory handling in a huge scene&lt;br /&gt;
* load material and maps after select MaxToLux&lt;br /&gt;
* Slightly Faster material preview&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fixed issue with big scenes&lt;br /&gt;
* Fix memory leak in render time&lt;br /&gt;
* Fixed crash if Change Material type&lt;br /&gt;
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling&lt;br /&gt;
* Fixed crash if any object, texture, or material name contains a special character or space&lt;br /&gt;
* Fix for Any object without material will be moved to the center point.&lt;br /&gt;
* Fixed crash where no image pipeline selected&lt;br /&gt;
* Fix glass does not render correctly&lt;br /&gt;
* Fixed Sobol sampler does not work properly&lt;br /&gt;
* Fix denoiser not work on the final render&lt;br /&gt;
* Fix texture issue that causes first texture always removed from scene and cause crash on the final render&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* using Dynamic Dll instead of static lib, a huge benefit on compile-time and easier for maintenance.&lt;br /&gt;
* uninstall plugin can cause 3dsmax crash Fixed&lt;br /&gt;
* Brand new installer base on opensource Wix toolset. many features with Smaller package size and auto-detection.&lt;br /&gt;
* It is possible to select the 3dsMax version at setup time.&lt;br /&gt;
* Autodetect multiple version of 3dsmax location&lt;br /&gt;
* Autodetect of selected 3dsmax location&lt;br /&gt;
* Better installation handler&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
* Bump and Normal bump not working correctly.&lt;br /&gt;
* Objects with bumps can get darker than usual.&lt;br /&gt;
* Objects faces can randomly get dark with OpenCL render engine&lt;br /&gt;
* Volumetric map Missing&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* wrong alpha channel in VFB&lt;br /&gt;
* Better handling of the uninstalling process&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===v0.5.4467-beta.3===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Added the support for 3dsmax 2018-2019-2020-2021(Problem with openimageIO.dll still persist)&lt;br /&gt;
* Added the support for sub materials&lt;br /&gt;
* Added the support for sub textures&lt;br /&gt;
* support for regional local language (beta)&lt;br /&gt;
* Add support for render device selection&lt;br /&gt;
* Add support for IBL (image-based lighting)&lt;br /&gt;
* Add world volume support&lt;br /&gt;
* Add support for Smooth segment group&lt;br /&gt;
* Add support for multilayer material support&lt;br /&gt;
* Add support for viewport material support (beta)&lt;br /&gt;
&lt;br /&gt;
* Add brand New Lux Lights&lt;br /&gt;
** Laser&lt;br /&gt;
** Sky&lt;br /&gt;
** Sun&lt;br /&gt;
** Spot&lt;br /&gt;
** Point&lt;br /&gt;
** Sphere&lt;br /&gt;
&lt;br /&gt;
* Add all image pipelines&lt;br /&gt;
** Gamma Correction&lt;br /&gt;
** Auto Linear&lt;br /&gt;
** Lux Linear&lt;br /&gt;
** Tonemap Linear&lt;br /&gt;
** Reinhard&lt;br /&gt;
** Gaussian Filter&lt;br /&gt;
** Odin Denoiser&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
* Faster material preview&lt;br /&gt;
* Better material preview&lt;br /&gt;
* Better Gamma support (Still gamma need to be set off in 3dsmax)&lt;br /&gt;
* Better support for VFB&lt;br /&gt;
* Better support for Clone VFB&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fixed issue with big scenes&lt;br /&gt;
* Fix memory leak in render time&lt;br /&gt;
* Fixed crash if Change Material type&lt;br /&gt;
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling&lt;br /&gt;
* Fixed crash if any object, texture, or material name contains a special character or space&lt;br /&gt;
* Fix for Any object without material will be moved to the center point.&lt;br /&gt;
* Fixed crash where no image pipeline selected&lt;br /&gt;
* Fix glass does not render correctly&lt;br /&gt;
* Fixed Sobol sampler does not work properly&lt;br /&gt;
* Fix denoiser not work on the final render&lt;br /&gt;
* Fix texture issue that causes first texture always removed from scene and cause crash on the final render&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* Correct name in add remove the program&lt;br /&gt;
* Better installation handler&lt;br /&gt;
* detect 3dsmax location&lt;br /&gt;
* Add registry keys to handle installation and uninstallation&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
* Bump and Normal bump not working correctly.&lt;br /&gt;
* Volumetric map Missing&lt;br /&gt;
* Wrong category for material&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* uninstall plugin can cause 3dsmax crash&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* wrong alpha channel in VFB&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1796</id>
		<title>MaxToLux Plugin Release Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1796"/>
		<updated>2021-04-16T10:57:41Z</updated>

		<summary type="html">&lt;p&gt;TAO: /* MaxToLux */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=MaxToLux=&lt;br /&gt;
&lt;br /&gt;
===v0.8.7916-beta===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Add support for object Instancing.&lt;br /&gt;
* Add support for object references.&lt;br /&gt;
* Add support for the non-Latin language.&lt;br /&gt;
* Add support for huge names in 3dsmax.&lt;br /&gt;
* Add option flip normal for mesh light/Material.&lt;br /&gt;
* Add more information about render total objects/light/faces&lt;br /&gt;
* Add render time information at the render end -&amp;gt; aborting render will cancel this feature.&lt;br /&gt;
* Add Render information in script listener.&lt;br /&gt;
* Add Lock/Unlock view draw during the render time that will cause speed up the render by using less CPU and GPU.&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
&lt;br /&gt;
* Suspend undo, macro recorder, animation, auto backup that will cause speed up the render base on 3dsmax settings by using less CPU/GPU.&lt;br /&gt;
* Remove unnecessary objects to free up memory after each render.&lt;br /&gt;
* Better handling submaterials&lt;br /&gt;
* better handling subtexures&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fix a huge memory leak.&lt;br /&gt;
* Fix metal, carpaint, Carpaint preset.&lt;br /&gt;
* Fix the first line of render output is always black.&lt;br /&gt;
* Fix Math maps values not work.&lt;br /&gt;
* Flip normal for mesh light.&lt;br /&gt;
* Fixe the perspective view can be rendered in the wrong way sometimes.&lt;br /&gt;
* Fix issue with FileSaver can cause a crash if FileSaver enables when saving project.&lt;br /&gt;
* Fix the issue that an object with the same name can not be rendered.&lt;br /&gt;
* fix wrong detection of Fog environment and atmosphere.&lt;br /&gt;
* Fix conflict with V-ray Toon material.&lt;br /&gt;
* Fix changing in halt condition cause crash.&lt;br /&gt;
* Fix crash on map change 3dsmax 2021.3&lt;br /&gt;
* Fix crash on material type change 2021.3&lt;br /&gt;
* Fix lux lights not loaded in 2021.3&lt;br /&gt;
* Fix glass issues with non-mesh object types like body objects.&lt;br /&gt;
* Fix metal preset&lt;br /&gt;
* Fix carpaint preset&lt;br /&gt;
* Fix Carpaint preset&lt;br /&gt;
* Fix the first line of render output is always black&lt;br /&gt;
* Fix Maps divide-dot-greater-less-power-sub&lt;br /&gt;
* Fix Math maps values not work&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* Add support for 3dsmax 2022.&lt;br /&gt;
* Fix 3dsmax crash after uninstalling the plugin.&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
* Updating map does not show instantly in material slots&lt;br /&gt;
* Memory leaks when a scene renders with too many passes that can cause a crash.&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===v0.8.2705-beta===&lt;br /&gt;
* This Build is mostly about bug fixes and unexpected behaviors with un unusual scenes.&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fix the issue with non-exist bitmaps.&lt;br /&gt;
* Fix the issue with corrupted bitmaps.&lt;br /&gt;
* Fix the issue with not supporting file format.&lt;br /&gt;
* Fix the issue with unreachable network files.&lt;br /&gt;
* Fix the issue with objects with no mesh.&lt;br /&gt;
* Fix the issue with the unnormal mesh imported from other software.&lt;br /&gt;
* Fix the issue with the objects with missing vertexes.&lt;br /&gt;
* Fix the issue with mesh with no face or less than 3 connected vertexes.&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* Update installer to support new build.&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
Objects with bumps can get darker than usual.&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* The perspective camera can be rendered in the wrong way sometimes.&lt;br /&gt;
* If the fileserver option is enabled when saving the project 3dsmax will crash next time trying to open the project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===v0.8.2501-beta===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Change default renders engine to PathCPU for better compatibility.&lt;br /&gt;
* Change material preview renders engine to PathCPU for better compatibility.&lt;br /&gt;
* Add support for lightmap and mesh light for all materials.&lt;br /&gt;
* Brand new Null material.&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
&lt;br /&gt;
* Better support for 3dsmax 2020 and 2021.&lt;br /&gt;
* Speed up light map check for material by inverting parameters.&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fix default auto light save option.&lt;br /&gt;
* Fix OpenCL device save options.&lt;br /&gt;
* Fixed null material conflict with standard and Vray renderer.&lt;br /&gt;
* Fixed null material conflict with standard and standard renderer.&lt;br /&gt;
* Many bug fixes and features.&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* Update installer to support new build.&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
Objects with bumps can get darker than usual.&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* The perspective camera can be rendered in the wrong way sometimes.&lt;br /&gt;
* If the fileserver option is enabled when saving the project 3dsmax will crash next time trying to open the project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===v0.8.1904-beta===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Better support for 3dsmax 2020 and 2021.&lt;br /&gt;
* &lt;br /&gt;
* Add IBL Environment map support.&lt;br /&gt;
* Add environment Fog effect support.&lt;br /&gt;
* Remove intel GPU or CPU selected by default with OpenCL.&lt;br /&gt;
* Add laser light and camera volumetric map support.&lt;br /&gt;
* Add support for the unit system.&lt;br /&gt;
* Add support for rescaling scene before render.&lt;br /&gt;
* Add support of all image formate like Png 48bit, Exr, HDRi, etc.&lt;br /&gt;
* Add Perspective render. no more need to create a camera before hit render. (need to be reversed in a few cases)&lt;br /&gt;
* Add Language Translation package for material/Maps/Objects.&lt;br /&gt;
* Add support for object group.&lt;br /&gt;
&lt;br /&gt;
* A new set of textures are available now&lt;br /&gt;
** Volume Clear Map&lt;br /&gt;
** Volume Homogeneous Map&lt;br /&gt;
** Volume Heterogeneous Map&lt;br /&gt;
&lt;br /&gt;
* Add UV Tile modifier support&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
&lt;br /&gt;
* Multi-Thread object translation (20% faster).&lt;br /&gt;
* Add default value for render settings.&lt;br /&gt;
* Add default value for materials.&lt;br /&gt;
* Better viewport shader support. &lt;br /&gt;
* Add missing Transparency map.&lt;br /&gt;
* Add Glossy coated missing options.&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fix unlink material parameters.&lt;br /&gt;
* Fix crash on material editor build material cache with null material.&lt;br /&gt;
* Fix render parameters and materials not saving properly.&lt;br /&gt;
* Fix conflict with Vray materials.&lt;br /&gt;
* Fix Bump and Normal bump not working correctly.&lt;br /&gt;
* Fix wrong alpha channel in VFB&lt;br /&gt;
* Fix Objects faces can randomly get dark with OpenCL render engine.&lt;br /&gt;
* Fix of multi GPU selection not work correctly.&lt;br /&gt;
* Fix missing Transparency map.&lt;br /&gt;
* Fix bump sample issue.&lt;br /&gt;
* Fix Hidden object inside the group can still render.&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* Update installer.&lt;br /&gt;
* Better uninstall progress.&lt;br /&gt;
* Add a cover image license.&lt;br /&gt;
* Update the license.&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
Objects with bumps can get darker than usual.&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* The perspective camera can be rendered in the wrong way sometimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===v0.7.1701-beta.1===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Add support for 3dsmax 2020 and 2021.&lt;br /&gt;
* Add Cuda GPU support.&lt;br /&gt;
* Update to LuxCore 2.5.1b.&lt;br /&gt;
* Fix crash with no image selected for bitmap texture.&lt;br /&gt;
* Fix crash on material editor build material cache.&lt;br /&gt;
* Fix conflict with Arnold Renderer.&lt;br /&gt;
* Multi-Thread material editor (Slate editor only).&lt;br /&gt;
&lt;br /&gt;
* A new set of textures are available now&lt;br /&gt;
** Normal Map&lt;br /&gt;
** Checker 2d&lt;br /&gt;
** Checker 3d&lt;br /&gt;
&lt;br /&gt;
* Complete set of Lux Math textures&lt;br /&gt;
** Abs&lt;br /&gt;
** Add&lt;br /&gt;
** Clamp&lt;br /&gt;
** Divide&lt;br /&gt;
** Dotproducutn&lt;br /&gt;
** Greater than&lt;br /&gt;
** Less than&lt;br /&gt;
** Mix&lt;br /&gt;
** Modulo&lt;br /&gt;
** Power&lt;br /&gt;
** Round&lt;br /&gt;
** Scale&lt;br /&gt;
** Subtract&lt;br /&gt;
&lt;br /&gt;
* Add UV map modifier support&lt;br /&gt;
* Add OpenSubdivide support&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
&lt;br /&gt;
* Render material in a background thread (Node material editor only)&lt;br /&gt;
* Multi-Thread export materials&lt;br /&gt;
* Material category fixed&lt;br /&gt;
* Maps category fixed&lt;br /&gt;
* Better memory handling in a huge scene&lt;br /&gt;
* load material and maps after select MaxToLux&lt;br /&gt;
* Slightly Faster material preview&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fixed issue with big scenes&lt;br /&gt;
* Fix memory leak in render time&lt;br /&gt;
* Fixed crash if Change Material type&lt;br /&gt;
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling&lt;br /&gt;
* Fixed crash if any object, texture, or material name contains a special character or space&lt;br /&gt;
* Fix for Any object without material will be moved to the center point.&lt;br /&gt;
* Fixed crash where no image pipeline selected&lt;br /&gt;
* Fix glass does not render correctly&lt;br /&gt;
* Fixed Sobol sampler does not work properly&lt;br /&gt;
* Fix denoiser not work on the final render&lt;br /&gt;
* Fix texture issue that causes first texture always removed from scene and cause crash on the final render&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* using Dynamic Dll instead of static lib, a huge benefit on compile-time and easier for maintenance.&lt;br /&gt;
* uninstall plugin can cause 3dsmax crash Fixed&lt;br /&gt;
* Brand new installer base on opensource Wix toolset. many features with Smaller package size and auto-detection.&lt;br /&gt;
* It is possible to select the 3dsMax version at setup time.&lt;br /&gt;
* Autodetect multiple version of 3dsmax location&lt;br /&gt;
* Autodetect of selected 3dsmax location&lt;br /&gt;
* Better installation handler&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
* Bump and Normal bump not working correctly.&lt;br /&gt;
* Objects with bumps can get darker than usual.&lt;br /&gt;
* Objects faces can randomly get dark with OpenCL render engine&lt;br /&gt;
* Volumetric map Missing&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* wrong alpha channel in VFB&lt;br /&gt;
* Better handling of the uninstalling process&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===v0.5.4467-beta.3===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Added the support for 3dsmax 2018-2019-2020-2021(Problem with openimageIO.dll still persist)&lt;br /&gt;
* Added the support for sub materials&lt;br /&gt;
* Added the support for sub textures&lt;br /&gt;
* support for regional local language (beta)&lt;br /&gt;
* Add support for render device selection&lt;br /&gt;
* Add support for IBL (image-based lighting)&lt;br /&gt;
* Add world volume support&lt;br /&gt;
* Add support for Smooth segment group&lt;br /&gt;
* Add support for multilayer material support&lt;br /&gt;
* Add support for viewport material support (beta)&lt;br /&gt;
&lt;br /&gt;
* Add brand New Lux Lights&lt;br /&gt;
** Laser&lt;br /&gt;
** Sky&lt;br /&gt;
** Sun&lt;br /&gt;
** Spot&lt;br /&gt;
** Point&lt;br /&gt;
** Sphere&lt;br /&gt;
&lt;br /&gt;
* Add all image pipelines&lt;br /&gt;
** Gamma Correction&lt;br /&gt;
** Auto Linear&lt;br /&gt;
** Lux Linear&lt;br /&gt;
** Tonemap Linear&lt;br /&gt;
** Reinhard&lt;br /&gt;
** Gaussian Filter&lt;br /&gt;
** Odin Denoiser&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
* Faster material preview&lt;br /&gt;
* Better material preview&lt;br /&gt;
* Better Gamma support (Still gamma need to be set off in 3dsmax)&lt;br /&gt;
* Better support for VFB&lt;br /&gt;
* Better support for Clone VFB&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fixed issue with big scenes&lt;br /&gt;
* Fix memory leak in render time&lt;br /&gt;
* Fixed crash if Change Material type&lt;br /&gt;
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling&lt;br /&gt;
* Fixed crash if any object, texture, or material name contains a special character or space&lt;br /&gt;
* Fix for Any object without material will be moved to the center point.&lt;br /&gt;
* Fixed crash where no image pipeline selected&lt;br /&gt;
* Fix glass does not render correctly&lt;br /&gt;
* Fixed Sobol sampler does not work properly&lt;br /&gt;
* Fix denoiser not work on the final render&lt;br /&gt;
* Fix texture issue that causes first texture always removed from scene and cause crash on the final render&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* Correct name in add remove the program&lt;br /&gt;
* Better installation handler&lt;br /&gt;
* detect 3dsmax location&lt;br /&gt;
* Add registry keys to handle installation and uninstallation&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
* Bump and Normal bump not working correctly.&lt;br /&gt;
* Volumetric map Missing&lt;br /&gt;
* Wrong category for material&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* uninstall plugin can cause 3dsmax crash&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* wrong alpha channel in VFB&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1788</id>
		<title>MaxToLux Plugin Release Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1788"/>
		<updated>2021-02-21T12:33:23Z</updated>

		<summary type="html">&lt;p&gt;TAO: /* MaxToLux */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=MaxToLux=&lt;br /&gt;
&lt;br /&gt;
===v0.8.2705-beta===&lt;br /&gt;
* This Build is mostly about bug fixes and unexpected behaviors with un unusual scenes.&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fix the issue with non-exist bitmaps.&lt;br /&gt;
* Fix the issue with corrupted bitmaps.&lt;br /&gt;
* Fix the issue with not supporting file format.&lt;br /&gt;
* Fix the issue with unreachable network files.&lt;br /&gt;
* Fix the issue with objects with no mesh.&lt;br /&gt;
* Fix the issue with the unnormal mesh imported from other software.&lt;br /&gt;
* Fix the issue with the objects with missing vertexes.&lt;br /&gt;
* Fix the issue with mesh with no face or less than 3 connected vertexes.&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* Update installer to support new build.&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
Objects with bumps can get darker than usual.&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* The perspective camera can be rendered in the wrong way sometimes.&lt;br /&gt;
* If the fileserver option is enabled when saving the project 3dsmax will crash next time trying to open the project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===v0.8.2501-beta===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Change default renders engine to PathCPU for better compatibility.&lt;br /&gt;
* Change material preview renders engine to PathCPU for better compatibility.&lt;br /&gt;
* Add support for lightmap and mesh light for all materials.&lt;br /&gt;
* Brand new Null material.&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
&lt;br /&gt;
* Better support for 3dsmax 2020 and 2021.&lt;br /&gt;
* Speed up light map check for material by inverting parameters.&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fix default auto light save option.&lt;br /&gt;
* Fix OpenCL device save options.&lt;br /&gt;
* Fixed null material conflict with standard and Vray renderer.&lt;br /&gt;
* Fixed null material conflict with standard and standard renderer.&lt;br /&gt;
* Many bug fixes and features.&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* Update installer to support new build.&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
Objects with bumps can get darker than usual.&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* The perspective camera can be rendered in the wrong way sometimes.&lt;br /&gt;
* If the fileserver option is enabled when saving the project 3dsmax will crash next time trying to open the project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===v0.8.1904-beta===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Better support for 3dsmax 2020 and 2021.&lt;br /&gt;
* &lt;br /&gt;
* Add IBL Environment map support.&lt;br /&gt;
* Add environment Fog effect support.&lt;br /&gt;
* Remove intel GPU or CPU selected by default with OpenCL.&lt;br /&gt;
* Add laser light and camera volumetric map support.&lt;br /&gt;
* Add support for the unit system.&lt;br /&gt;
* Add support for rescaling scene before render.&lt;br /&gt;
* Add support of all image formate like Png 48bit, Exr, HDRi, etc.&lt;br /&gt;
* Add Perspective render. no more need to create a camera before hit render. (need to be reversed in a few cases)&lt;br /&gt;
* Add Language Translation package for material/Maps/Objects.&lt;br /&gt;
* Add support for object group.&lt;br /&gt;
&lt;br /&gt;
* A new set of textures are available now&lt;br /&gt;
** Volume Clear Map&lt;br /&gt;
** Volume Homogeneous Map&lt;br /&gt;
** Volume Heterogeneous Map&lt;br /&gt;
&lt;br /&gt;
* Add UV Tile modifier support&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
&lt;br /&gt;
* Multi-Thread object translation (20% faster).&lt;br /&gt;
* Add default value for render settings.&lt;br /&gt;
* Add default value for materials.&lt;br /&gt;
* Better viewport shader support. &lt;br /&gt;
* Add missing Transparency map.&lt;br /&gt;
* Add Glossy coated missing options.&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fix unlink material parameters.&lt;br /&gt;
* Fix crash on material editor build material cache with null material.&lt;br /&gt;
* Fix render parameters and materials not saving properly.&lt;br /&gt;
* Fix conflict with Vray materials.&lt;br /&gt;
* Fix Bump and Normal bump not working correctly.&lt;br /&gt;
* Fix wrong alpha channel in VFB&lt;br /&gt;
* Fix Objects faces can randomly get dark with OpenCL render engine.&lt;br /&gt;
* Fix of multi GPU selection not work correctly.&lt;br /&gt;
* Fix missing Transparency map.&lt;br /&gt;
* Fix bump sample issue.&lt;br /&gt;
* Fix Hidden object inside the group can still render.&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* Update installer.&lt;br /&gt;
* Better uninstall progress.&lt;br /&gt;
* Add a cover image license.&lt;br /&gt;
* Update the license.&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
Objects with bumps can get darker than usual.&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* The perspective camera can be rendered in the wrong way sometimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===v0.7.1701-beta.1===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Add support for 3dsmax 2020 and 2021.&lt;br /&gt;
* Add Cuda GPU support.&lt;br /&gt;
* Update to LuxCore 2.5.1b.&lt;br /&gt;
* Fix crash with no image selected for bitmap texture.&lt;br /&gt;
* Fix crash on material editor build material cache.&lt;br /&gt;
* Fix conflict with Arnold Renderer.&lt;br /&gt;
* Multi-Thread material editor (Slate editor only).&lt;br /&gt;
&lt;br /&gt;
* A new set of textures are available now&lt;br /&gt;
** Normal Map&lt;br /&gt;
** Checker 2d&lt;br /&gt;
** Checker 3d&lt;br /&gt;
&lt;br /&gt;
* Complete set of Lux Math textures&lt;br /&gt;
** Abs&lt;br /&gt;
** Add&lt;br /&gt;
** Clamp&lt;br /&gt;
** Divide&lt;br /&gt;
** Dotproducutn&lt;br /&gt;
** Greater than&lt;br /&gt;
** Less than&lt;br /&gt;
** Mix&lt;br /&gt;
** Modulo&lt;br /&gt;
** Power&lt;br /&gt;
** Round&lt;br /&gt;
** Scale&lt;br /&gt;
** Subtract&lt;br /&gt;
&lt;br /&gt;
* Add UV map modifier support&lt;br /&gt;
* Add OpenSubdivide support&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
&lt;br /&gt;
* Render material in a background thread (Node material editor only)&lt;br /&gt;
* Multi-Thread export materials&lt;br /&gt;
* Material category fixed&lt;br /&gt;
* Maps category fixed&lt;br /&gt;
* Better memory handling in a huge scene&lt;br /&gt;
* load material and maps after select MaxToLux&lt;br /&gt;
* Slightly Faster material preview&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fixed issue with big scenes&lt;br /&gt;
* Fix memory leak in render time&lt;br /&gt;
* Fixed crash if Change Material type&lt;br /&gt;
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling&lt;br /&gt;
* Fixed crash if any object, texture, or material name contains a special character or space&lt;br /&gt;
* Fix for Any object without material will be moved to the center point.&lt;br /&gt;
* Fixed crash where no image pipeline selected&lt;br /&gt;
* Fix glass does not render correctly&lt;br /&gt;
* Fixed Sobol sampler does not work properly&lt;br /&gt;
* Fix denoiser not work on the final render&lt;br /&gt;
* Fix texture issue that causes first texture always removed from scene and cause crash on the final render&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* using Dynamic Dll instead of static lib, a huge benefit on compile-time and easier for maintenance.&lt;br /&gt;
* uninstall plugin can cause 3dsmax crash Fixed&lt;br /&gt;
* Brand new installer base on opensource Wix toolset. many features with Smaller package size and auto-detection.&lt;br /&gt;
* It is possible to select the 3dsMax version at setup time.&lt;br /&gt;
* Autodetect multiple version of 3dsmax location&lt;br /&gt;
* Autodetect of selected 3dsmax location&lt;br /&gt;
* Better installation handler&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
* Bump and Normal bump not working correctly.&lt;br /&gt;
* Objects with bumps can get darker than usual.&lt;br /&gt;
* Objects faces can randomly get dark with OpenCL render engine&lt;br /&gt;
* Volumetric map Missing&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* wrong alpha channel in VFB&lt;br /&gt;
* Better handling of the uninstalling process&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===v0.5.4467-beta.3===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Added the support for 3dsmax 2018-2019-2020-2021(Problem with openimageIO.dll still persist)&lt;br /&gt;
* Added the support for sub materials&lt;br /&gt;
* Added the support for sub textures&lt;br /&gt;
* support for regional local language (beta)&lt;br /&gt;
* Add support for render device selection&lt;br /&gt;
* Add support for IBL (image-based lighting)&lt;br /&gt;
* Add world volume support&lt;br /&gt;
* Add support for Smooth segment group&lt;br /&gt;
* Add support for multilayer material support&lt;br /&gt;
* Add support for viewport material support (beta)&lt;br /&gt;
&lt;br /&gt;
* Add brand New Lux Lights&lt;br /&gt;
** Laser&lt;br /&gt;
** Sky&lt;br /&gt;
** Sun&lt;br /&gt;
** Spot&lt;br /&gt;
** Point&lt;br /&gt;
** Sphere&lt;br /&gt;
&lt;br /&gt;
* Add all image pipelines&lt;br /&gt;
** Gamma Correction&lt;br /&gt;
** Auto Linear&lt;br /&gt;
** Lux Linear&lt;br /&gt;
** Tonemap Linear&lt;br /&gt;
** Reinhard&lt;br /&gt;
** Gaussian Filter&lt;br /&gt;
** Odin Denoiser&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
* Faster material preview&lt;br /&gt;
* Better material preview&lt;br /&gt;
* Better Gamma support (Still gamma need to be set off in 3dsmax)&lt;br /&gt;
* Better support for VFB&lt;br /&gt;
* Better support for Clone VFB&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fixed issue with big scenes&lt;br /&gt;
* Fix memory leak in render time&lt;br /&gt;
* Fixed crash if Change Material type&lt;br /&gt;
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling&lt;br /&gt;
* Fixed crash if any object, texture, or material name contains a special character or space&lt;br /&gt;
* Fix for Any object without material will be moved to the center point.&lt;br /&gt;
* Fixed crash where no image pipeline selected&lt;br /&gt;
* Fix glass does not render correctly&lt;br /&gt;
* Fixed Sobol sampler does not work properly&lt;br /&gt;
* Fix denoiser not work on the final render&lt;br /&gt;
* Fix texture issue that causes first texture always removed from scene and cause crash on the final render&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* Correct name in add remove the program&lt;br /&gt;
* Better installation handler&lt;br /&gt;
* detect 3dsmax location&lt;br /&gt;
* Add registry keys to handle installation and uninstallation&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
* Bump and Normal bump not working correctly.&lt;br /&gt;
* Volumetric map Missing&lt;br /&gt;
* Wrong category for material&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* uninstall plugin can cause 3dsmax crash&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* wrong alpha channel in VFB&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1787</id>
		<title>MaxToLux Plugin Release Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1787"/>
		<updated>2021-02-20T21:44:51Z</updated>

		<summary type="html">&lt;p&gt;TAO: /* MaxToLux */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=MaxToLux=&lt;br /&gt;
&lt;br /&gt;
===v0.8.2501-beta===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Change default renders engine to PathCPU for better compatibility.&lt;br /&gt;
* Change material preview renders engine to PathCPU for better compatibility.&lt;br /&gt;
* Add support for lightmap and mesh light for all materials.&lt;br /&gt;
* Brand new Null material.&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
&lt;br /&gt;
* Better support for 3dsmax 2020 and 2021.&lt;br /&gt;
* Speed up light map check for material by inverting parameters.&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fix default auto light save option.&lt;br /&gt;
* Fix OpenCL device save options.&lt;br /&gt;
* Fixed null material conflict with standard and Vray renderer.&lt;br /&gt;
* Fixed null material conflict with standard and standard renderer.&lt;br /&gt;
* Many bug fixes and features.&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* Update installer to support new build.&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
Objects with bumps can get darker than usual.&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* The perspective camera can be rendered in the wrong way sometimes.&lt;br /&gt;
* If the fileserver option is enabled when saving the project 3dsmax will crash next time trying to open the project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===v0.8.1904-beta===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Better support for 3dsmax 2020 and 2021.&lt;br /&gt;
* &lt;br /&gt;
* Add IBL Environment map support.&lt;br /&gt;
* Add environment Fog effect support.&lt;br /&gt;
* Remove intel GPU or CPU selected by default with OpenCL.&lt;br /&gt;
* Add laser light and camera volumetric map support.&lt;br /&gt;
* Add support for the unit system.&lt;br /&gt;
* Add support for rescaling scene before render.&lt;br /&gt;
* Add support of all image formate like Png 48bit, Exr, HDRi, etc.&lt;br /&gt;
* Add Perspective render. no more need to create a camera before hit render. (need to be reversed in a few cases)&lt;br /&gt;
* Add Language Translation package for material/Maps/Objects.&lt;br /&gt;
* Add support for object group.&lt;br /&gt;
&lt;br /&gt;
* A new set of textures are available now&lt;br /&gt;
** Volume Clear Map&lt;br /&gt;
** Volume Homogeneous Map&lt;br /&gt;
** Volume Heterogeneous Map&lt;br /&gt;
&lt;br /&gt;
* Add UV Tile modifier support&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
&lt;br /&gt;
* Multi-Thread object translation (20% faster).&lt;br /&gt;
* Add default value for render settings.&lt;br /&gt;
* Add default value for materials.&lt;br /&gt;
* Better viewport shader support. &lt;br /&gt;
* Add missing Transparency map.&lt;br /&gt;
* Add Glossy coated missing options.&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fix unlink material parameters.&lt;br /&gt;
* Fix crash on material editor build material cache with null material.&lt;br /&gt;
* Fix render parameters and materials not saving properly.&lt;br /&gt;
* Fix conflict with Vray materials.&lt;br /&gt;
* Fix Bump and Normal bump not working correctly.&lt;br /&gt;
* Fix wrong alpha channel in VFB&lt;br /&gt;
* Fix Objects faces can randomly get dark with OpenCL render engine.&lt;br /&gt;
* Fix of multi GPU selection not work correctly.&lt;br /&gt;
* Fix missing Transparency map.&lt;br /&gt;
* Fix bump sample issue.&lt;br /&gt;
* Fix Hidden object inside the group can still render.&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* Update installer.&lt;br /&gt;
* Better uninstall progress.&lt;br /&gt;
* Add a cover image license.&lt;br /&gt;
* Update the license.&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
Objects with bumps can get darker than usual.&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* The perspective camera can be rendered in the wrong way sometimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===v0.7.1701-beta.1===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Add support for 3dsmax 2020 and 2021.&lt;br /&gt;
* Add Cuda GPU support.&lt;br /&gt;
* Update to LuxCore 2.5.1b.&lt;br /&gt;
* Fix crash with no image selected for bitmap texture.&lt;br /&gt;
* Fix crash on material editor build material cache.&lt;br /&gt;
* Fix conflict with Arnold Renderer.&lt;br /&gt;
* Multi-Thread material editor (Slate editor only).&lt;br /&gt;
&lt;br /&gt;
* A new set of textures are available now&lt;br /&gt;
** Normal Map&lt;br /&gt;
** Checker 2d&lt;br /&gt;
** Checker 3d&lt;br /&gt;
&lt;br /&gt;
* Complete set of Lux Math textures&lt;br /&gt;
** Abs&lt;br /&gt;
** Add&lt;br /&gt;
** Clamp&lt;br /&gt;
** Divide&lt;br /&gt;
** Dotproducutn&lt;br /&gt;
** Greater than&lt;br /&gt;
** Less than&lt;br /&gt;
** Mix&lt;br /&gt;
** Modulo&lt;br /&gt;
** Power&lt;br /&gt;
** Round&lt;br /&gt;
** Scale&lt;br /&gt;
** Subtract&lt;br /&gt;
&lt;br /&gt;
* Add UV map modifier support&lt;br /&gt;
* Add OpenSubdivide support&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
&lt;br /&gt;
* Render material in a background thread (Node material editor only)&lt;br /&gt;
* Multi-Thread export materials&lt;br /&gt;
* Material category fixed&lt;br /&gt;
* Maps category fixed&lt;br /&gt;
* Better memory handling in a huge scene&lt;br /&gt;
* load material and maps after select MaxToLux&lt;br /&gt;
* Slightly Faster material preview&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fixed issue with big scenes&lt;br /&gt;
* Fix memory leak in render time&lt;br /&gt;
* Fixed crash if Change Material type&lt;br /&gt;
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling&lt;br /&gt;
* Fixed crash if any object, texture, or material name contains a special character or space&lt;br /&gt;
* Fix for Any object without material will be moved to the center point.&lt;br /&gt;
* Fixed crash where no image pipeline selected&lt;br /&gt;
* Fix glass does not render correctly&lt;br /&gt;
* Fixed Sobol sampler does not work properly&lt;br /&gt;
* Fix denoiser not work on the final render&lt;br /&gt;
* Fix texture issue that causes first texture always removed from scene and cause crash on the final render&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* using Dynamic Dll instead of static lib, a huge benefit on compile-time and easier for maintenance.&lt;br /&gt;
* uninstall plugin can cause 3dsmax crash Fixed&lt;br /&gt;
* Brand new installer base on opensource Wix toolset. many features with Smaller package size and auto-detection.&lt;br /&gt;
* It is possible to select the 3dsMax version at setup time.&lt;br /&gt;
* Autodetect multiple version of 3dsmax location&lt;br /&gt;
* Autodetect of selected 3dsmax location&lt;br /&gt;
* Better installation handler&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
* Bump and Normal bump not working correctly.&lt;br /&gt;
* Objects with bumps can get darker than usual.&lt;br /&gt;
* Objects faces can randomly get dark with OpenCL render engine&lt;br /&gt;
* Volumetric map Missing&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* wrong alpha channel in VFB&lt;br /&gt;
* Better handling of the uninstalling process&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===v0.5.4467-beta.3===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Added the support for 3dsmax 2018-2019-2020-2021(Problem with openimageIO.dll still persist)&lt;br /&gt;
* Added the support for sub materials&lt;br /&gt;
* Added the support for sub textures&lt;br /&gt;
* support for regional local language (beta)&lt;br /&gt;
* Add support for render device selection&lt;br /&gt;
* Add support for IBL (image-based lighting)&lt;br /&gt;
* Add world volume support&lt;br /&gt;
* Add support for Smooth segment group&lt;br /&gt;
* Add support for multilayer material support&lt;br /&gt;
* Add support for viewport material support (beta)&lt;br /&gt;
&lt;br /&gt;
* Add brand New Lux Lights&lt;br /&gt;
** Laser&lt;br /&gt;
** Sky&lt;br /&gt;
** Sun&lt;br /&gt;
** Spot&lt;br /&gt;
** Point&lt;br /&gt;
** Sphere&lt;br /&gt;
&lt;br /&gt;
* Add all image pipelines&lt;br /&gt;
** Gamma Correction&lt;br /&gt;
** Auto Linear&lt;br /&gt;
** Lux Linear&lt;br /&gt;
** Tonemap Linear&lt;br /&gt;
** Reinhard&lt;br /&gt;
** Gaussian Filter&lt;br /&gt;
** Odin Denoiser&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
* Faster material preview&lt;br /&gt;
* Better material preview&lt;br /&gt;
* Better Gamma support (Still gamma need to be set off in 3dsmax)&lt;br /&gt;
* Better support for VFB&lt;br /&gt;
* Better support for Clone VFB&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fixed issue with big scenes&lt;br /&gt;
* Fix memory leak in render time&lt;br /&gt;
* Fixed crash if Change Material type&lt;br /&gt;
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling&lt;br /&gt;
* Fixed crash if any object, texture, or material name contains a special character or space&lt;br /&gt;
* Fix for Any object without material will be moved to the center point.&lt;br /&gt;
* Fixed crash where no image pipeline selected&lt;br /&gt;
* Fix glass does not render correctly&lt;br /&gt;
* Fixed Sobol sampler does not work properly&lt;br /&gt;
* Fix denoiser not work on the final render&lt;br /&gt;
* Fix texture issue that causes first texture always removed from scene and cause crash on the final render&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* Correct name in add remove the program&lt;br /&gt;
* Better installation handler&lt;br /&gt;
* detect 3dsmax location&lt;br /&gt;
* Add registry keys to handle installation and uninstallation&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
* Bump and Normal bump not working correctly.&lt;br /&gt;
* Volumetric map Missing&lt;br /&gt;
* Wrong category for material&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* uninstall plugin can cause 3dsmax crash&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* wrong alpha channel in VFB&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1786</id>
		<title>MaxToLux Plugin Release Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1786"/>
		<updated>2021-02-20T17:27:43Z</updated>

		<summary type="html">&lt;p&gt;TAO: /* MaxToLux */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=MaxToLux=&lt;br /&gt;
&lt;br /&gt;
===v0.8.2501-beta===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Change default renders engine to PathCPU for better compatibility.&lt;br /&gt;
* Change material preview renders engine to PathCPU for better compatibility.&lt;br /&gt;
* Add support for lightmap and mesh light for all materials.&lt;br /&gt;
* Brand new Null material.&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
&lt;br /&gt;
* Better support for 3dsmax 2020 and 2021.&lt;br /&gt;
* Speed up light map check for material by inverting parameters.&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fix default auto light save option.&lt;br /&gt;
* Fix OpenCL device save options.&lt;br /&gt;
* Fixed null material conflict with standard and Vray renderer.&lt;br /&gt;
* Fixed null material conflict with standard and standard renderer.&lt;br /&gt;
* Many bug fixes and features.&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* Update installer to support new build.&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
Objects with bumps can get darker than usual.&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* The perspective camera can be rendered in the wrong way sometimes.&lt;br /&gt;
* If the fileserver option is enabled when saving the project 3dsmax will crush next time trying to open the project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===v0.8.1904-beta===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Better support for 3dsmax 2020 and 2021.&lt;br /&gt;
* &lt;br /&gt;
* Add IBL Environment map support.&lt;br /&gt;
* Add environment Fog effect support.&lt;br /&gt;
* Remove intel GPU or CPU selected by default with OpenCL.&lt;br /&gt;
* Add laser light and camera volumetric map support.&lt;br /&gt;
* Add support for the unit system.&lt;br /&gt;
* Add support for rescaling scene before render.&lt;br /&gt;
* Add support of all image formate like Png 48bit, Exr, HDRi, etc.&lt;br /&gt;
* Add Perspective render. no more need to create a camera before hit render. (need to be reversed in a few cases)&lt;br /&gt;
* Add Language Translation package for material/Maps/Objects.&lt;br /&gt;
* Add support for object group.&lt;br /&gt;
&lt;br /&gt;
* A new set of textures are available now&lt;br /&gt;
** Volume Clear Map&lt;br /&gt;
** Volume Homogeneous Map&lt;br /&gt;
** Volume Heterogeneous Map&lt;br /&gt;
&lt;br /&gt;
* Add UV Tile modifier support&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
&lt;br /&gt;
* Multi-Thread object translation (20% faster).&lt;br /&gt;
* Add default value for render settings.&lt;br /&gt;
* Add default value for materials.&lt;br /&gt;
* Better viewport shader support. &lt;br /&gt;
* Add missing Transparency map.&lt;br /&gt;
* Add Glossy coated missing options.&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fix unlink material parameters.&lt;br /&gt;
* Fix crash on material editor build material cache with null material.&lt;br /&gt;
* Fix render parameters and materials not saving properly.&lt;br /&gt;
* Fix conflict with Vray materials.&lt;br /&gt;
* Fix Bump and Normal bump not working correctly.&lt;br /&gt;
* Fix wrong alpha channel in VFB&lt;br /&gt;
* Fix Objects faces can randomly get dark with OpenCL render engine.&lt;br /&gt;
* Fix of multi GPU selection not work correctly.&lt;br /&gt;
* Fix missing Transparency map.&lt;br /&gt;
* Fix bump sample issue.&lt;br /&gt;
* Fix Hidden object inside the group can still render.&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* Update installer.&lt;br /&gt;
* Better uninstall progress.&lt;br /&gt;
* Add a cover image license.&lt;br /&gt;
* Update the license.&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
Objects with bumps can get darker than usual.&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* The perspective camera can be rendered in the wrong way sometimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===v0.7.1701-beta.1===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Add support for 3dsmax 2020 and 2021.&lt;br /&gt;
* Add Cuda GPU support.&lt;br /&gt;
* Update to LuxCore 2.5.1b.&lt;br /&gt;
* Fix crash with no image selected for bitmap texture.&lt;br /&gt;
* Fix crash on material editor build material cache.&lt;br /&gt;
* Fix conflict with Arnold Renderer.&lt;br /&gt;
* Multi-Thread material editor (Slate editor only).&lt;br /&gt;
&lt;br /&gt;
* A new set of textures are available now&lt;br /&gt;
** Normal Map&lt;br /&gt;
** Checker 2d&lt;br /&gt;
** Checker 3d&lt;br /&gt;
&lt;br /&gt;
* Complete set of Lux Math textures&lt;br /&gt;
** Abs&lt;br /&gt;
** Add&lt;br /&gt;
** Clamp&lt;br /&gt;
** Divide&lt;br /&gt;
** Dotproducutn&lt;br /&gt;
** Greater than&lt;br /&gt;
** Less than&lt;br /&gt;
** Mix&lt;br /&gt;
** Modulo&lt;br /&gt;
** Power&lt;br /&gt;
** Round&lt;br /&gt;
** Scale&lt;br /&gt;
** Subtract&lt;br /&gt;
&lt;br /&gt;
* Add UV map modifier support&lt;br /&gt;
* Add OpenSubdivide support&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
&lt;br /&gt;
* Render material in a background thread (Node material editor only)&lt;br /&gt;
* Multi-Thread export materials&lt;br /&gt;
* Material category fixed&lt;br /&gt;
* Maps category fixed&lt;br /&gt;
* Better memory handling in a huge scene&lt;br /&gt;
* load material and maps after select MaxToLux&lt;br /&gt;
* Slightly Faster material preview&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fixed issue with big scenes&lt;br /&gt;
* Fix memory leak in render time&lt;br /&gt;
* Fixed crash if Change Material type&lt;br /&gt;
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling&lt;br /&gt;
* Fixed crash if any object, texture, or material name contains a special character or space&lt;br /&gt;
* Fix for Any object without material will be moved to the center point.&lt;br /&gt;
* Fixed crash where no image pipeline selected&lt;br /&gt;
* Fix glass does not render correctly&lt;br /&gt;
* Fixed Sobol sampler does not work properly&lt;br /&gt;
* Fix denoiser not work on the final render&lt;br /&gt;
* Fix texture issue that causes first texture always removed from scene and cause crash on the final render&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* using Dynamic Dll instead of static lib, a huge benefit on compile-time and easier for maintenance.&lt;br /&gt;
* uninstall plugin can cause 3dsmax crash Fixed&lt;br /&gt;
* Brand new installer base on opensource Wix toolset. many features with Smaller package size and auto-detection.&lt;br /&gt;
* It is possible to select the 3dsMax version at setup time.&lt;br /&gt;
* Autodetect multiple version of 3dsmax location&lt;br /&gt;
* Autodetect of selected 3dsmax location&lt;br /&gt;
* Better installation handler&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
* Bump and Normal bump not working correctly.&lt;br /&gt;
* Objects with bumps can get darker than usual.&lt;br /&gt;
* Objects faces can randomly get dark with OpenCL render engine&lt;br /&gt;
* Volumetric map Missing&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* wrong alpha channel in VFB&lt;br /&gt;
* Better handling of the uninstalling process&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===v0.5.4467-beta.3===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Added the support for 3dsmax 2018-2019-2020-2021(Problem with openimageIO.dll still persist)&lt;br /&gt;
* Added the support for sub materials&lt;br /&gt;
* Added the support for sub textures&lt;br /&gt;
* support for regional local language (beta)&lt;br /&gt;
* Add support for render device selection&lt;br /&gt;
* Add support for IBL (image-based lighting)&lt;br /&gt;
* Add world volume support&lt;br /&gt;
* Add support for Smooth segment group&lt;br /&gt;
* Add support for multilayer material support&lt;br /&gt;
* Add support for viewport material support (beta)&lt;br /&gt;
&lt;br /&gt;
* Add brand New Lux Lights&lt;br /&gt;
** Laser&lt;br /&gt;
** Sky&lt;br /&gt;
** Sun&lt;br /&gt;
** Spot&lt;br /&gt;
** Point&lt;br /&gt;
** Sphere&lt;br /&gt;
&lt;br /&gt;
* Add all image pipelines&lt;br /&gt;
** Gamma Correction&lt;br /&gt;
** Auto Linear&lt;br /&gt;
** Lux Linear&lt;br /&gt;
** Tonemap Linear&lt;br /&gt;
** Reinhard&lt;br /&gt;
** Gaussian Filter&lt;br /&gt;
** Odin Denoiser&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
* Faster material preview&lt;br /&gt;
* Better material preview&lt;br /&gt;
* Better Gamma support (Still gamma need to be set off in 3dsmax)&lt;br /&gt;
* Better support for VFB&lt;br /&gt;
* Better support for Clone VFB&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fixed issue with big scenes&lt;br /&gt;
* Fix memory leak in render time&lt;br /&gt;
* Fixed crash if Change Material type&lt;br /&gt;
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling&lt;br /&gt;
* Fixed crash if any object, texture, or material name contains a special character or space&lt;br /&gt;
* Fix for Any object without material will be moved to the center point.&lt;br /&gt;
* Fixed crash where no image pipeline selected&lt;br /&gt;
* Fix glass does not render correctly&lt;br /&gt;
* Fixed Sobol sampler does not work properly&lt;br /&gt;
* Fix denoiser not work on the final render&lt;br /&gt;
* Fix texture issue that causes first texture always removed from scene and cause crash on the final render&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* Correct name in add remove the program&lt;br /&gt;
* Better installation handler&lt;br /&gt;
* detect 3dsmax location&lt;br /&gt;
* Add registry keys to handle installation and uninstallation&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
* Bump and Normal bump not working correctly.&lt;br /&gt;
* Volumetric map Missing&lt;br /&gt;
* Wrong category for material&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* uninstall plugin can cause 3dsmax crash&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* wrong alpha channel in VFB&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1785</id>
		<title>MaxToLux Plugin Release Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1785"/>
		<updated>2021-02-17T20:41:39Z</updated>

		<summary type="html">&lt;p&gt;TAO: /* Fixed Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=MaxToLux=&lt;br /&gt;
&lt;br /&gt;
===v0.8.1904-beta===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Better support for 3dsmax 2020 and 2021.&lt;br /&gt;
* &lt;br /&gt;
* Add IBL Environment map support.&lt;br /&gt;
* Add environment Fog effect support.&lt;br /&gt;
* Remove intel GPU or CPU selected by default with OpenCL.&lt;br /&gt;
* Add laser light and camera volumetric map support.&lt;br /&gt;
* Add support for the unit system.&lt;br /&gt;
* Add support for rescaling scene before render.&lt;br /&gt;
* Add support of all image formate like Png 48bit, Exr, HDRi, etc.&lt;br /&gt;
* Add Perspective render. no more need to create a camera before hit render.(need to be reverse in a few case)&lt;br /&gt;
* Add Language Translation package for material/Maps/Objects.&lt;br /&gt;
* Add support for object group.&lt;br /&gt;
&lt;br /&gt;
* A new set of textures are available now&lt;br /&gt;
** Volume Clear Map&lt;br /&gt;
** Volume Homogeneous Map&lt;br /&gt;
** Volume Heterogeneous Map&lt;br /&gt;
&lt;br /&gt;
* Add UV Tile modifier support&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
&lt;br /&gt;
* Multi-Thread object translation (20% faster).&lt;br /&gt;
* Add default value for render settings.&lt;br /&gt;
* Add default value for materials.&lt;br /&gt;
* Better viewport shader support. &lt;br /&gt;
* Add missing Transparency map.&lt;br /&gt;
* Add Glossy coated missing options.&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fix unlink material parameters.&lt;br /&gt;
* Fix crash on material editor build material cache with null material.&lt;br /&gt;
* Fix render parameters and materials not saving properly.&lt;br /&gt;
* Fix conflict with Vray materials.&lt;br /&gt;
* Fix Bump and Normal bump not working correctly.&lt;br /&gt;
* Fix wrong alpha channel in VFB&lt;br /&gt;
* Fix Objects faces can randomly get dark with OpenCL render engine.&lt;br /&gt;
* Fix of multi GPU selection not work correctly.&lt;br /&gt;
* Fix missing Transparency map.&lt;br /&gt;
* Fix bump sample issue.&lt;br /&gt;
* Fix Hidden object inside the group can still render.&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* Update installer.&lt;br /&gt;
* Better uninstall progress.&lt;br /&gt;
* Add a cover image license.&lt;br /&gt;
* Update the license.&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
Objects with bumps can get darker than usual.&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* The perspective camera can be rendered in the wrong way sometimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===v0.7.1701-beta.1===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Add support for 3dsmax 2020 and 2021.&lt;br /&gt;
* Add Cuda GPU support.&lt;br /&gt;
* Update to LuxCore 2.5.1b.&lt;br /&gt;
* Fix crash with no image selected for bitmap texture.&lt;br /&gt;
* Fix crash on material editor build material cache.&lt;br /&gt;
* Fix conflict with Arnold Renderer.&lt;br /&gt;
* Multi-Thread material editor (Slate editor only).&lt;br /&gt;
&lt;br /&gt;
* A new set of textures are available now&lt;br /&gt;
** Normal Map&lt;br /&gt;
** Checker 2d&lt;br /&gt;
** Checker 3d&lt;br /&gt;
&lt;br /&gt;
* Complete set of Lux Math textures&lt;br /&gt;
** Abs&lt;br /&gt;
** Add&lt;br /&gt;
** Clamp&lt;br /&gt;
** Divide&lt;br /&gt;
** Dotproducutn&lt;br /&gt;
** Greater than&lt;br /&gt;
** Less than&lt;br /&gt;
** Mix&lt;br /&gt;
** Modulo&lt;br /&gt;
** Power&lt;br /&gt;
** Round&lt;br /&gt;
** Scale&lt;br /&gt;
** Subtract&lt;br /&gt;
&lt;br /&gt;
* Add UV map modifier support&lt;br /&gt;
* Add OpenSubdivide support&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
&lt;br /&gt;
* Render material in a background thread (Node material editor only)&lt;br /&gt;
* Multi-Thread export materials&lt;br /&gt;
* Material category fixed&lt;br /&gt;
* Maps category fixed&lt;br /&gt;
* Better memory handling in a huge scene&lt;br /&gt;
* load material and maps after select MaxToLux&lt;br /&gt;
* Slightly Faster material preview&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fixed issue with big scenes&lt;br /&gt;
* Fix memory leak in render time&lt;br /&gt;
* Fixed crash if Change Material type&lt;br /&gt;
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling&lt;br /&gt;
* Fixed crash if any object, texture, or material name contains a special character or space&lt;br /&gt;
* Fix for Any object without material will be moved to the center point.&lt;br /&gt;
* Fixed crash where no image pipeline selected&lt;br /&gt;
* Fix glass does not render correctly&lt;br /&gt;
* Fixed Sobol sampler does not work properly&lt;br /&gt;
* Fix denoiser not work on the final render&lt;br /&gt;
* Fix texture issue that causes first texture always removed from scene and cause crash on the final render&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* using Dynamic Dll instead of static lib, a huge benefit on compile-time and easier for maintenance.&lt;br /&gt;
* uninstall plugin can cause 3dsmax crash Fixed&lt;br /&gt;
* Brand new installer base on opensource Wix toolset. many features with Smaller package size and auto-detection.&lt;br /&gt;
* It is possible to select the 3dsMax version at setup time.&lt;br /&gt;
* Autodetect multiple version of 3dsmax location&lt;br /&gt;
* Autodetect of selected 3dsmax location&lt;br /&gt;
* Better installation handler&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
* Bump and Normal bump not working correctly.&lt;br /&gt;
* Objects with bumps can get darker than usual.&lt;br /&gt;
* Objects faces can randomly get dark with OpenCL render engine&lt;br /&gt;
* Volumetric map Missing&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* wrong alpha channel in VFB&lt;br /&gt;
* Better handling of the uninstalling process&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===v0.5.4467-beta.3===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Added the support for 3dsmax 2018-2019-2020-2021(Problem with openimageIO.dll still persist)&lt;br /&gt;
* Added the support for sub materials&lt;br /&gt;
* Added the support for sub textures&lt;br /&gt;
* support for regional local language (beta)&lt;br /&gt;
* Add support for render device selection&lt;br /&gt;
* Add support for IBL (image-based lighting)&lt;br /&gt;
* Add world volume support&lt;br /&gt;
* Add support for Smooth segment group&lt;br /&gt;
* Add support for multilayer material support&lt;br /&gt;
* Add support for viewport material support (beta)&lt;br /&gt;
&lt;br /&gt;
* Add brand New Lux Lights&lt;br /&gt;
** Laser&lt;br /&gt;
** Sky&lt;br /&gt;
** Sun&lt;br /&gt;
** Spot&lt;br /&gt;
** Point&lt;br /&gt;
** Sphere&lt;br /&gt;
&lt;br /&gt;
* Add all image pipelines&lt;br /&gt;
** Gamma Correction&lt;br /&gt;
** Auto Linear&lt;br /&gt;
** Lux Linear&lt;br /&gt;
** Tonemap Linear&lt;br /&gt;
** Reinhard&lt;br /&gt;
** Gaussian Filter&lt;br /&gt;
** Odin Denoiser&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
* Faster material preview&lt;br /&gt;
* Better material preview&lt;br /&gt;
* Better Gamma support (Still gamma need to be set off in 3dsmax)&lt;br /&gt;
* Better support for VFB&lt;br /&gt;
* Better support for Clone VFB&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fixed issue with big scenes&lt;br /&gt;
* Fix memory leak in render time&lt;br /&gt;
* Fixed crash if Change Material type&lt;br /&gt;
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling&lt;br /&gt;
* Fixed crash if any object, texture, or material name contains a special character or space&lt;br /&gt;
* Fix for Any object without material will be moved to the center point.&lt;br /&gt;
* Fixed crash where no image pipeline selected&lt;br /&gt;
* Fix glass does not render correctly&lt;br /&gt;
* Fixed Sobol sampler does not work properly&lt;br /&gt;
* Fix denoiser not work on the final render&lt;br /&gt;
* Fix texture issue that causes first texture always removed from scene and cause crash on the final render&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* Correct name in add remove the program&lt;br /&gt;
* Better installation handler&lt;br /&gt;
* detect 3dsmax location&lt;br /&gt;
* Add registry keys to handle installation and uninstallation&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
* Bump and Normal bump not working correctly.&lt;br /&gt;
* Volumetric map Missing&lt;br /&gt;
* Wrong category for material&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* uninstall plugin can cause 3dsmax crash&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* wrong alpha channel in VFB&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1784</id>
		<title>MaxToLux Plugin Release Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1784"/>
		<updated>2021-02-16T23:12:53Z</updated>

		<summary type="html">&lt;p&gt;TAO: Add v0.8.1904-Beta&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=MaxToLux=&lt;br /&gt;
&lt;br /&gt;
===v0.8.1904-beta===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Better support for 3dsmax 2020 and 2021.&lt;br /&gt;
* &lt;br /&gt;
* Add IBL Environment map support.&lt;br /&gt;
* Add environment Fog effect support.&lt;br /&gt;
* Remove intel GPU or CPU selected by default with OpenCL.&lt;br /&gt;
* Add laser light and camera volumetric map support.&lt;br /&gt;
* Add support for the unit system.&lt;br /&gt;
* Add support for rescaling scene before render.&lt;br /&gt;
* Add support of all image formate like Png 48bit, Exr, HDRi, etc.&lt;br /&gt;
* Add Perspective render. no more need to create a camera before hit render.(need to be reverse in a few case)&lt;br /&gt;
* Add Language Translation package for material/Maps/Objects.&lt;br /&gt;
* Add support for object group.&lt;br /&gt;
&lt;br /&gt;
* A new set of textures are available now&lt;br /&gt;
** Volume Clear Map&lt;br /&gt;
** Volume Homogeneous Map&lt;br /&gt;
** Volume Heterogeneous Map&lt;br /&gt;
&lt;br /&gt;
* Add UV Tile modifier support&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
&lt;br /&gt;
* Multi-Thread object translation (20% faster).&lt;br /&gt;
* Add default value for render settings.&lt;br /&gt;
* Add default value for materials.&lt;br /&gt;
* Better viewport shader support. &lt;br /&gt;
* Add missing Transparency map.&lt;br /&gt;
* Add Glossy coated missing options.&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fix unlink material parameters.&lt;br /&gt;
* Fix crash on material editor build material cache with null material.&lt;br /&gt;
* Fix Bump and Normal bump not working correctly.&lt;br /&gt;
* Fix wrong alpha channel in VFB&lt;br /&gt;
* Fix Objects faces can randomly get dark with OpenCL render engine.&lt;br /&gt;
* Fix of multi GPU selection not work correctly.&lt;br /&gt;
* Fix missing Transparency map.&lt;br /&gt;
* Fix bump sample issue.&lt;br /&gt;
* Fix Hidden object inside the group can still render.&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* Update installer.&lt;br /&gt;
* Better uninstall progress.&lt;br /&gt;
* Add a cover image license.&lt;br /&gt;
* Update the license.&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
Objects with bumps can get darker than usual.&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* The perspective camera can be rendered in the wrong way sometimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===v0.7.1701-beta.1===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Add support for 3dsmax 2020 and 2021.&lt;br /&gt;
* Add Cuda GPU support.&lt;br /&gt;
* Update to LuxCore 2.5.1b.&lt;br /&gt;
* Fix crash with no image selected for bitmap texture.&lt;br /&gt;
* Fix crash on material editor build material cache.&lt;br /&gt;
* Fix conflict with Arnold Renderer.&lt;br /&gt;
* Multi-Thread material editor (Slate editor only).&lt;br /&gt;
&lt;br /&gt;
* A new set of textures are available now&lt;br /&gt;
** Normal Map&lt;br /&gt;
** Checker 2d&lt;br /&gt;
** Checker 3d&lt;br /&gt;
&lt;br /&gt;
* Complete set of Lux Math textures&lt;br /&gt;
** Abs&lt;br /&gt;
** Add&lt;br /&gt;
** Clamp&lt;br /&gt;
** Divide&lt;br /&gt;
** Dotproducutn&lt;br /&gt;
** Greater than&lt;br /&gt;
** Less than&lt;br /&gt;
** Mix&lt;br /&gt;
** Modulo&lt;br /&gt;
** Power&lt;br /&gt;
** Round&lt;br /&gt;
** Scale&lt;br /&gt;
** Subtract&lt;br /&gt;
&lt;br /&gt;
* Add UV map modifier support&lt;br /&gt;
* Add OpenSubdivide support&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
&lt;br /&gt;
* Render material in a background thread (Node material editor only)&lt;br /&gt;
* Multi-Thread export materials&lt;br /&gt;
* Material category fixed&lt;br /&gt;
* Maps category fixed&lt;br /&gt;
* Better memory handling in a huge scene&lt;br /&gt;
* load material and maps after select MaxToLux&lt;br /&gt;
* Slightly Faster material preview&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fixed issue with big scenes&lt;br /&gt;
* Fix memory leak in render time&lt;br /&gt;
* Fixed crash if Change Material type&lt;br /&gt;
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling&lt;br /&gt;
* Fixed crash if any object, texture, or material name contains a special character or space&lt;br /&gt;
* Fix for Any object without material will be moved to the center point.&lt;br /&gt;
* Fixed crash where no image pipeline selected&lt;br /&gt;
* Fix glass does not render correctly&lt;br /&gt;
* Fixed Sobol sampler does not work properly&lt;br /&gt;
* Fix denoiser not work on the final render&lt;br /&gt;
* Fix texture issue that causes first texture always removed from scene and cause crash on the final render&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* using Dynamic Dll instead of static lib, a huge benefit on compile-time and easier for maintenance.&lt;br /&gt;
* uninstall plugin can cause 3dsmax crash Fixed&lt;br /&gt;
* Brand new installer base on opensource Wix toolset. many features with Smaller package size and auto-detection.&lt;br /&gt;
* It is possible to select the 3dsMax version at setup time.&lt;br /&gt;
* Autodetect multiple version of 3dsmax location&lt;br /&gt;
* Autodetect of selected 3dsmax location&lt;br /&gt;
* Better installation handler&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
* Bump and Normal bump not working correctly.&lt;br /&gt;
* Objects with bumps can get darker than usual.&lt;br /&gt;
* Objects faces can randomly get dark with OpenCL render engine&lt;br /&gt;
* Volumetric map Missing&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* wrong alpha channel in VFB&lt;br /&gt;
* Better handling of the uninstalling process&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===v0.5.4467-beta.3===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Added the support for 3dsmax 2018-2019-2020-2021(Problem with openimageIO.dll still persist)&lt;br /&gt;
* Added the support for sub materials&lt;br /&gt;
* Added the support for sub textures&lt;br /&gt;
* support for regional local language (beta)&lt;br /&gt;
* Add support for render device selection&lt;br /&gt;
* Add support for IBL (image-based lighting)&lt;br /&gt;
* Add world volume support&lt;br /&gt;
* Add support for Smooth segment group&lt;br /&gt;
* Add support for multilayer material support&lt;br /&gt;
* Add support for viewport material support (beta)&lt;br /&gt;
&lt;br /&gt;
* Add brand New Lux Lights&lt;br /&gt;
** Laser&lt;br /&gt;
** Sky&lt;br /&gt;
** Sun&lt;br /&gt;
** Spot&lt;br /&gt;
** Point&lt;br /&gt;
** Sphere&lt;br /&gt;
&lt;br /&gt;
* Add all image pipelines&lt;br /&gt;
** Gamma Correction&lt;br /&gt;
** Auto Linear&lt;br /&gt;
** Lux Linear&lt;br /&gt;
** Tonemap Linear&lt;br /&gt;
** Reinhard&lt;br /&gt;
** Gaussian Filter&lt;br /&gt;
** Odin Denoiser&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
* Faster material preview&lt;br /&gt;
* Better material preview&lt;br /&gt;
* Better Gamma support (Still gamma need to be set off in 3dsmax)&lt;br /&gt;
* Better support for VFB&lt;br /&gt;
* Better support for Clone VFB&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fixed issue with big scenes&lt;br /&gt;
* Fix memory leak in render time&lt;br /&gt;
* Fixed crash if Change Material type&lt;br /&gt;
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling&lt;br /&gt;
* Fixed crash if any object, texture, or material name contains a special character or space&lt;br /&gt;
* Fix for Any object without material will be moved to the center point.&lt;br /&gt;
* Fixed crash where no image pipeline selected&lt;br /&gt;
* Fix glass does not render correctly&lt;br /&gt;
* Fixed Sobol sampler does not work properly&lt;br /&gt;
* Fix denoiser not work on the final render&lt;br /&gt;
* Fix texture issue that causes first texture always removed from scene and cause crash on the final render&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* Correct name in add remove the program&lt;br /&gt;
* Better installation handler&lt;br /&gt;
* detect 3dsmax location&lt;br /&gt;
* Add registry keys to handle installation and uninstallation&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
* Bump and Normal bump not working correctly.&lt;br /&gt;
* Volumetric map Missing&lt;br /&gt;
* Wrong category for material&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* uninstall plugin can cause 3dsmax crash&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* wrong alpha channel in VFB&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1770</id>
		<title>MaxToLux Plugin Release Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1770"/>
		<updated>2021-01-17T03:58:43Z</updated>

		<summary type="html">&lt;p&gt;TAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=MaxToLux=&lt;br /&gt;
&lt;br /&gt;
===v0.7.1701-beta.1===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Add support for 3dsmax 2020 and 2021.&lt;br /&gt;
* Add Cuda GPU support.&lt;br /&gt;
* Update to LuxCore 2.5.1b.&lt;br /&gt;
* Fix crash with no image selected for bitmap texture.&lt;br /&gt;
* Fix crash on material editor build material cache.&lt;br /&gt;
* Fix conflict with Arnold Renderer.&lt;br /&gt;
* Multi-Thread material editor (Slate editor only).&lt;br /&gt;
&lt;br /&gt;
* A new set of textures are available now&lt;br /&gt;
** Normal Map&lt;br /&gt;
** Checker 2d&lt;br /&gt;
** Checker 3d&lt;br /&gt;
&lt;br /&gt;
* Complete set of Lux Math textures&lt;br /&gt;
** Abs&lt;br /&gt;
** Add&lt;br /&gt;
** Clamp&lt;br /&gt;
** Divide&lt;br /&gt;
** Dotproducutn&lt;br /&gt;
** Greater than&lt;br /&gt;
** Less than&lt;br /&gt;
** Mix&lt;br /&gt;
** Modulo&lt;br /&gt;
** Power&lt;br /&gt;
** Round&lt;br /&gt;
** Scale&lt;br /&gt;
** Subtract&lt;br /&gt;
&lt;br /&gt;
* Add UV map modifier support&lt;br /&gt;
* Add OpenSubdivide support&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
&lt;br /&gt;
* Render material in a background thread (Node material editor only)&lt;br /&gt;
* Multi-Thread export materials&lt;br /&gt;
* Material category fixed&lt;br /&gt;
* Maps category fixed&lt;br /&gt;
* Better memory handling in a huge scene&lt;br /&gt;
* load material and maps after select MaxToLux&lt;br /&gt;
* Slightly Faster material preview&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fixed issue with big scenes&lt;br /&gt;
* Fix memory leak in render time&lt;br /&gt;
* Fixed crash if Change Material type&lt;br /&gt;
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling&lt;br /&gt;
* Fixed crash if any object, texture, or material name contains a special character or space&lt;br /&gt;
* Fix for Any object without material will be moved to the center point.&lt;br /&gt;
* Fixed crash where no image pipeline selected&lt;br /&gt;
* Fix glass does not render correctly&lt;br /&gt;
* Fixed Sobol sampler does not work properly&lt;br /&gt;
* Fix denoiser not work on the final render&lt;br /&gt;
* Fix texture issue that causes first texture always removed from scene and cause crash on the final render&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* using Dynamic Dll instead of static lib, a huge benefit on compile-time and easier for maintenance.&lt;br /&gt;
* uninstall plugin can cause 3dsmax crash Fixed&lt;br /&gt;
* Brand new installer base on opensource Wix toolset. many features with Smaller package size and auto-detection.&lt;br /&gt;
* It is possible to select the 3dsMax version at setup time.&lt;br /&gt;
* Autodetect multiple version of 3dsmax location&lt;br /&gt;
* Autodetect of selected 3dsmax location&lt;br /&gt;
* Better installation handler&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
* Bump and Normal bump not working correctly.&lt;br /&gt;
* Objects with bumps can get darker than usual.&lt;br /&gt;
* Objects faces can randomly get dark with OpenCL render engine&lt;br /&gt;
* Volumetric map Missing&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* wrong alpha channel in VFB&lt;br /&gt;
* Better handling of the uninstalling process&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===v0.5.4467-beta.3===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Added the support for 3dsmax 2018-2019-2020-2021(Problem with openimageIO.dll still persist)&lt;br /&gt;
* Added the support for sub materials&lt;br /&gt;
* Added the support for sub textures&lt;br /&gt;
* support for regional local language (beta)&lt;br /&gt;
* Add support for render device selection&lt;br /&gt;
* Add support for IBL (image-based lighting)&lt;br /&gt;
* Add world volume support&lt;br /&gt;
* Add support for Smooth segment group&lt;br /&gt;
* Add support for multilayer material support&lt;br /&gt;
* Add support for viewport material support (beta)&lt;br /&gt;
&lt;br /&gt;
* Add brand New Lux Lights&lt;br /&gt;
** Laser&lt;br /&gt;
** Sky&lt;br /&gt;
** Sun&lt;br /&gt;
** Spot&lt;br /&gt;
** Point&lt;br /&gt;
** Sphere&lt;br /&gt;
&lt;br /&gt;
* Add all image pipelines&lt;br /&gt;
** Gamma Correction&lt;br /&gt;
** Auto Linear&lt;br /&gt;
** Lux Linear&lt;br /&gt;
** Tonemap Linear&lt;br /&gt;
** Reinhard&lt;br /&gt;
** Gaussian Filter&lt;br /&gt;
** Odin Denoiser&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
* Faster material preview&lt;br /&gt;
* Better material preview&lt;br /&gt;
* Better Gamma support (Still gamma need to be set off in 3dsmax)&lt;br /&gt;
* Better support for VFB&lt;br /&gt;
* Better support for Clone VFB&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fixed issue with big scenes&lt;br /&gt;
* Fix memory leak in render time&lt;br /&gt;
* Fixed crash if Change Material type&lt;br /&gt;
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling&lt;br /&gt;
* Fixed crash if any object, texture, or material name contains a special character or space&lt;br /&gt;
* Fix for Any object without material will be moved to the center point.&lt;br /&gt;
* Fixed crash where no image pipeline selected&lt;br /&gt;
* Fix glass does not render correctly&lt;br /&gt;
* Fixed Sobol sampler does not work properly&lt;br /&gt;
* Fix denoiser not work on the final render&lt;br /&gt;
* Fix texture issue that causes first texture always removed from scene and cause crash on the final render&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* Correct name in add remove the program&lt;br /&gt;
* Better installation handler&lt;br /&gt;
* detect 3dsmax location&lt;br /&gt;
* Add registry keys to handle installation and uninstallation&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
* Bump and Normal bump not working correctly.&lt;br /&gt;
* Volumetric map Missing&lt;br /&gt;
* Wrong category for material&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* uninstall plugin can cause 3dsmax crash&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* wrong alpha channel in VFB&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1769</id>
		<title>MaxToLux Plugin Release Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1769"/>
		<updated>2021-01-17T03:58:24Z</updated>

		<summary type="html">&lt;p&gt;TAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=MaxToLux=&lt;br /&gt;
&lt;br /&gt;
===v0.7.1701-beta.1===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Add support for 3dsmax 2020 and 2021.&lt;br /&gt;
* Add Cuda GPU support.&lt;br /&gt;
* Update to LuxCore 2.5.1b.&lt;br /&gt;
* Fix crash with no image selected for bitmap texture.&lt;br /&gt;
* Fix crash on material editor build material cache.&lt;br /&gt;
* Fix conflict with Arnold Renderer.&lt;br /&gt;
* Multi-Thread material editor (Slate editor only).&lt;br /&gt;
&lt;br /&gt;
* A new set of textures are available now&lt;br /&gt;
** Normal Map&lt;br /&gt;
** Checker 2d&lt;br /&gt;
** Checker 3d&lt;br /&gt;
&lt;br /&gt;
* Complete set of Lux Math textures&lt;br /&gt;
** Abs&lt;br /&gt;
** Add&lt;br /&gt;
** Clamp&lt;br /&gt;
** Divide&lt;br /&gt;
** Dotproducutn&lt;br /&gt;
** Greater than&lt;br /&gt;
** Less than&lt;br /&gt;
** Mix&lt;br /&gt;
** Modulo&lt;br /&gt;
** Power&lt;br /&gt;
** Round&lt;br /&gt;
** Scale&lt;br /&gt;
** Subtract&lt;br /&gt;
&lt;br /&gt;
* Add UV map modifier support&lt;br /&gt;
* Add OpenSubdivide support&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
&lt;br /&gt;
* Render material in a background thread (Node material editor only)&lt;br /&gt;
* Multi-Thread export materials&lt;br /&gt;
* Material category fixed&lt;br /&gt;
* Maps category fixed&lt;br /&gt;
* Better memory handling in a huge scene&lt;br /&gt;
* load material and maps after select MaxToLux&lt;br /&gt;
* Slightly Faster material preview&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fixed issue with big scenes&lt;br /&gt;
* Fix memory leak in render time&lt;br /&gt;
* Fixed crash if Change Material type&lt;br /&gt;
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling&lt;br /&gt;
* Fixed crash if any object, texture, or material name contains a special character or space&lt;br /&gt;
* Fix for Any object without material will be moved to the center point.&lt;br /&gt;
* Fixed crash where no image pipeline selected&lt;br /&gt;
* Fix glass does not render correctly&lt;br /&gt;
* Fixed Sobol sampler does not work properly&lt;br /&gt;
* Fix denoiser not work on the final render&lt;br /&gt;
* Fix texture issue that causes first texture always removed from scene and cause crash on the final render&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* using Dynamic Dll instead of static lib, a huge benefit on compile-time and easier for maintenance.&lt;br /&gt;
* uninstall plugin can cause 3dsmax crash Fixed&lt;br /&gt;
* Brand new installer base on opensource Wix toolset. many features with Smaller package size and auto-detection.&lt;br /&gt;
* It is possible to select the 3dsMax version at setup time.&lt;br /&gt;
* Autodetect multiple version of 3dsmax location&lt;br /&gt;
* Autodetect of selected 3dsmax location&lt;br /&gt;
* Better installation handler&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
* Bump and Normal bump not working correctly.&lt;br /&gt;
* Objects with bumps can get darker than usual.&lt;br /&gt;
* Objects faces can randomly get dark with OpenCL render engine&lt;br /&gt;
* Volumetric map Missing&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* wrong alpha channel in VFB&lt;br /&gt;
* Better handling of the uninstalling process&lt;br /&gt;
&lt;br /&gt;
===v0.5.4467-beta.3===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Added the support for 3dsmax 2018-2019-2020-2021(Problem with openimageIO.dll still persist)&lt;br /&gt;
* Added the support for sub materials&lt;br /&gt;
* Added the support for sub textures&lt;br /&gt;
* support for regional local language (beta)&lt;br /&gt;
* Add support for render device selection&lt;br /&gt;
* Add support for IBL (image-based lighting)&lt;br /&gt;
* Add world volume support&lt;br /&gt;
* Add support for Smooth segment group&lt;br /&gt;
* Add support for multilayer material support&lt;br /&gt;
* Add support for viewport material support (beta)&lt;br /&gt;
&lt;br /&gt;
* Add brand New Lux Lights&lt;br /&gt;
** Laser&lt;br /&gt;
** Sky&lt;br /&gt;
** Sun&lt;br /&gt;
** Spot&lt;br /&gt;
** Point&lt;br /&gt;
** Sphere&lt;br /&gt;
&lt;br /&gt;
* Add all image pipelines&lt;br /&gt;
** Gamma Correction&lt;br /&gt;
** Auto Linear&lt;br /&gt;
** Lux Linear&lt;br /&gt;
** Tonemap Linear&lt;br /&gt;
** Reinhard&lt;br /&gt;
** Gaussian Filter&lt;br /&gt;
** Odin Denoiser&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
* Faster material preview&lt;br /&gt;
* Better material preview&lt;br /&gt;
* Better Gamma support (Still gamma need to be set off in 3dsmax)&lt;br /&gt;
* Better support for VFB&lt;br /&gt;
* Better support for Clone VFB&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fixed issue with big scenes&lt;br /&gt;
* Fix memory leak in render time&lt;br /&gt;
* Fixed crash if Change Material type&lt;br /&gt;
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling&lt;br /&gt;
* Fixed crash if any object, texture, or material name contains a special character or space&lt;br /&gt;
* Fix for Any object without material will be moved to the center point.&lt;br /&gt;
* Fixed crash where no image pipeline selected&lt;br /&gt;
* Fix glass does not render correctly&lt;br /&gt;
* Fixed Sobol sampler does not work properly&lt;br /&gt;
* Fix denoiser not work on the final render&lt;br /&gt;
* Fix texture issue that causes first texture always removed from scene and cause crash on the final render&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* Correct name in add remove the program&lt;br /&gt;
* Better installation handler&lt;br /&gt;
* detect 3dsmax location&lt;br /&gt;
* Add registry keys to handle installation and uninstallation&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
* Bump and Normal bump not working correctly.&lt;br /&gt;
* Volumetric map Missing&lt;br /&gt;
* Wrong category for material&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* uninstall plugin can cause 3dsmax crash&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* wrong alpha channel in VFB&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1768</id>
		<title>MaxToLux Plugin Release Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1768"/>
		<updated>2021-01-17T03:42:29Z</updated>

		<summary type="html">&lt;p&gt;TAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=MaxToLux=&lt;br /&gt;
&lt;br /&gt;
===v0.7.1701-beta.1===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Add support for 3dsmax 2020 and 2021.&lt;br /&gt;
* Add Cuda GPU support.&lt;br /&gt;
* Update to LuxCore 2.5.1b.&lt;br /&gt;
* Fix crash with no image selected for bitmap texture.&lt;br /&gt;
* Fix crash on material editor build material cache.&lt;br /&gt;
* Fix conflict with Arnold Renderer.&lt;br /&gt;
* Multi-Thread material editor (Slate editor only).&lt;br /&gt;
&lt;br /&gt;
* A new set of textures are available now&lt;br /&gt;
** Normal Map&lt;br /&gt;
** Checker 2d&lt;br /&gt;
** Checker 3d&lt;br /&gt;
&lt;br /&gt;
* Complete set of Lux Math textures&lt;br /&gt;
** Abs&lt;br /&gt;
** Add&lt;br /&gt;
** Clamp&lt;br /&gt;
** Divide&lt;br /&gt;
** Dotproducutn&lt;br /&gt;
** Greater than&lt;br /&gt;
** Less than&lt;br /&gt;
** Mix&lt;br /&gt;
** Modulo&lt;br /&gt;
** Power&lt;br /&gt;
** Round&lt;br /&gt;
** Scale&lt;br /&gt;
** Subtract&lt;br /&gt;
&lt;br /&gt;
* Add UV map modifier support&lt;br /&gt;
* Add OpenSubdivide support&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
&lt;br /&gt;
* Render material in a background thread (Node material editor only)&lt;br /&gt;
* Multi-Thread export materials&lt;br /&gt;
* Material category fixed&lt;br /&gt;
* Maps category fixed&lt;br /&gt;
* Better memory handling in a huge scene&lt;br /&gt;
* load material and maps after select MaxToLux&lt;br /&gt;
* Slightly Faster material preview&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fixed issue with big scenes&lt;br /&gt;
* Fix memory leak in render time&lt;br /&gt;
* Fixed crash if Change Material type&lt;br /&gt;
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling&lt;br /&gt;
* Fixed crash if any object, texture, or material name contains a special character or space&lt;br /&gt;
* Fix for Any object without material will be moved to the center point.&lt;br /&gt;
* Fixed crash where no image pipeline selected&lt;br /&gt;
* Fix glass does not render correctly&lt;br /&gt;
* Fixed Sobol sampler does not work properly&lt;br /&gt;
* Fix denoiser not work on the final render&lt;br /&gt;
* Fix texture issue that causes first texture always removed from scene and cause crash on the final render&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* using Dynamic Dll instead of static lib, a huge benefit on compile-time and easier for maintenance.&lt;br /&gt;
* uninstall plugin can cause 3dsmax crash Fixed&lt;br /&gt;
* Brand new installer base on opensource Wix toolset. many features with Smaller package size and auto-detection.&lt;br /&gt;
* It is possible to select the 3dsMax version at setup time.&lt;br /&gt;
* Autodetect multiple version of 3dsmax location&lt;br /&gt;
* Autodetect of selected 3dsmax location&lt;br /&gt;
* Better installation handler&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
* Bump and Normal bump not working correctly.&lt;br /&gt;
* Volumetric map Missing&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* wrong alpha channel in VFB&lt;br /&gt;
* Better handling of the uninstalling process&lt;br /&gt;
&lt;br /&gt;
===v0.5.4467-beta.3===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Added the support for 3dsmax 2018-2019-2020-2021(Problem with openimageIO.dll still persist)&lt;br /&gt;
* Added the support for sub materials&lt;br /&gt;
* Added the support for sub textures&lt;br /&gt;
* support for regional local language (beta)&lt;br /&gt;
* Add support for render device selection&lt;br /&gt;
* Add support for IBL (image-based lighting)&lt;br /&gt;
* Add world volume support&lt;br /&gt;
* Add support for Smooth segment group&lt;br /&gt;
* Add support for multilayer material support&lt;br /&gt;
* Add support for viewport material support (beta)&lt;br /&gt;
&lt;br /&gt;
* Add brand New Lux Lights&lt;br /&gt;
** Laser&lt;br /&gt;
** Sky&lt;br /&gt;
** Sun&lt;br /&gt;
** Spot&lt;br /&gt;
** Point&lt;br /&gt;
** Sphere&lt;br /&gt;
&lt;br /&gt;
* Add all image pipelines&lt;br /&gt;
** Gamma Correction&lt;br /&gt;
** Auto Linear&lt;br /&gt;
** Lux Linear&lt;br /&gt;
** Tonemap Linear&lt;br /&gt;
** Reinhard&lt;br /&gt;
** Gaussian Filter&lt;br /&gt;
** Odin Denoiser&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
* Faster material preview&lt;br /&gt;
* Better material preview&lt;br /&gt;
* Better Gamma support (Still gamma need to be set off in 3dsmax)&lt;br /&gt;
* Better support for VFB&lt;br /&gt;
* Better support for Clone VFB&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fixed issue with big scenes&lt;br /&gt;
* Fix memory leak in render time&lt;br /&gt;
* Fixed crash if Change Material type&lt;br /&gt;
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling&lt;br /&gt;
* Fixed crash if any object, texture, or material name contains a special character or space&lt;br /&gt;
* Fix for Any object without material will be moved to the center point.&lt;br /&gt;
* Fixed crash where no image pipeline selected&lt;br /&gt;
* Fix glass does not render correctly&lt;br /&gt;
* Fixed Sobol sampler does not work properly&lt;br /&gt;
* Fix denoiser not work on the final render&lt;br /&gt;
* Fix texture issue that causes first texture always removed from scene and cause crash on the final render&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* Correct name in add remove the program&lt;br /&gt;
* Better installation handler&lt;br /&gt;
* detect 3dsmax location&lt;br /&gt;
* Add registry keys to handle installation and uninstallation&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
* Bump and Normal bump not working correctly.&lt;br /&gt;
* Volumetric map Missing&lt;br /&gt;
* Wrong category for material&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* uninstall plugin can cause 3dsmax crash&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* wrong alpha channel in VFB&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1767</id>
		<title>MaxToLux Plugin Release Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1767"/>
		<updated>2021-01-17T03:41:30Z</updated>

		<summary type="html">&lt;p&gt;TAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=MaxToLux=&lt;br /&gt;
&lt;br /&gt;
===v0.7.1701-beta.1===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Add support for 3dsmax 2020 and 2021.&lt;br /&gt;
* Add Cuda GPU support.&lt;br /&gt;
* Update to LuxCore 2.5.1b.&lt;br /&gt;
* Fix crash with no image selected for bitmap texture.&lt;br /&gt;
* Fix crash on material editor build material cache.&lt;br /&gt;
* Fix conflict with Arnold Renderer.&lt;br /&gt;
* Multi-Thread material editor (Slate editor only).&lt;br /&gt;
&lt;br /&gt;
* A new set of textures are available now&lt;br /&gt;
** Normal Map&lt;br /&gt;
** Checker 2d&lt;br /&gt;
** Checker 3d&lt;br /&gt;
&lt;br /&gt;
* Complete set of Lux Math textures&lt;br /&gt;
** Abs&lt;br /&gt;
** Add&lt;br /&gt;
** Clamp&lt;br /&gt;
** Divide&lt;br /&gt;
** Dotproducutn&lt;br /&gt;
** Greater than&lt;br /&gt;
** Less than&lt;br /&gt;
** Mix&lt;br /&gt;
** Modulo&lt;br /&gt;
** Power&lt;br /&gt;
** Round&lt;br /&gt;
** Scale&lt;br /&gt;
** Subtract&lt;br /&gt;
&lt;br /&gt;
* Add UV map modifier support&lt;br /&gt;
* Add OpenSubdivide support&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
&lt;br /&gt;
* Render material in a background thread (Node material editor only)&lt;br /&gt;
* Multi-Thread export materials&lt;br /&gt;
* Material category fixed&lt;br /&gt;
* Maps category fixed&lt;br /&gt;
* Better memory handling in a huge scene&lt;br /&gt;
* load material and maps after select MaxToLux&lt;br /&gt;
* Slightly Faster material preview&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fixed issue with big scenes&lt;br /&gt;
* Fix memory leak in render time&lt;br /&gt;
* Fixed crash if Change Material type&lt;br /&gt;
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling&lt;br /&gt;
* Fixed crash if any object, texture, or material name contains a special character or space&lt;br /&gt;
* Fix for Any object without material will be moved to the center point.&lt;br /&gt;
* Fixed crash where no image pipeline selected&lt;br /&gt;
* Fix glass does not render correctly&lt;br /&gt;
* Fixed Sobol sampler does not work properly&lt;br /&gt;
* Fix denoiser not work on the final render&lt;br /&gt;
* Fix texture issue that causes first texture always removed from scene and cause crash on the final render&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* using Dynamic Dll instead of static lib, a huge benefit on compile-time and easier for maintenance.&lt;br /&gt;
* uninstall plugin can cause 3dsmax crash Fixed&lt;br /&gt;
* Brand new installer base on opensource Wix toolset. many features with Smaller package size and auto-detection.&lt;br /&gt;
* It is possible to select the 3dsMax version at setup time.&lt;br /&gt;
* Autodetect multiple version of 3dsmax location&lt;br /&gt;
* Autodetect of selected 3dsmax location&lt;br /&gt;
* Better installation handler&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
* Bump and Normal bump not working correctly.&lt;br /&gt;
* Volumetric map Missing&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* wrong alpha channel in VFB&lt;br /&gt;
* Better handling of uninstalling process&lt;br /&gt;
&lt;br /&gt;
===v0.5.4467-beta.3===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Added the support for 3dsmax 2018-2019-2020-2021(Problem with openimageIO.dll still persist)&lt;br /&gt;
* Added the support for sub materials&lt;br /&gt;
* Added the support for sub textures&lt;br /&gt;
* support for regional local language (beta)&lt;br /&gt;
* Add support for render device selection&lt;br /&gt;
* Add support for IBL (image-based lighting)&lt;br /&gt;
* Add world volume support&lt;br /&gt;
* Add support for Smooth segment group&lt;br /&gt;
* Add support for multilayer material support&lt;br /&gt;
* Add support for viewport material support (beta)&lt;br /&gt;
&lt;br /&gt;
* Add brand New Lux Lights&lt;br /&gt;
** Laser&lt;br /&gt;
** Sky&lt;br /&gt;
** Sun&lt;br /&gt;
** Spot&lt;br /&gt;
** Point&lt;br /&gt;
** Sphere&lt;br /&gt;
&lt;br /&gt;
* Add all image pipelines&lt;br /&gt;
** Gamma Correction&lt;br /&gt;
** Auto Linear&lt;br /&gt;
** Lux Linear&lt;br /&gt;
** Tonemap Linear&lt;br /&gt;
** Reinhard&lt;br /&gt;
** Gaussian Filter&lt;br /&gt;
** Odin Denoiser&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
* Faster material preview&lt;br /&gt;
* Better material preview&lt;br /&gt;
* Better Gamma support (Still gamma need to be set off in 3dsmax)&lt;br /&gt;
* Better support for VFB&lt;br /&gt;
* Better support for Clone VFB&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fixed issue with big scenes&lt;br /&gt;
* Fix memory leak in render time&lt;br /&gt;
* Fixed crash if Change Material type&lt;br /&gt;
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling&lt;br /&gt;
* Fixed crash if any object, texture, or material name contains a special character or space&lt;br /&gt;
* Fix for Any object without material will be moved to the center point.&lt;br /&gt;
* Fixed crash where no image pipeline selected&lt;br /&gt;
* Fix glass does not render correctly&lt;br /&gt;
* Fixed Sobol sampler does not work properly&lt;br /&gt;
* Fix denoiser not work on the final render&lt;br /&gt;
* Fix texture issue that causes first texture always removed from scene and cause crash on the final render&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* Correct name in add remove the program&lt;br /&gt;
* Better installation handler&lt;br /&gt;
* detect 3dsmax location&lt;br /&gt;
* Add registry keys to handle installation and uninstallation&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
* Bump and Normal bump not working correctly.&lt;br /&gt;
* Volumetric map Missing&lt;br /&gt;
* Wrong category for material&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* uninstall plugin can cause 3dsmax crash&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* wrong alpha channel in VFB&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1766</id>
		<title>MaxToLux Plugin Release Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1766"/>
		<updated>2021-01-17T03:36:19Z</updated>

		<summary type="html">&lt;p&gt;TAO: v0.7.1701-b1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=MaxToLux=&lt;br /&gt;
&lt;br /&gt;
===v0.7.1701-beta.1===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Add support for 3dsmax 2020 and 2021.&lt;br /&gt;
* Add Cuda GPU support.&lt;br /&gt;
* Update to LuxCore 2.5.1b.&lt;br /&gt;
* Fix crash with no image selected for bitmap texture.&lt;br /&gt;
* Fix crash on material editor build material cache.&lt;br /&gt;
* Fix conflict with Arnold Renderer.&lt;br /&gt;
* Multi-Thread material editor (Slate editor only).&lt;br /&gt;
&lt;br /&gt;
* A new set of textures are available now&lt;br /&gt;
** Normal Map&lt;br /&gt;
** Checker 2d&lt;br /&gt;
** Checker 3d&lt;br /&gt;
&lt;br /&gt;
* Complete set of Lux Math textures&lt;br /&gt;
** Abs&lt;br /&gt;
** Add&lt;br /&gt;
** Clamp&lt;br /&gt;
** Divide&lt;br /&gt;
** Dotproducutn&lt;br /&gt;
** Greater than&lt;br /&gt;
** Less than&lt;br /&gt;
** Mix&lt;br /&gt;
** Modulo&lt;br /&gt;
** Power&lt;br /&gt;
** Round&lt;br /&gt;
** Scale&lt;br /&gt;
** Subtract&lt;br /&gt;
&lt;br /&gt;
* Add UV map modifier support&lt;br /&gt;
* Add OpenSubdivide support&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
&lt;br /&gt;
* Render material in a background thread (Node material editor only)&lt;br /&gt;
* Multi-Thread export materials&lt;br /&gt;
* Material category fixed&lt;br /&gt;
* Maps category fixed&lt;br /&gt;
* Better memory handling in a huge scene&lt;br /&gt;
* load material and maps after select MaxToLux&lt;br /&gt;
* Slightly Faster material preview&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fixed issue with big scenes&lt;br /&gt;
* Fix memory leak in render time&lt;br /&gt;
* Fixed crash if Change Material type&lt;br /&gt;
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling&lt;br /&gt;
* Fixed crash if any object, texture, or material name contains a special character or space&lt;br /&gt;
* Fix for Any object without material will be moved to the center point.&lt;br /&gt;
* Fixed crash where no image pipeline selected&lt;br /&gt;
* Fix glass does not render correctly&lt;br /&gt;
* Fixed Sobol sampler does not work properly&lt;br /&gt;
* Fix denoiser not work on the final render&lt;br /&gt;
* Fix texture issue that causes first texture always removed from scene and cause crash on the final render&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* using Dynamic Dll instead of static lib, a huge benefit on compile-time and easier for maintenance.&lt;br /&gt;
* uninstall plugin can cause 3dsmax crash Fixed&lt;br /&gt;
* Brand new installer base on opensource Wix toolset. many features with Smaller package size and auto-detection.&lt;br /&gt;
* It is possible to select the 3dsMax version at setup time.&lt;br /&gt;
* Autodetect multiple version of 3dsmax location&lt;br /&gt;
* Autodetect of selected 3dsmax location&lt;br /&gt;
* Better installation handler&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
* Bump and Normal bump not working correctly.&lt;br /&gt;
* Volumetric map Missing&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* wrong alpha channel in VFB&lt;br /&gt;
&lt;br /&gt;
===v0.5.4467-beta.3===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Added the support for 3dsmax 2018-2019-2020-2021(Problem with openimageIO.dll still persist)&lt;br /&gt;
* Added the support for sub materials&lt;br /&gt;
* Added the support for sub textures&lt;br /&gt;
* support for regional local language (beta)&lt;br /&gt;
* Add support for render device selection&lt;br /&gt;
* Add support for IBL (image-based lighting)&lt;br /&gt;
* Add world volume support&lt;br /&gt;
* Add support for Smooth segment group&lt;br /&gt;
* Add support for multilayer material support&lt;br /&gt;
* Add support for viewport material support (beta)&lt;br /&gt;
&lt;br /&gt;
* Add brand New Lux Lights&lt;br /&gt;
** Laser&lt;br /&gt;
** Sky&lt;br /&gt;
** Sun&lt;br /&gt;
** Spot&lt;br /&gt;
** Point&lt;br /&gt;
** Sphere&lt;br /&gt;
&lt;br /&gt;
* Add all image pipelines&lt;br /&gt;
** Gamma Correction&lt;br /&gt;
** Auto Linear&lt;br /&gt;
** Lux Linear&lt;br /&gt;
** Tonemap Linear&lt;br /&gt;
** Reinhard&lt;br /&gt;
** Gaussian Filter&lt;br /&gt;
** Odin Denoiser&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
* Faster material preview&lt;br /&gt;
* Better material preview&lt;br /&gt;
* Better Gamma support (Still gamma need to be set off in 3dsmax)&lt;br /&gt;
* Better support for VFB&lt;br /&gt;
* Better support for Clone VFB&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fixed issue with big scenes&lt;br /&gt;
* Fix memory leak in render time&lt;br /&gt;
* Fixed crash if Change Material type&lt;br /&gt;
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling&lt;br /&gt;
* Fixed crash if any object, texture, or material name contains a special character or space&lt;br /&gt;
* Fix for Any object without material will be moved to the center point.&lt;br /&gt;
* Fixed crash where no image pipeline selected&lt;br /&gt;
* Fix glass does not render correctly&lt;br /&gt;
* Fixed Sobol sampler does not work properly&lt;br /&gt;
* Fix denoiser not work on the final render&lt;br /&gt;
* Fix texture issue that causes first texture always removed from scene and cause crash on the final render&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* Correct name in add remove the program&lt;br /&gt;
* Better installation handler&lt;br /&gt;
* detect 3dsmax location&lt;br /&gt;
* Add registry keys to handle installation and uninstallation&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
* Bump and Normal bump not working correctly.&lt;br /&gt;
* Volumetric map Missing&lt;br /&gt;
* Wrong category for material&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* uninstall plugin can cause 3dsmax crash&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* wrong alpha channel in VFB&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=LuxCoreRender_Wiki&amp;diff=1756</id>
		<title>LuxCoreRender Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=LuxCoreRender_Wiki&amp;diff=1756"/>
		<updated>2020-12-13T18:12:17Z</updated>

		<summary type="html">&lt;p&gt;TAO: /* Documentation -MaxToLux */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Users ==&lt;br /&gt;
&lt;br /&gt;
=== Documentation ===&lt;br /&gt;
&lt;br /&gt;
* [[ LuxCoreRender_Tutorials | Tutorials ]]&lt;br /&gt;
* [[ LuxCoreRender_User%27s_Manual | LuxCoreRender User&#039;s Manual]]&lt;br /&gt;
* [[ :Category:BlendLuxCore | Blender Addon User&#039;s Manual ]]&lt;br /&gt;
* [[ PyLuxCoreTools | Command Line Tools ]]&lt;br /&gt;
* [[ LuxMark | LuxMark Benchmark]]&lt;br /&gt;
&lt;br /&gt;
=== Useful links ===&lt;br /&gt;
&lt;br /&gt;
* [https://luxcorerender.org/ &#039;&#039;LuxCoreRender Home Page&#039;&#039;]&lt;br /&gt;
* [https://forums.luxcorerender.org/ &#039;&#039;LuxCoreRender Forums&#039;&#039;]&lt;br /&gt;
* [[ External_Resources | External Resources ]]&lt;br /&gt;
* [[ Previous_Version | Previous Version (LuxRender) ]]&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
&lt;br /&gt;
=== Documentation ===&lt;br /&gt;
&lt;br /&gt;
* [[ LuxCoreRender_Release_Notes | LuxCoreRender Release Notes ]]&lt;br /&gt;
* [[ LuxCore_API | LuxCore API ]]&lt;br /&gt;
* [[ LuxCore_API_Reference_Manual | LuxCore API Reference Manual]]&lt;br /&gt;
* [[ LuxCore_SDL_Reference_Manual | LuxCore SDL Reference Manual ]]&lt;br /&gt;
&lt;br /&gt;
=== MaxToLux Documentation ===&lt;br /&gt;
&lt;br /&gt;
* [[ MaxToLux_Plugin_Release_Notes | MaxToLux Plugin Release Notes]]&lt;br /&gt;
* [[ MaxToLux_Plugin_Reference_Manual | MaxToLux Plugin Reference Manual]]&lt;br /&gt;
&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
&lt;br /&gt;
* [[ Compiling_LuxCore | How to Compile LuxCore ]]&lt;br /&gt;
* [[ Writing_an_Imagepipeline_Plugin | How to Write an Imagepipeline Plugin ]]&lt;br /&gt;
* [[ Implementing_a_Texture | How to Implement a Texture ]]&lt;br /&gt;
&lt;br /&gt;
=== Information for Wiki Editors ===&lt;br /&gt;
&lt;br /&gt;
We had to close the wiki registration because of too many spambots.&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to contribute to the wiki, please request an account in our [https://forums.luxcorerender.org/viewforum.php?f=10 general discussion forum].&lt;br /&gt;
&lt;br /&gt;
Consult the [//meta.wikimedia.org/wiki/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=LuxCoreRender_Wiki&amp;diff=1755</id>
		<title>LuxCoreRender Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=LuxCoreRender_Wiki&amp;diff=1755"/>
		<updated>2020-12-13T18:11:58Z</updated>

		<summary type="html">&lt;p&gt;TAO: /* Documentation MaxToLux */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Users ==&lt;br /&gt;
&lt;br /&gt;
=== Documentation ===&lt;br /&gt;
&lt;br /&gt;
* [[ LuxCoreRender_Tutorials | Tutorials ]]&lt;br /&gt;
* [[ LuxCoreRender_User%27s_Manual | LuxCoreRender User&#039;s Manual]]&lt;br /&gt;
* [[ :Category:BlendLuxCore | Blender Addon User&#039;s Manual ]]&lt;br /&gt;
* [[ PyLuxCoreTools | Command Line Tools ]]&lt;br /&gt;
* [[ LuxMark | LuxMark Benchmark]]&lt;br /&gt;
&lt;br /&gt;
=== Useful links ===&lt;br /&gt;
&lt;br /&gt;
* [https://luxcorerender.org/ &#039;&#039;LuxCoreRender Home Page&#039;&#039;]&lt;br /&gt;
* [https://forums.luxcorerender.org/ &#039;&#039;LuxCoreRender Forums&#039;&#039;]&lt;br /&gt;
* [[ External_Resources | External Resources ]]&lt;br /&gt;
* [[ Previous_Version | Previous Version (LuxRender) ]]&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
&lt;br /&gt;
=== Documentation ===&lt;br /&gt;
&lt;br /&gt;
* [[ LuxCoreRender_Release_Notes | LuxCoreRender Release Notes ]]&lt;br /&gt;
* [[ LuxCore_API | LuxCore API ]]&lt;br /&gt;
* [[ LuxCore_API_Reference_Manual | LuxCore API Reference Manual]]&lt;br /&gt;
* [[ LuxCore_SDL_Reference_Manual | LuxCore SDL Reference Manual ]]&lt;br /&gt;
&lt;br /&gt;
=== Documentation -MaxToLux ===&lt;br /&gt;
&lt;br /&gt;
* [[ MaxToLux_Plugin_Release_Notes | MaxToLux Plugin Release Notes]]&lt;br /&gt;
* [[ MaxToLux_Plugin_Reference_Manual | MaxToLux Plugin Reference Manual]]&lt;br /&gt;
&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
&lt;br /&gt;
* [[ Compiling_LuxCore | How to Compile LuxCore ]]&lt;br /&gt;
* [[ Writing_an_Imagepipeline_Plugin | How to Write an Imagepipeline Plugin ]]&lt;br /&gt;
* [[ Implementing_a_Texture | How to Implement a Texture ]]&lt;br /&gt;
&lt;br /&gt;
=== Information for Wiki Editors ===&lt;br /&gt;
&lt;br /&gt;
We had to close the wiki registration because of too many spambots.&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to contribute to the wiki, please request an account in our [https://forums.luxcorerender.org/viewforum.php?f=10 general discussion forum].&lt;br /&gt;
&lt;br /&gt;
Consult the [//meta.wikimedia.org/wiki/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=LuxCoreRender_Wiki&amp;diff=1754</id>
		<title>LuxCoreRender Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=LuxCoreRender_Wiki&amp;diff=1754"/>
		<updated>2020-12-13T18:11:42Z</updated>

		<summary type="html">&lt;p&gt;TAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Users ==&lt;br /&gt;
&lt;br /&gt;
=== Documentation ===&lt;br /&gt;
&lt;br /&gt;
* [[ LuxCoreRender_Tutorials | Tutorials ]]&lt;br /&gt;
* [[ LuxCoreRender_User%27s_Manual | LuxCoreRender User&#039;s Manual]]&lt;br /&gt;
* [[ :Category:BlendLuxCore | Blender Addon User&#039;s Manual ]]&lt;br /&gt;
* [[ PyLuxCoreTools | Command Line Tools ]]&lt;br /&gt;
* [[ LuxMark | LuxMark Benchmark]]&lt;br /&gt;
&lt;br /&gt;
=== Useful links ===&lt;br /&gt;
&lt;br /&gt;
* [https://luxcorerender.org/ &#039;&#039;LuxCoreRender Home Page&#039;&#039;]&lt;br /&gt;
* [https://forums.luxcorerender.org/ &#039;&#039;LuxCoreRender Forums&#039;&#039;]&lt;br /&gt;
* [[ External_Resources | External Resources ]]&lt;br /&gt;
* [[ Previous_Version | Previous Version (LuxRender) ]]&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
&lt;br /&gt;
=== Documentation ===&lt;br /&gt;
&lt;br /&gt;
* [[ LuxCoreRender_Release_Notes | LuxCoreRender Release Notes ]]&lt;br /&gt;
* [[ LuxCore_API | LuxCore API ]]&lt;br /&gt;
* [[ LuxCore_API_Reference_Manual | LuxCore API Reference Manual]]&lt;br /&gt;
* [[ LuxCore_SDL_Reference_Manual | LuxCore SDL Reference Manual ]]&lt;br /&gt;
&lt;br /&gt;
=== Documentation MaxToLux ===&lt;br /&gt;
&lt;br /&gt;
* [[ MaxToLux_Plugin_Release_Notes | MaxToLux Plugin Release Notes]]&lt;br /&gt;
* [[ MaxToLux_Plugin_Reference_Manual | MaxToLux Plugin Reference Manual]]&lt;br /&gt;
&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
&lt;br /&gt;
* [[ Compiling_LuxCore | How to Compile LuxCore ]]&lt;br /&gt;
* [[ Writing_an_Imagepipeline_Plugin | How to Write an Imagepipeline Plugin ]]&lt;br /&gt;
* [[ Implementing_a_Texture | How to Implement a Texture ]]&lt;br /&gt;
&lt;br /&gt;
=== Information for Wiki Editors ===&lt;br /&gt;
&lt;br /&gt;
We had to close the wiki registration because of too many spambots.&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to contribute to the wiki, please request an account in our [https://forums.luxcorerender.org/viewforum.php?f=10 general discussion forum].&lt;br /&gt;
&lt;br /&gt;
Consult the [//meta.wikimedia.org/wiki/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=LuxCoreRender_Wiki&amp;diff=1753</id>
		<title>LuxCoreRender Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=LuxCoreRender_Wiki&amp;diff=1753"/>
		<updated>2020-12-13T18:10:20Z</updated>

		<summary type="html">&lt;p&gt;TAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Users ==&lt;br /&gt;
&lt;br /&gt;
=== Documentation ===&lt;br /&gt;
&lt;br /&gt;
* [[ LuxCoreRender_Tutorials | Tutorials ]]&lt;br /&gt;
* [[ LuxCoreRender_User%27s_Manual | LuxCoreRender User&#039;s Manual]]&lt;br /&gt;
* [[ :Category:BlendLuxCore | Blender Addon User&#039;s Manual ]]&lt;br /&gt;
* [[ PyLuxCoreTools | Command Line Tools ]]&lt;br /&gt;
* [[ LuxMark | LuxMark Benchmark]]&lt;br /&gt;
&lt;br /&gt;
=== Useful links ===&lt;br /&gt;
&lt;br /&gt;
* [https://luxcorerender.org/ &#039;&#039;LuxCoreRender Home Page&#039;&#039;]&lt;br /&gt;
* [https://forums.luxcorerender.org/ &#039;&#039;LuxCoreRender Forums&#039;&#039;]&lt;br /&gt;
* [[ External_Resources | External Resources ]]&lt;br /&gt;
* [[ Previous_Version | Previous Version (LuxRender) ]]&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
&lt;br /&gt;
=== Documentation ===&lt;br /&gt;
&lt;br /&gt;
* [[ LuxCoreRender_Release_Notes | LuxCoreRender Release Notes ]]&lt;br /&gt;
* [[ LuxCore_API | LuxCore API ]]&lt;br /&gt;
* [[ LuxCore_API_Reference_Manual | LuxCore API Reference Manual]]&lt;br /&gt;
* [[ LuxCore_SDL_Reference_Manual | LuxCore SDL Reference Manual ]]&lt;br /&gt;
&lt;br /&gt;
=== MaxToLux Documentation ===&lt;br /&gt;
&lt;br /&gt;
* [[ MaxToLux_Plugin_Release_Notes | MaxToLux Plugin Release Notes]]&lt;br /&gt;
* [[ MaxToLux_Plugin_Reference_Manual | MaxToLux Plugin Reference Manual]]&lt;br /&gt;
&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
&lt;br /&gt;
* [[ Compiling_LuxCore | How to Compile LuxCore ]]&lt;br /&gt;
* [[ Writing_an_Imagepipeline_Plugin | How to Write an Imagepipeline Plugin ]]&lt;br /&gt;
* [[ Implementing_a_Texture | How to Implement a Texture ]]&lt;br /&gt;
&lt;br /&gt;
=== Information for Wiki Editors ===&lt;br /&gt;
&lt;br /&gt;
We had to close the wiki registration because of too many spambots.&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to contribute to the wiki, please request an account in our [https://forums.luxcorerender.org/viewforum.php?f=10 general discussion forum].&lt;br /&gt;
&lt;br /&gt;
Consult the [//meta.wikimedia.org/wiki/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1752</id>
		<title>MaxToLux Plugin Release Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1752"/>
		<updated>2020-12-13T15:49:13Z</updated>

		<summary type="html">&lt;p&gt;TAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=MaxToLux=&lt;br /&gt;
&lt;br /&gt;
===v0.5.4467-beta.3===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Added the support for 3dsmax 2018-2019-2020-2021(Problem with openimageIO.dll still persist)&lt;br /&gt;
* Added the support for sub materials&lt;br /&gt;
* Added the support for sub textures&lt;br /&gt;
* support for regional local language (beta)&lt;br /&gt;
* Add support for render device selection&lt;br /&gt;
* Add support for IBL (image-based lighting)&lt;br /&gt;
* Add world volume support&lt;br /&gt;
* Add support for Smooth segment group&lt;br /&gt;
* Add support for multilayer material support&lt;br /&gt;
* Add support for viewport material support (beta)&lt;br /&gt;
&lt;br /&gt;
* Add brand New Lux Lights&lt;br /&gt;
** Laser&lt;br /&gt;
** Sky&lt;br /&gt;
** Sun&lt;br /&gt;
** Spot&lt;br /&gt;
** Point&lt;br /&gt;
** Sphere&lt;br /&gt;
&lt;br /&gt;
* Add all image pipelines&lt;br /&gt;
** Gamma Correction&lt;br /&gt;
** Auto Linear&lt;br /&gt;
** Lux Linear&lt;br /&gt;
** Tonemap Linear&lt;br /&gt;
** Reinhard&lt;br /&gt;
** Gaussian Filter&lt;br /&gt;
** Odin Denoiser&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
* Faster material preview&lt;br /&gt;
* Better material preview&lt;br /&gt;
* Better Gamma support (Still gamma need to be set off in 3dsmax)&lt;br /&gt;
* Better support for VFB&lt;br /&gt;
* Better support for Clone VFB&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fixed issue with big scenes&lt;br /&gt;
* Fix memory leak in render time&lt;br /&gt;
* Fixed crash if Change Material type&lt;br /&gt;
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling&lt;br /&gt;
* Fixed crash if any object, texture, or material name contains a special character or space&lt;br /&gt;
* Fix for Any object without material will be moved to the center point.&lt;br /&gt;
* Fixed crash where no image pipeline selected&lt;br /&gt;
* Fix glass does not render correctly&lt;br /&gt;
* Fixed Sobol sampler does not work properly&lt;br /&gt;
* Fix denoiser not work on the final render&lt;br /&gt;
* Fix texture issue that causes first texture always removed from scene and cause crash on the final render&lt;br /&gt;
&lt;br /&gt;
===Installer Improvements===&lt;br /&gt;
&lt;br /&gt;
* Correct name in add remove the program&lt;br /&gt;
* Better installation handler&lt;br /&gt;
* detect 3dsmax location&lt;br /&gt;
* Add registry keys to handle installation and uninstallation&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
* Bump and Normal bump not working correctly.&lt;br /&gt;
* Volumetric map Missing&lt;br /&gt;
* Wrong category for material&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* uninstall plugin can cause 3dsmax crash&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* wrong alpha channel in VFB&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1751</id>
		<title>MaxToLux Plugin Release Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1751"/>
		<updated>2020-12-13T15:35:02Z</updated>

		<summary type="html">&lt;p&gt;TAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=MaxToLux=&lt;br /&gt;
&lt;br /&gt;
===v0.5.4467-beta.3===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Added the support for 3dsmax 2018-2019-2020-2021(Problem with openimageIO.dll still persist)&lt;br /&gt;
* Added the support for sub materials&lt;br /&gt;
* Added the support for sub textures&lt;br /&gt;
* support for regional local language (beta)&lt;br /&gt;
* Add support for render device selection&lt;br /&gt;
* Add support for IBL (image-based lighting)&lt;br /&gt;
* Add world volume support&lt;br /&gt;
* Add support for Smooth segment group&lt;br /&gt;
* Add support for multilayer material support&lt;br /&gt;
* Add support for viewport material support (beta)&lt;br /&gt;
&lt;br /&gt;
* Add brand New Lux Lights&lt;br /&gt;
** Laser&lt;br /&gt;
** Sky&lt;br /&gt;
** Sun&lt;br /&gt;
** Spot&lt;br /&gt;
** Point&lt;br /&gt;
** Sphere&lt;br /&gt;
&lt;br /&gt;
* Add all image pipelines&lt;br /&gt;
** Gamma Correction&lt;br /&gt;
** Auto Linear&lt;br /&gt;
** Lux Linear&lt;br /&gt;
** Tonemap Linear&lt;br /&gt;
** Reinhard&lt;br /&gt;
** Gaussian Filter&lt;br /&gt;
** Odin Denoiser&lt;br /&gt;
&lt;br /&gt;
===Improvments===&lt;br /&gt;
* Faster material preview&lt;br /&gt;
* Better material preview&lt;br /&gt;
* Better Gamma support (Still gamma need to be set off in 3dsmax)&lt;br /&gt;
* Better support for VFB&lt;br /&gt;
* Better support for Clone VFB&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fixed issue with big scenes&lt;br /&gt;
* Fix memory leak in render time&lt;br /&gt;
* Fixed crash if Change Material type&lt;br /&gt;
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling&lt;br /&gt;
* Fixed crash if any object, texture, or material name contains a special character or space&lt;br /&gt;
* Fix for Any object without material will be moved to the center point.&lt;br /&gt;
* Fixed crash where no image pipeline selected&lt;br /&gt;
* Fix glass does not render correctly&lt;br /&gt;
* Fixed Sobol sampler does not work properly&lt;br /&gt;
* Fix denoiser not work on the final render&lt;br /&gt;
* Fix texture issue that causes first texture always removed from scene and cause crash on the final render&lt;br /&gt;
&lt;br /&gt;
===Installer Inprovment===&lt;br /&gt;
&lt;br /&gt;
* Correct name in add remove the program&lt;br /&gt;
* Better installation handler&lt;br /&gt;
* detect 3dsmax location&lt;br /&gt;
* Add registry keys to handle installation and uninstallation&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
* Bump and Normal bump not working correctly.&lt;br /&gt;
* Volumetric map Missing&lt;br /&gt;
* Wrong category for material&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* uninstall plugin can cause 3dsmax crash&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* wrong alpha channel in VFB&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1750</id>
		<title>MaxToLux Plugin Release Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1750"/>
		<updated>2020-12-13T13:52:01Z</updated>

		<summary type="html">&lt;p&gt;TAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=MaxToLux=&lt;br /&gt;
&lt;br /&gt;
===v0.5.4467-beta.3===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Added the support for 3dsmax 2018-2019-2020-2021(Problem with openimageIO.dll still persist)&lt;br /&gt;
* Added the support for sub materials&lt;br /&gt;
* Added the support for sub textures&lt;br /&gt;
* support for regional local language (beta)&lt;br /&gt;
* Add support for render device selection&lt;br /&gt;
* Add support for IBL (image-based lighting)&lt;br /&gt;
* Add world volume support&lt;br /&gt;
* Add support for Smooth segment group&lt;br /&gt;
* Add support for multilayer material support&lt;br /&gt;
* Add support for viewport material support (beta)&lt;br /&gt;
&lt;br /&gt;
* Add brand New Lux Lights&lt;br /&gt;
** Laser&lt;br /&gt;
** Sky&lt;br /&gt;
** Sun&lt;br /&gt;
** Spot&lt;br /&gt;
** Point&lt;br /&gt;
** Sphere&lt;br /&gt;
&lt;br /&gt;
* Add all image pipelines&lt;br /&gt;
** Gamma Correction&lt;br /&gt;
** Auto Linear&lt;br /&gt;
** Lux Linear&lt;br /&gt;
** Tonemap Linear&lt;br /&gt;
** Reinhard&lt;br /&gt;
** Gaussian Filter&lt;br /&gt;
** Odin Denoiser&lt;br /&gt;
&lt;br /&gt;
===Improvments===&lt;br /&gt;
* Faster material preview&lt;br /&gt;
* Better material preview&lt;br /&gt;
* Better Gamma support (Still gamma need to be set off in 3dsmax)&lt;br /&gt;
* Better support for VFB&lt;br /&gt;
* Better support for Clone VFB&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fixed issue with big scenes&lt;br /&gt;
* Fix memory leak in render time&lt;br /&gt;
* Fixed crash if Change Material type&lt;br /&gt;
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling&lt;br /&gt;
* Fixed crash if any object, texture, or material name contains a special character or space&lt;br /&gt;
* Fixed crash where no image pipeline selected&lt;br /&gt;
* Fix glass does not render correctly&lt;br /&gt;
* Fixed Sobol sampler does not work properly&lt;br /&gt;
* Fix denoiser not work on the final render&lt;br /&gt;
* Fix texture issue that causes first texture always removed from scene and cause crash on the final render&lt;br /&gt;
&lt;br /&gt;
===Installer Inprovment===&lt;br /&gt;
&lt;br /&gt;
* Correct name in add remove the program&lt;br /&gt;
* Better installation handler&lt;br /&gt;
* detect 3dsmax location&lt;br /&gt;
* Add registry keys to handle installation and uninstallation&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
* Bump and Normal bump not working correctly.&lt;br /&gt;
* Volumetric map Missing&lt;br /&gt;
* Wrong category for material&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* uninstall plugin can cause 3dsmax crash&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* wrong alpha channel in VFB&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1749</id>
		<title>MaxToLux Plugin Release Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1749"/>
		<updated>2020-12-13T13:50:36Z</updated>

		<summary type="html">&lt;p&gt;TAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=MaxToLux=&lt;br /&gt;
&lt;br /&gt;
===v0.5.4467-beta.3===&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Added the support for 3dsmax 2018-2019-2020-2021(Problem with openimageIO.dll still persist)&lt;br /&gt;
* Added the support for sub materials&lt;br /&gt;
* Added the support for sub textures&lt;br /&gt;
* support for regional local language (beta)&lt;br /&gt;
* Add support for render device selection&lt;br /&gt;
* Add support for IBL (image-based lighting)&lt;br /&gt;
* Add world volume support&lt;br /&gt;
* Add support for Smooth segment group&lt;br /&gt;
* Add support for multilayer material support&lt;br /&gt;
* Add support for viewport material support (beta)&lt;br /&gt;
&lt;br /&gt;
* Add brand New Lux Lights&lt;br /&gt;
** Laser&lt;br /&gt;
** Sky&lt;br /&gt;
** Sun&lt;br /&gt;
** Spot&lt;br /&gt;
** Point&lt;br /&gt;
** Sphere&lt;br /&gt;
&lt;br /&gt;
* Add all image pipelines&lt;br /&gt;
** Gamma Correction&lt;br /&gt;
** Auto Linear&lt;br /&gt;
** Lux Linear&lt;br /&gt;
** Tonemap Linear&lt;br /&gt;
** Reinhard&lt;br /&gt;
** Gaussian Filter&lt;br /&gt;
** Odin Denoiser&lt;br /&gt;
&lt;br /&gt;
===Improvments===&lt;br /&gt;
* Faster material preview&lt;br /&gt;
* Better material preview&lt;br /&gt;
* Better Gamma support (Still gamma need to be set off in 3dsmax)&lt;br /&gt;
* Better support for VFB&lt;br /&gt;
* Better support for Clone VFB&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fixed issue with big scenes&lt;br /&gt;
* Fix memory leak in render time&lt;br /&gt;
* Fixed crash if Change Material type&lt;br /&gt;
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling&lt;br /&gt;
* Fixed crash if any object, texture, or material name contains a special character or space&lt;br /&gt;
* Fixed crash where no image pipeline selected&lt;br /&gt;
* Fix glass does not render correctly&lt;br /&gt;
* Fixed Sobol sampler does not work properly&lt;br /&gt;
* Fix denoiser not work on the final render&lt;br /&gt;
* Fix texture issue that causes first texture always removed from scene and cause crash on the final render&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
* Bump and Normal bump not working correctly.&lt;br /&gt;
* Volumetric map Missing&lt;br /&gt;
* Wrong category for material&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* uninstall plugin can cause 3dsmax crash&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* wrong alpha channel in VFB&lt;br /&gt;
&lt;br /&gt;
===Installer Inprovment===&lt;br /&gt;
&lt;br /&gt;
* Correct name in windows add remove the program&lt;br /&gt;
* Better installation handler&lt;br /&gt;
* detect 3dsmax location&lt;br /&gt;
* Add registry keys to handle installation and uninstallation&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1748</id>
		<title>MaxToLux Plugin Release Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1748"/>
		<updated>2020-12-13T13:49:17Z</updated>

		<summary type="html">&lt;p&gt;TAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=MaxToLux=&lt;br /&gt;
&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Added the support for 3dsmax 2018-2019-2020-2021(Problem with openimageIO.dll still persist)&lt;br /&gt;
* Added the support for sub materials&lt;br /&gt;
* Added the support for sub textures&lt;br /&gt;
* support for regional local language (beta)&lt;br /&gt;
* Add support for render device selection&lt;br /&gt;
* Add support for IBL (image-based lighting)&lt;br /&gt;
* Add world volume support&lt;br /&gt;
* Add support for Smooth segment group&lt;br /&gt;
* Add support for multilayer material support&lt;br /&gt;
* Add support for viewport material support (beta)&lt;br /&gt;
&lt;br /&gt;
* Add brand New Lux Lights&lt;br /&gt;
** Laser&lt;br /&gt;
** Sky&lt;br /&gt;
** Sun&lt;br /&gt;
** Spot&lt;br /&gt;
** Point&lt;br /&gt;
** Sphere&lt;br /&gt;
&lt;br /&gt;
* Add all image pipelines&lt;br /&gt;
** Gamma Correction&lt;br /&gt;
** Auto Linear&lt;br /&gt;
** Lux Linear&lt;br /&gt;
** Tonemap Linear&lt;br /&gt;
** Reinhard&lt;br /&gt;
** Gaussian Filter&lt;br /&gt;
** Odin Denoiser&lt;br /&gt;
&lt;br /&gt;
===Improvments===&lt;br /&gt;
* Faster material preview&lt;br /&gt;
* Better material preview&lt;br /&gt;
* Better Gamma support (Still gamma need to be set off in 3dsmax)&lt;br /&gt;
* Better support for VFB&lt;br /&gt;
* Better support for Clone VFB&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fixed issue with big scenes&lt;br /&gt;
* Fix memory leak in render time&lt;br /&gt;
* Fixed crash if Change Material type&lt;br /&gt;
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling&lt;br /&gt;
* Fixed crash if any object, texture, or material name contains a special character or space&lt;br /&gt;
* Fixed crash where no image pipeline selected&lt;br /&gt;
* Fix glass does not render correctly&lt;br /&gt;
* Fixed Sobol sampler does not work properly&lt;br /&gt;
* Fix denoiser not work on the final render&lt;br /&gt;
* Fix texture issue that causes first texture always removed from scene and cause crash on the final render&lt;br /&gt;
&lt;br /&gt;
===Knowing issues===&lt;br /&gt;
&lt;br /&gt;
* Bump and Normal bump not working correctly.&lt;br /&gt;
* Volumetric map Missing&lt;br /&gt;
* Wrong category for material&lt;br /&gt;
* Lux Cameras Missing&lt;br /&gt;
* Render element and layer missing&lt;br /&gt;
* Lux Light incorrect bounding box&lt;br /&gt;
* post-render effect like Bloom does not support yet (interface only)&lt;br /&gt;
* uninstall plugin can cause 3dsmax crash&lt;br /&gt;
* image sampler Michell does not work properly&lt;br /&gt;
* wrong alpha channel in VFB&lt;br /&gt;
&lt;br /&gt;
===Installer Inprovment===&lt;br /&gt;
&lt;br /&gt;
* Correct name in windows add remove the program&lt;br /&gt;
* Better installation handler&lt;br /&gt;
* detect 3dsmax location&lt;br /&gt;
* Add registry keys to handle installation and uninstallation&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1747</id>
		<title>MaxToLux Plugin Release Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1747"/>
		<updated>2020-12-13T13:37:48Z</updated>

		<summary type="html">&lt;p&gt;TAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=MaxToLux=&lt;br /&gt;
&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Added the support for 3dsmax 2018-2019-2020-2021(Problem with openimageIO.dll still persist)&lt;br /&gt;
* Added the support for sub materials&lt;br /&gt;
* Added the support for sub textures&lt;br /&gt;
* support for regional local language (beta)&lt;br /&gt;
* Add support for render device selection&lt;br /&gt;
* Add support for IBL (image-based lighting)&lt;br /&gt;
* Add world volume support&lt;br /&gt;
* Add support for Smooth segment group&lt;br /&gt;
* Add support for multilayer material support&lt;br /&gt;
* Add support for viewport material support (beta)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Add brand New Lux Lights&lt;br /&gt;
** Laser&lt;br /&gt;
** Sky&lt;br /&gt;
** Sun&lt;br /&gt;
** Spot&lt;br /&gt;
** Point&lt;br /&gt;
** Sphere&lt;br /&gt;
&lt;br /&gt;
* Add all image pipelines&lt;br /&gt;
** Gamma Correction&lt;br /&gt;
** Auto Linear&lt;br /&gt;
** Lux Linear&lt;br /&gt;
** Tonemap Linear&lt;br /&gt;
** Reinhard&lt;br /&gt;
** Gaussian Filter&lt;br /&gt;
** Odin Denoiser&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Improvments===&lt;br /&gt;
* Faster material preview&lt;br /&gt;
* Better material preview&lt;br /&gt;
* Better Gamma support (Still gamma need to be set off in 3dsmax)&lt;br /&gt;
* Better support for VFB&lt;br /&gt;
* Better support for Clone VFB&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fixed crash if Change Material type&lt;br /&gt;
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling&lt;br /&gt;
* Fixed crash if any object, texture, or material name contains a special character or space&lt;br /&gt;
* Fixed crash where no image pipeline selected&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1746</id>
		<title>MaxToLux Plugin Release Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1746"/>
		<updated>2020-12-13T12:56:50Z</updated>

		<summary type="html">&lt;p&gt;TAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=MaxToLux=&lt;br /&gt;
&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Added the support for sub materials&lt;br /&gt;
* Added the support for sub textures&lt;br /&gt;
&lt;br /&gt;
===Improvments===&lt;br /&gt;
* Faster material preview&lt;br /&gt;
* Better material preview&lt;br /&gt;
* suport for regional local language (beta)&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fixed crash if Change Material type&lt;br /&gt;
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling&lt;br /&gt;
* Fixed crash if any object, texture, or material name contains a special character or space&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1745</id>
		<title>MaxToLux Plugin Release Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1745"/>
		<updated>2020-12-13T12:41:47Z</updated>

		<summary type="html">&lt;p&gt;TAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=MaxToLux=&lt;br /&gt;
&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Added the support for sub materials&lt;br /&gt;
* Added the support for sub textures&lt;br /&gt;
&lt;br /&gt;
===Improvments===&lt;br /&gt;
* Faster material preview&lt;br /&gt;
* Better material preview&lt;br /&gt;
* suport for regional local language (beta)&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fixed crash if Change Material type&lt;br /&gt;
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling&lt;br /&gt;
* Fixed crash if any object or material name contains a special character or space&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1744</id>
		<title>MaxToLux Plugin Release Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Release_Notes&amp;diff=1744"/>
		<updated>2020-12-13T12:35:07Z</updated>

		<summary type="html">&lt;p&gt;TAO: Created page with &amp;quot;=MaxToLux=  ===New Features===  * Added the support for sub materials * Added the support for sub textures  ===Improvments=== * Faster material preview * Better material previ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=MaxToLux=&lt;br /&gt;
&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
* Added the support for sub materials&lt;br /&gt;
* Added the support for sub textures&lt;br /&gt;
&lt;br /&gt;
===Improvments===&lt;br /&gt;
* Faster material preview&lt;br /&gt;
* Better material preview&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
&lt;br /&gt;
* Fixed crash if Change Material type&lt;br /&gt;
* Fixed long path crash asset manager&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=LuxCoreRender_Wiki&amp;diff=1743</id>
		<title>LuxCoreRender Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=LuxCoreRender_Wiki&amp;diff=1743"/>
		<updated>2020-12-13T12:30:24Z</updated>

		<summary type="html">&lt;p&gt;TAO: /* Documentation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Users ==&lt;br /&gt;
&lt;br /&gt;
=== Documentation ===&lt;br /&gt;
&lt;br /&gt;
* [[ LuxCoreRender_Tutorials | Tutorials ]]&lt;br /&gt;
* [[ LuxCoreRender_User%27s_Manual | LuxCoreRender User&#039;s Manual]]&lt;br /&gt;
* [[ :Category:BlendLuxCore | Blender Addon User&#039;s Manual ]]&lt;br /&gt;
* [[ PyLuxCoreTools | Command Line Tools ]]&lt;br /&gt;
* [[ LuxMark | LuxMark Benchmark]]&lt;br /&gt;
&lt;br /&gt;
=== Useful links ===&lt;br /&gt;
&lt;br /&gt;
* [https://luxcorerender.org/ &#039;&#039;LuxCoreRender Home Page&#039;&#039;]&lt;br /&gt;
* [https://forums.luxcorerender.org/ &#039;&#039;LuxCoreRender Forums&#039;&#039;]&lt;br /&gt;
* [[ External_Resources | External Resources ]]&lt;br /&gt;
* [[ Previous_Version | Previous Version (LuxRender) ]]&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
&lt;br /&gt;
=== Documentation ===&lt;br /&gt;
&lt;br /&gt;
* [[ LuxCoreRender_Release_Notes | LuxCoreRender Release Notes ]]&lt;br /&gt;
* [[ LuxCore_API | LuxCore API ]]&lt;br /&gt;
* [[ LuxCore_API_Reference_Manual | LuxCore API Reference Manual]]&lt;br /&gt;
* [[ LuxCore_SDL_Reference_Manual | LuxCore SDL Reference Manual ]]&lt;br /&gt;
* [[ MaxToLux_Plugin_Release_Notes | MaxToLux Plugin Release Notes]]&lt;br /&gt;
* [[ MaxToLux_Plugin_Reference_Manual | MaxToLux Plugin Reference Manual]]&lt;br /&gt;
&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
&lt;br /&gt;
* [[ Compiling_LuxCore | How to Compile LuxCore ]]&lt;br /&gt;
* [[ Writing_an_Imagepipeline_Plugin | How to Write an Imagepipeline Plugin ]]&lt;br /&gt;
* [[ Implementing_a_Texture | How to Implement a Texture ]]&lt;br /&gt;
&lt;br /&gt;
=== Information for Wiki Editors ===&lt;br /&gt;
&lt;br /&gt;
We had to close the wiki registration because of too many spambots.&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to contribute to the wiki, please request an account in our [https://forums.luxcorerender.org/viewforum.php?f=10 general discussion forum].&lt;br /&gt;
&lt;br /&gt;
Consult the [//meta.wikimedia.org/wiki/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Reference_Manual&amp;diff=1589</id>
		<title>MaxToLux Plugin Reference Manual</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Reference_Manual&amp;diff=1589"/>
		<updated>2020-01-11T21:56:37Z</updated>

		<summary type="html">&lt;p&gt;TAO: /* Maps/Textures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
MaxToLux is the 3dsMax internal plugin to render directly inside 3dsmax using LuxCoreRenderer API. The plugin(s) is written in c++. MaxToLux is still under development and needs more work to be a complete renderer.&lt;br /&gt;
&lt;br /&gt;
The original forum discussion about this topic can be found [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 here]&lt;br /&gt;
&lt;br /&gt;
[[File:MaxLuxCore Internal screenshot.jpg|450px|thumb|left|Screenshot by Omid Ghotbi [https://forums.luxcorerender.org/memberlist.php?mode=viewprofile&amp;amp;u=539 (TAO)]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MaxToLux is written in C++, and it&#039;s integrated into the&lt;br /&gt;
&lt;br /&gt;
interface like most other renderer plugins and natively&lt;br /&gt;
&lt;br /&gt;
utilizes the LuxCore interface.&lt;br /&gt;
&lt;br /&gt;
This renderer plugin is still in an early stage of development.&lt;br /&gt;
&lt;br /&gt;
If you want to contribute by testing the plugin, suggesting&lt;br /&gt;
&lt;br /&gt;
features or by joining the developer team refer to [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 this thread]&lt;br /&gt;
&lt;br /&gt;
for more information. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Report bugs &amp;amp; feature requests=&lt;br /&gt;
&lt;br /&gt;
For now, you can report any bugs and suggestions in MaxToLux [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 Subforum] until bug tracker gets ready.&lt;br /&gt;
&lt;br /&gt;
=Supported features=&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
&lt;br /&gt;
List Of shaders/materials&lt;br /&gt;
&lt;br /&gt;
    archglass&lt;br /&gt;
    carpaint&lt;br /&gt;
    cloth&lt;br /&gt;
    glass&lt;br /&gt;
    glossy2&lt;br /&gt;
    glossytranslucent&lt;br /&gt;
    glossycoating&lt;br /&gt;
    matte&lt;br /&gt;
    mattetranslucent&lt;br /&gt;
    metal2&lt;br /&gt;
    mirror&lt;br /&gt;
    mix&lt;br /&gt;
    null&lt;br /&gt;
    roughglass&lt;br /&gt;
    roughmatte&lt;br /&gt;
    velvet&lt;br /&gt;
&lt;br /&gt;
===Architectural material===&lt;br /&gt;
&lt;br /&gt;
We try to support the standard material &#039;Architectural material&#039;. This is so that users of the architectural application can more easily render their scenes without converting the shaders. This is work in progress, but currently, it supports:&lt;br /&gt;
&lt;br /&gt;
Template settings:&lt;br /&gt;
&lt;br /&gt;
    Glass&lt;br /&gt;
    Metal brushed&lt;br /&gt;
    Mirror &lt;br /&gt;
&lt;br /&gt;
More features are added as we progress.&lt;br /&gt;
&lt;br /&gt;
==Maps/Textures==&lt;br /&gt;
&lt;br /&gt;
List Of Maps/Textures.&lt;br /&gt;
&lt;br /&gt;
    add&lt;br /&gt;
    subtract&lt;br /&gt;
    band&lt;br /&gt;
    checkerboard3d&lt;br /&gt;
    checkerboard2d&lt;br /&gt;
    dots&lt;br /&gt;
    mix&lt;br /&gt;
    blender_magic&lt;br /&gt;
    blender_noise&lt;br /&gt;
    constfloat1&lt;br /&gt;
    fbm&lt;br /&gt;
    fresnelapproxk&lt;br /&gt;
    fresnelapproxn&lt;br /&gt;
    hitpointalpha&lt;br /&gt;
    hitpointcolor&lt;br /&gt;
    hitpointgrey&lt;br /&gt;
    normalmap&lt;br /&gt;
    scale&lt;br /&gt;
    wrinkled&lt;br /&gt;
    abs&lt;br /&gt;
    clamp&lt;br /&gt;
    divide&lt;br /&gt;
    objectid&lt;br /&gt;
    objectidcolor&lt;br /&gt;
    objectidnormalized&lt;br /&gt;
    dotproduct&lt;br /&gt;
    power&lt;br /&gt;
    lessthan&lt;br /&gt;
    greaterthan&lt;br /&gt;
    shadingnormal&lt;br /&gt;
    position&lt;br /&gt;
&lt;br /&gt;
==Volumes==&lt;br /&gt;
&lt;br /&gt;
List Of Volumes.&lt;br /&gt;
&lt;br /&gt;
    Clear&lt;br /&gt;
    Homogeneous&lt;br /&gt;
    Heterogeneous&lt;br /&gt;
&lt;br /&gt;
==Lights==&lt;br /&gt;
&lt;br /&gt;
List Of lights source.&lt;br /&gt;
&lt;br /&gt;
    Common parameters&lt;br /&gt;
    sun&lt;br /&gt;
    sky2&lt;br /&gt;
    infinite&lt;br /&gt;
    point&lt;br /&gt;
    mappoint&lt;br /&gt;
    sphere&lt;br /&gt;
    mapsphere&lt;br /&gt;
    spot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MaxToLux translates these standard lights into LuxCoreRender lights:&lt;br /&gt;
&lt;br /&gt;
    Omni&lt;br /&gt;
    Spot Light&lt;br /&gt;
    Directional Light&lt;br /&gt;
    Sky Light &lt;br /&gt;
&lt;br /&gt;
some options maybe ignored.&lt;br /&gt;
&lt;br /&gt;
===Default lights===&lt;br /&gt;
&lt;br /&gt;
if there is no light in the scene, the plugin will automatically create a skylight as a Default light in the scene. It&#039;ll work as ambient/global/sun light.&lt;br /&gt;
&lt;br /&gt;
==Cameras==&lt;br /&gt;
&lt;br /&gt;
List of MaxToLux Cameras.&lt;br /&gt;
&lt;br /&gt;
    perspective&lt;br /&gt;
    orthographic&lt;br /&gt;
&lt;br /&gt;
However, we support the standard &#039;target camera&#039; and &#039;physical target camera. We will add support for &#039;viewport&#039; type rendering soon. Also, a custom LuxCoreRender camera with all the LuxCoreRender camera settings in its GUI will be created as soon as we have time.&lt;br /&gt;
&lt;br /&gt;
=Examples and Demos=&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Reference_Manual&amp;diff=1588</id>
		<title>MaxToLux Plugin Reference Manual</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Reference_Manual&amp;diff=1588"/>
		<updated>2020-01-11T21:55:49Z</updated>

		<summary type="html">&lt;p&gt;TAO: /* Cameras */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
MaxToLux is the 3dsMax internal plugin to render directly inside 3dsmax using LuxCoreRenderer API. The plugin(s) is written in c++. MaxToLux is still under development and needs more work to be a complete renderer.&lt;br /&gt;
&lt;br /&gt;
The original forum discussion about this topic can be found [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 here]&lt;br /&gt;
&lt;br /&gt;
[[File:MaxLuxCore Internal screenshot.jpg|450px|thumb|left|Screenshot by Omid Ghotbi [https://forums.luxcorerender.org/memberlist.php?mode=viewprofile&amp;amp;u=539 (TAO)]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MaxToLux is written in C++, and it&#039;s integrated into the&lt;br /&gt;
&lt;br /&gt;
interface like most other renderer plugins and natively&lt;br /&gt;
&lt;br /&gt;
utilizes the LuxCore interface.&lt;br /&gt;
&lt;br /&gt;
This renderer plugin is still in an early stage of development.&lt;br /&gt;
&lt;br /&gt;
If you want to contribute by testing the plugin, suggesting&lt;br /&gt;
&lt;br /&gt;
features or by joining the developer team refer to [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 this thread]&lt;br /&gt;
&lt;br /&gt;
for more information. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Report bugs &amp;amp; feature requests=&lt;br /&gt;
&lt;br /&gt;
For now, you can report any bugs and suggestions in MaxToLux [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 Subforum] until bug tracker gets ready.&lt;br /&gt;
&lt;br /&gt;
=Supported features=&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
&lt;br /&gt;
List Of shaders/materials&lt;br /&gt;
&lt;br /&gt;
    archglass&lt;br /&gt;
    carpaint&lt;br /&gt;
    cloth&lt;br /&gt;
    glass&lt;br /&gt;
    glossy2&lt;br /&gt;
    glossytranslucent&lt;br /&gt;
    glossycoating&lt;br /&gt;
    matte&lt;br /&gt;
    mattetranslucent&lt;br /&gt;
    metal2&lt;br /&gt;
    mirror&lt;br /&gt;
    mix&lt;br /&gt;
    null&lt;br /&gt;
    roughglass&lt;br /&gt;
    roughmatte&lt;br /&gt;
    velvet&lt;br /&gt;
&lt;br /&gt;
===Architectural material===&lt;br /&gt;
&lt;br /&gt;
We try to support the standard material &#039;Architectural material&#039;. This is so that users of the architectural application can more easily render their scenes without converting the shaders. This is work in progress, but currently, it supports:&lt;br /&gt;
&lt;br /&gt;
Template settings:&lt;br /&gt;
&lt;br /&gt;
    Glass&lt;br /&gt;
    Metal brushed&lt;br /&gt;
    Mirror &lt;br /&gt;
&lt;br /&gt;
More features are added as we progress.&lt;br /&gt;
&lt;br /&gt;
==Maps/Textures==&lt;br /&gt;
&lt;br /&gt;
List Of Maps/Textures.&lt;br /&gt;
&lt;br /&gt;
    add&lt;br /&gt;
    Type: subtract&lt;br /&gt;
    Type: band&lt;br /&gt;
    Type: checkerboard3d&lt;br /&gt;
    Type: checkerboard2d&lt;br /&gt;
    Type: dots&lt;br /&gt;
    Type: mix&lt;br /&gt;
    blender_magic&lt;br /&gt;
    blender_noise&lt;br /&gt;
    constfloat1&lt;br /&gt;
    fbm&lt;br /&gt;
    fresnelapproxk&lt;br /&gt;
    fresnelapproxn&lt;br /&gt;
    hitpointalpha&lt;br /&gt;
    hitpointcolor&lt;br /&gt;
    hitpointgrey&lt;br /&gt;
    normalmap&lt;br /&gt;
    scale&lt;br /&gt;
    wrinkled&lt;br /&gt;
    abs&lt;br /&gt;
    clamp&lt;br /&gt;
    divide&lt;br /&gt;
    objectid&lt;br /&gt;
    objectidcolor&lt;br /&gt;
    objectidnormalized&lt;br /&gt;
    dotproduct&lt;br /&gt;
    power&lt;br /&gt;
    lessthan&lt;br /&gt;
    greaterthan&lt;br /&gt;
    shadingnormal&lt;br /&gt;
    position&lt;br /&gt;
&lt;br /&gt;
==Volumes==&lt;br /&gt;
&lt;br /&gt;
List Of Volumes.&lt;br /&gt;
&lt;br /&gt;
    Clear&lt;br /&gt;
    Homogeneous&lt;br /&gt;
    Heterogeneous&lt;br /&gt;
&lt;br /&gt;
==Lights==&lt;br /&gt;
&lt;br /&gt;
List Of lights source.&lt;br /&gt;
&lt;br /&gt;
    Common parameters&lt;br /&gt;
    sun&lt;br /&gt;
    sky2&lt;br /&gt;
    infinite&lt;br /&gt;
    point&lt;br /&gt;
    mappoint&lt;br /&gt;
    sphere&lt;br /&gt;
    mapsphere&lt;br /&gt;
    spot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MaxToLux translates these standard lights into LuxCoreRender lights:&lt;br /&gt;
&lt;br /&gt;
    Omni&lt;br /&gt;
    Spot Light&lt;br /&gt;
    Directional Light&lt;br /&gt;
    Sky Light &lt;br /&gt;
&lt;br /&gt;
some options maybe ignored.&lt;br /&gt;
&lt;br /&gt;
===Default lights===&lt;br /&gt;
&lt;br /&gt;
if there is no light in the scene, the plugin will automatically create a skylight as a Default light in the scene. It&#039;ll work as ambient/global/sun light.&lt;br /&gt;
&lt;br /&gt;
==Cameras==&lt;br /&gt;
&lt;br /&gt;
List of MaxToLux Cameras.&lt;br /&gt;
&lt;br /&gt;
    perspective&lt;br /&gt;
    orthographic&lt;br /&gt;
&lt;br /&gt;
However, we support the standard &#039;target camera&#039; and &#039;physical target camera. We will add support for &#039;viewport&#039; type rendering soon. Also, a custom LuxCoreRender camera with all the LuxCoreRender camera settings in its GUI will be created as soon as we have time.&lt;br /&gt;
&lt;br /&gt;
=Examples and Demos=&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Reference_Manual&amp;diff=1587</id>
		<title>MaxToLux Plugin Reference Manual</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Reference_Manual&amp;diff=1587"/>
		<updated>2020-01-11T21:55:11Z</updated>

		<summary type="html">&lt;p&gt;TAO: /* Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
MaxToLux is the 3dsMax internal plugin to render directly inside 3dsmax using LuxCoreRenderer API. The plugin(s) is written in c++. MaxToLux is still under development and needs more work to be a complete renderer.&lt;br /&gt;
&lt;br /&gt;
The original forum discussion about this topic can be found [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 here]&lt;br /&gt;
&lt;br /&gt;
[[File:MaxLuxCore Internal screenshot.jpg|450px|thumb|left|Screenshot by Omid Ghotbi [https://forums.luxcorerender.org/memberlist.php?mode=viewprofile&amp;amp;u=539 (TAO)]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MaxToLux is written in C++, and it&#039;s integrated into the&lt;br /&gt;
&lt;br /&gt;
interface like most other renderer plugins and natively&lt;br /&gt;
&lt;br /&gt;
utilizes the LuxCore interface.&lt;br /&gt;
&lt;br /&gt;
This renderer plugin is still in an early stage of development.&lt;br /&gt;
&lt;br /&gt;
If you want to contribute by testing the plugin, suggesting&lt;br /&gt;
&lt;br /&gt;
features or by joining the developer team refer to [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 this thread]&lt;br /&gt;
&lt;br /&gt;
for more information. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Report bugs &amp;amp; feature requests=&lt;br /&gt;
&lt;br /&gt;
For now, you can report any bugs and suggestions in MaxToLux [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 Subforum] until bug tracker gets ready.&lt;br /&gt;
&lt;br /&gt;
=Supported features=&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
&lt;br /&gt;
List Of shaders/materials&lt;br /&gt;
&lt;br /&gt;
    archglass&lt;br /&gt;
    carpaint&lt;br /&gt;
    cloth&lt;br /&gt;
    glass&lt;br /&gt;
    glossy2&lt;br /&gt;
    glossytranslucent&lt;br /&gt;
    glossycoating&lt;br /&gt;
    matte&lt;br /&gt;
    mattetranslucent&lt;br /&gt;
    metal2&lt;br /&gt;
    mirror&lt;br /&gt;
    mix&lt;br /&gt;
    null&lt;br /&gt;
    roughglass&lt;br /&gt;
    roughmatte&lt;br /&gt;
    velvet&lt;br /&gt;
&lt;br /&gt;
===Architectural material===&lt;br /&gt;
&lt;br /&gt;
We try to support the standard material &#039;Architectural material&#039;. This is so that users of the architectural application can more easily render their scenes without converting the shaders. This is work in progress, but currently, it supports:&lt;br /&gt;
&lt;br /&gt;
Template settings:&lt;br /&gt;
&lt;br /&gt;
    Glass&lt;br /&gt;
    Metal brushed&lt;br /&gt;
    Mirror &lt;br /&gt;
&lt;br /&gt;
More features are added as we progress.&lt;br /&gt;
&lt;br /&gt;
==Maps/Textures==&lt;br /&gt;
&lt;br /&gt;
List Of Maps/Textures.&lt;br /&gt;
&lt;br /&gt;
    add&lt;br /&gt;
    Type: subtract&lt;br /&gt;
    Type: band&lt;br /&gt;
    Type: checkerboard3d&lt;br /&gt;
    Type: checkerboard2d&lt;br /&gt;
    Type: dots&lt;br /&gt;
    Type: mix&lt;br /&gt;
    blender_magic&lt;br /&gt;
    blender_noise&lt;br /&gt;
    constfloat1&lt;br /&gt;
    fbm&lt;br /&gt;
    fresnelapproxk&lt;br /&gt;
    fresnelapproxn&lt;br /&gt;
    hitpointalpha&lt;br /&gt;
    hitpointcolor&lt;br /&gt;
    hitpointgrey&lt;br /&gt;
    normalmap&lt;br /&gt;
    scale&lt;br /&gt;
    wrinkled&lt;br /&gt;
    abs&lt;br /&gt;
    clamp&lt;br /&gt;
    divide&lt;br /&gt;
    objectid&lt;br /&gt;
    objectidcolor&lt;br /&gt;
    objectidnormalized&lt;br /&gt;
    dotproduct&lt;br /&gt;
    power&lt;br /&gt;
    lessthan&lt;br /&gt;
    greaterthan&lt;br /&gt;
    shadingnormal&lt;br /&gt;
    position&lt;br /&gt;
&lt;br /&gt;
==Volumes==&lt;br /&gt;
&lt;br /&gt;
List Of Volumes.&lt;br /&gt;
&lt;br /&gt;
    Clear&lt;br /&gt;
    Homogeneous&lt;br /&gt;
    Heterogeneous&lt;br /&gt;
&lt;br /&gt;
==Lights==&lt;br /&gt;
&lt;br /&gt;
List Of lights source.&lt;br /&gt;
&lt;br /&gt;
    Common parameters&lt;br /&gt;
    sun&lt;br /&gt;
    sky2&lt;br /&gt;
    infinite&lt;br /&gt;
    point&lt;br /&gt;
    mappoint&lt;br /&gt;
    sphere&lt;br /&gt;
    mapsphere&lt;br /&gt;
    spot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MaxToLux translates these standard lights into LuxCoreRender lights:&lt;br /&gt;
&lt;br /&gt;
    Omni&lt;br /&gt;
    Spot Light&lt;br /&gt;
    Directional Light&lt;br /&gt;
    Sky Light &lt;br /&gt;
&lt;br /&gt;
some options maybe ignored.&lt;br /&gt;
&lt;br /&gt;
===Default lights===&lt;br /&gt;
&lt;br /&gt;
if there is no light in the scene, the plugin will automatically create a skylight as a Default light in the scene. It&#039;ll work as ambient/global/sun light.&lt;br /&gt;
&lt;br /&gt;
==Cameras==&lt;br /&gt;
&lt;br /&gt;
List of LuxToMax Cameras.&lt;br /&gt;
&lt;br /&gt;
    perspective&lt;br /&gt;
    orthographic&lt;br /&gt;
&lt;br /&gt;
However, we support the standard &#039;target camera&#039; and &#039;physical target camera. We will add support for &#039;viewport&#039; type rendering soon. Also, a custom LuxCoreRender camera with all the LuxCoreRender camera settings in its GUI will be created as soon as we have time.&lt;br /&gt;
&lt;br /&gt;
=Examples and Demos=&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Reference_Manual&amp;diff=1586</id>
		<title>MaxToLux Plugin Reference Manual</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Reference_Manual&amp;diff=1586"/>
		<updated>2020-01-11T21:54:31Z</updated>

		<summary type="html">&lt;p&gt;TAO: /* Volumes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
MaxToLux is the 3dsMax internal plugin to render directly inside 3dsmax using LuxCoreRenderer API. The plugin(s) is written in c++. MaxToLux is still under development and needs more work to be a complete renderer.&lt;br /&gt;
&lt;br /&gt;
The original forum discussion about this topic can be found [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 here]&lt;br /&gt;
&lt;br /&gt;
[[File:MaxLuxCore Internal screenshot.jpg|450px|thumb|left|Screenshot by Omid Ghotbi [https://forums.luxcorerender.org/memberlist.php?mode=viewprofile&amp;amp;u=539 (TAO)]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MaxToLux is written in C++, and it&#039;s integrated into the&lt;br /&gt;
&lt;br /&gt;
interface like most other renderer plugins and natively&lt;br /&gt;
&lt;br /&gt;
utilizes the LuxCore interface.&lt;br /&gt;
&lt;br /&gt;
This renderer plugin is still in an early stage of development.&lt;br /&gt;
&lt;br /&gt;
If you want to contribute by testing the plugin, suggesting&lt;br /&gt;
&lt;br /&gt;
features or by joining the developer team refer to [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 this thread]&lt;br /&gt;
&lt;br /&gt;
for more information. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Report bugs &amp;amp; feature requests=&lt;br /&gt;
&lt;br /&gt;
For now, you can report any bugs and suggestions in MaxToLux [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 Subforum] until bug tracker gets ready.&lt;br /&gt;
&lt;br /&gt;
=Supported features=&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
&lt;br /&gt;
List Of shaders/materials&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    archglass&lt;br /&gt;
    carpaint&lt;br /&gt;
    cloth&lt;br /&gt;
    glass&lt;br /&gt;
    glossy2&lt;br /&gt;
    glossytranslucent&lt;br /&gt;
    glossycoating&lt;br /&gt;
    matte&lt;br /&gt;
    mattetranslucent&lt;br /&gt;
    metal2&lt;br /&gt;
    mirror&lt;br /&gt;
    mix&lt;br /&gt;
    null&lt;br /&gt;
    roughglass&lt;br /&gt;
    roughmatte&lt;br /&gt;
    velvet&lt;br /&gt;
&lt;br /&gt;
===Architectural material===&lt;br /&gt;
&lt;br /&gt;
We try to support the standard material &#039;Architectural material&#039;. This is so that users of the architectural application can more easily render their scenes without converting the shaders. This is work in progress, but currently, it supports:&lt;br /&gt;
&lt;br /&gt;
Template settings:&lt;br /&gt;
&lt;br /&gt;
    Glass&lt;br /&gt;
    Metal brushed&lt;br /&gt;
    Mirror &lt;br /&gt;
&lt;br /&gt;
More features are added as we progress.&lt;br /&gt;
&lt;br /&gt;
==Maps/Textures==&lt;br /&gt;
&lt;br /&gt;
List Of Maps/Textures.&lt;br /&gt;
&lt;br /&gt;
    add&lt;br /&gt;
    Type: subtract&lt;br /&gt;
    Type: band&lt;br /&gt;
    Type: checkerboard3d&lt;br /&gt;
    Type: checkerboard2d&lt;br /&gt;
    Type: dots&lt;br /&gt;
    Type: mix&lt;br /&gt;
    blender_magic&lt;br /&gt;
    blender_noise&lt;br /&gt;
    constfloat1&lt;br /&gt;
    fbm&lt;br /&gt;
    fresnelapproxk&lt;br /&gt;
    fresnelapproxn&lt;br /&gt;
    hitpointalpha&lt;br /&gt;
    hitpointcolor&lt;br /&gt;
    hitpointgrey&lt;br /&gt;
    normalmap&lt;br /&gt;
    scale&lt;br /&gt;
    wrinkled&lt;br /&gt;
    abs&lt;br /&gt;
    clamp&lt;br /&gt;
    divide&lt;br /&gt;
    objectid&lt;br /&gt;
    objectidcolor&lt;br /&gt;
    objectidnormalized&lt;br /&gt;
    dotproduct&lt;br /&gt;
    power&lt;br /&gt;
    lessthan&lt;br /&gt;
    greaterthan&lt;br /&gt;
    shadingnormal&lt;br /&gt;
    position&lt;br /&gt;
&lt;br /&gt;
==Volumes==&lt;br /&gt;
&lt;br /&gt;
List Of Volumes.&lt;br /&gt;
&lt;br /&gt;
    Clear&lt;br /&gt;
    Homogeneous&lt;br /&gt;
    Heterogeneous&lt;br /&gt;
&lt;br /&gt;
==Lights==&lt;br /&gt;
&lt;br /&gt;
List Of lights source.&lt;br /&gt;
&lt;br /&gt;
    Common parameters&lt;br /&gt;
    sun&lt;br /&gt;
    sky2&lt;br /&gt;
    infinite&lt;br /&gt;
    point&lt;br /&gt;
    mappoint&lt;br /&gt;
    sphere&lt;br /&gt;
    mapsphere&lt;br /&gt;
    spot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MaxToLux translates these standard lights into LuxCoreRender lights:&lt;br /&gt;
&lt;br /&gt;
    Omni&lt;br /&gt;
    Spot Light&lt;br /&gt;
    Directional Light&lt;br /&gt;
    Sky Light &lt;br /&gt;
&lt;br /&gt;
some options maybe ignored.&lt;br /&gt;
&lt;br /&gt;
===Default lights===&lt;br /&gt;
&lt;br /&gt;
if there is no light in the scene, the plugin will automatically create a skylight as a Default light in the scene. It&#039;ll work as ambient/global/sun light.&lt;br /&gt;
&lt;br /&gt;
==Cameras==&lt;br /&gt;
&lt;br /&gt;
List of LuxToMax Cameras.&lt;br /&gt;
&lt;br /&gt;
    perspective&lt;br /&gt;
    orthographic&lt;br /&gt;
&lt;br /&gt;
However, we support the standard &#039;target camera&#039; and &#039;physical target camera. We will add support for &#039;viewport&#039; type rendering soon. Also, a custom LuxCoreRender camera with all the LuxCoreRender camera settings in its GUI will be created as soon as we have time.&lt;br /&gt;
&lt;br /&gt;
=Examples and Demos=&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Reference_Manual&amp;diff=1585</id>
		<title>MaxToLux Plugin Reference Manual</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Reference_Manual&amp;diff=1585"/>
		<updated>2020-01-11T21:53:50Z</updated>

		<summary type="html">&lt;p&gt;TAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
MaxToLux is the 3dsMax internal plugin to render directly inside 3dsmax using LuxCoreRenderer API. The plugin(s) is written in c++. MaxToLux is still under development and needs more work to be a complete renderer.&lt;br /&gt;
&lt;br /&gt;
The original forum discussion about this topic can be found [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 here]&lt;br /&gt;
&lt;br /&gt;
[[File:MaxLuxCore Internal screenshot.jpg|450px|thumb|left|Screenshot by Omid Ghotbi [https://forums.luxcorerender.org/memberlist.php?mode=viewprofile&amp;amp;u=539 (TAO)]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MaxToLux is written in C++, and it&#039;s integrated into the&lt;br /&gt;
&lt;br /&gt;
interface like most other renderer plugins and natively&lt;br /&gt;
&lt;br /&gt;
utilizes the LuxCore interface.&lt;br /&gt;
&lt;br /&gt;
This renderer plugin is still in an early stage of development.&lt;br /&gt;
&lt;br /&gt;
If you want to contribute by testing the plugin, suggesting&lt;br /&gt;
&lt;br /&gt;
features or by joining the developer team refer to [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 this thread]&lt;br /&gt;
&lt;br /&gt;
for more information. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Report bugs &amp;amp; feature requests=&lt;br /&gt;
&lt;br /&gt;
For now, you can report any bugs and suggestions in MaxToLux [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 Subforum] until bug tracker gets ready.&lt;br /&gt;
&lt;br /&gt;
=Supported features=&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
&lt;br /&gt;
List Of shaders/materials&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    archglass&lt;br /&gt;
    carpaint&lt;br /&gt;
    cloth&lt;br /&gt;
    glass&lt;br /&gt;
    glossy2&lt;br /&gt;
    glossytranslucent&lt;br /&gt;
    glossycoating&lt;br /&gt;
    matte&lt;br /&gt;
    mattetranslucent&lt;br /&gt;
    metal2&lt;br /&gt;
    mirror&lt;br /&gt;
    mix&lt;br /&gt;
    null&lt;br /&gt;
    roughglass&lt;br /&gt;
    roughmatte&lt;br /&gt;
    velvet&lt;br /&gt;
&lt;br /&gt;
===Architectural material===&lt;br /&gt;
&lt;br /&gt;
We try to support the standard material &#039;Architectural material&#039;. This is so that users of the architectural application can more easily render their scenes without converting the shaders. This is work in progress, but currently, it supports:&lt;br /&gt;
&lt;br /&gt;
Template settings:&lt;br /&gt;
&lt;br /&gt;
    Glass&lt;br /&gt;
    Metal brushed&lt;br /&gt;
    Mirror &lt;br /&gt;
&lt;br /&gt;
More features are added as we progress.&lt;br /&gt;
&lt;br /&gt;
==Maps/Textures==&lt;br /&gt;
&lt;br /&gt;
List Of Maps/Textures.&lt;br /&gt;
&lt;br /&gt;
    add&lt;br /&gt;
    Type: subtract&lt;br /&gt;
    Type: band&lt;br /&gt;
    Type: checkerboard3d&lt;br /&gt;
    Type: checkerboard2d&lt;br /&gt;
    Type: dots&lt;br /&gt;
    Type: mix&lt;br /&gt;
    blender_magic&lt;br /&gt;
    blender_noise&lt;br /&gt;
    constfloat1&lt;br /&gt;
    fbm&lt;br /&gt;
    fresnelapproxk&lt;br /&gt;
    fresnelapproxn&lt;br /&gt;
    hitpointalpha&lt;br /&gt;
    hitpointcolor&lt;br /&gt;
    hitpointgrey&lt;br /&gt;
    normalmap&lt;br /&gt;
    scale&lt;br /&gt;
    wrinkled&lt;br /&gt;
    abs&lt;br /&gt;
    clamp&lt;br /&gt;
    divide&lt;br /&gt;
    objectid&lt;br /&gt;
    objectidcolor&lt;br /&gt;
    objectidnormalized&lt;br /&gt;
    dotproduct&lt;br /&gt;
    power&lt;br /&gt;
    lessthan&lt;br /&gt;
    greaterthan&lt;br /&gt;
    shadingnormal&lt;br /&gt;
    position&lt;br /&gt;
&lt;br /&gt;
==Volumes==&lt;br /&gt;
&lt;br /&gt;
List Of Volumes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    Clear&lt;br /&gt;
    Homogeneous&lt;br /&gt;
    Heterogeneous&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lights==&lt;br /&gt;
&lt;br /&gt;
List Of lights source.&lt;br /&gt;
&lt;br /&gt;
    Common parameters&lt;br /&gt;
    sun&lt;br /&gt;
    sky2&lt;br /&gt;
    infinite&lt;br /&gt;
    point&lt;br /&gt;
    mappoint&lt;br /&gt;
    sphere&lt;br /&gt;
    mapsphere&lt;br /&gt;
    spot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MaxToLux translates these standard lights into LuxCoreRender lights:&lt;br /&gt;
&lt;br /&gt;
    Omni&lt;br /&gt;
    Spot Light&lt;br /&gt;
    Directional Light&lt;br /&gt;
    Sky Light &lt;br /&gt;
&lt;br /&gt;
some options maybe ignored.&lt;br /&gt;
&lt;br /&gt;
===Default lights===&lt;br /&gt;
&lt;br /&gt;
if there is no light in the scene, the plugin will automatically create a skylight as a Default light in the scene. It&#039;ll work as ambient/global/sun light.&lt;br /&gt;
&lt;br /&gt;
==Cameras==&lt;br /&gt;
&lt;br /&gt;
List of LuxToMax Cameras.&lt;br /&gt;
&lt;br /&gt;
    perspective&lt;br /&gt;
    orthographic&lt;br /&gt;
&lt;br /&gt;
However, we support the standard &#039;target camera&#039; and &#039;physical target camera. We will add support for &#039;viewport&#039; type rendering soon. Also, a custom LuxCoreRender camera with all the LuxCoreRender camera settings in its GUI will be created as soon as we have time.&lt;br /&gt;
&lt;br /&gt;
=Examples and Demos=&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Reference_Manual&amp;diff=1584</id>
		<title>MaxToLux Plugin Reference Manual</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Reference_Manual&amp;diff=1584"/>
		<updated>2020-01-11T20:03:29Z</updated>

		<summary type="html">&lt;p&gt;TAO: /* Cameras */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
MaxToLux is the 3dsMax internal plugin to render directly inside 3dsmax using LuxCoreRenderer API. The plugin(s) is written in c++. MaxToLux is still under development and needs more work to be a complete renderer.&lt;br /&gt;
&lt;br /&gt;
The original forum discussion about this topic can be found [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 here]&lt;br /&gt;
&lt;br /&gt;
[[File:MaxLuxCore Internal screenshot.jpg|450px|thumb|left|Screenshot by Omid Ghotbi [https://forums.luxcorerender.org/memberlist.php?mode=viewprofile&amp;amp;u=539 (TAO)]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MaxToLux is written in C++, and it&#039;s integrated into the&lt;br /&gt;
&lt;br /&gt;
interface like most other renderer plugins and natively&lt;br /&gt;
&lt;br /&gt;
utilizes the LuxCore interface.&lt;br /&gt;
&lt;br /&gt;
This renderer plugin is still in an early stage of development.&lt;br /&gt;
&lt;br /&gt;
If you want to contribute by testing the plugin, suggesting&lt;br /&gt;
&lt;br /&gt;
features or by joining the developer team refer to [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 this thread]&lt;br /&gt;
&lt;br /&gt;
for more information. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Report bugs &amp;amp; feature requests=&lt;br /&gt;
&lt;br /&gt;
For now, you can report any bugs and suggestions in MaxToLux [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 Subforum] until bug tracker gets ready.&lt;br /&gt;
&lt;br /&gt;
=Supported features=&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
&lt;br /&gt;
List Of shaders/materials&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
archglass&lt;br /&gt;
carpaint&lt;br /&gt;
cloth&lt;br /&gt;
glass&lt;br /&gt;
glossy2&lt;br /&gt;
glossytranslucent&lt;br /&gt;
glossycoating&lt;br /&gt;
matte&lt;br /&gt;
mattetranslucent&lt;br /&gt;
metal2&lt;br /&gt;
mirror&lt;br /&gt;
mix&lt;br /&gt;
null&lt;br /&gt;
roughglass&lt;br /&gt;
roughmatte&lt;br /&gt;
velvet&lt;br /&gt;
&lt;br /&gt;
===Architectural material===&lt;br /&gt;
&lt;br /&gt;
We try to support the standard material &#039;Architectural material&#039;. This is so that users of the architectural application can more easily render their scenes without converting the shaders. This is work in progress, but currently, it supports:&lt;br /&gt;
&lt;br /&gt;
Template settings:&lt;br /&gt;
&lt;br /&gt;
    Glass&lt;br /&gt;
    Metal brushed&lt;br /&gt;
    Mirror &lt;br /&gt;
&lt;br /&gt;
More features are added as we progress.&lt;br /&gt;
&lt;br /&gt;
==Lights==&lt;br /&gt;
&lt;br /&gt;
List Of lights source.&lt;br /&gt;
&lt;br /&gt;
    Common parameters&lt;br /&gt;
    sun&lt;br /&gt;
    sky2&lt;br /&gt;
    infinite&lt;br /&gt;
    point&lt;br /&gt;
    mappoint&lt;br /&gt;
    sphere&lt;br /&gt;
    mapsphere&lt;br /&gt;
    spot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MaxToLux translates these standard lights into LuxCoreRender lights:&lt;br /&gt;
&lt;br /&gt;
    Omni&lt;br /&gt;
    Spot Light&lt;br /&gt;
    Directional Light&lt;br /&gt;
    Sky Light &lt;br /&gt;
&lt;br /&gt;
some options maybe ignored.&lt;br /&gt;
&lt;br /&gt;
===Default lights===&lt;br /&gt;
&lt;br /&gt;
if there is no light in the scene, the plugin will automatically create a skylight as a Default light in the scene. It&#039;ll work as ambient/global/sun light.&lt;br /&gt;
&lt;br /&gt;
==Cameras==&lt;br /&gt;
&lt;br /&gt;
List of LuxToMax Cameras.&lt;br /&gt;
&lt;br /&gt;
    perspective&lt;br /&gt;
    orthographic&lt;br /&gt;
&lt;br /&gt;
However, we support the standard &#039;target camera&#039; and &#039;physical target camera. We will add support for &#039;viewport&#039; type rendering soon. Also, a custom LuxCoreRender camera with all the LuxCoreRender camera settings in its GUI will be created as soon as we have time.&lt;br /&gt;
&lt;br /&gt;
=Examples and Demos=&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Reference_Manual&amp;diff=1583</id>
		<title>MaxToLux Plugin Reference Manual</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Reference_Manual&amp;diff=1583"/>
		<updated>2020-01-11T20:02:44Z</updated>

		<summary type="html">&lt;p&gt;TAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
MaxToLux is the 3dsMax internal plugin to render directly inside 3dsmax using LuxCoreRenderer API. The plugin(s) is written in c++. MaxToLux is still under development and needs more work to be a complete renderer.&lt;br /&gt;
&lt;br /&gt;
The original forum discussion about this topic can be found [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 here]&lt;br /&gt;
&lt;br /&gt;
[[File:MaxLuxCore Internal screenshot.jpg|450px|thumb|left|Screenshot by Omid Ghotbi [https://forums.luxcorerender.org/memberlist.php?mode=viewprofile&amp;amp;u=539 (TAO)]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MaxToLux is written in C++, and it&#039;s integrated into the&lt;br /&gt;
&lt;br /&gt;
interface like most other renderer plugins and natively&lt;br /&gt;
&lt;br /&gt;
utilizes the LuxCore interface.&lt;br /&gt;
&lt;br /&gt;
This renderer plugin is still in an early stage of development.&lt;br /&gt;
&lt;br /&gt;
If you want to contribute by testing the plugin, suggesting&lt;br /&gt;
&lt;br /&gt;
features or by joining the developer team refer to [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 this thread]&lt;br /&gt;
&lt;br /&gt;
for more information. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Report bugs &amp;amp; feature requests=&lt;br /&gt;
&lt;br /&gt;
For now, you can report any bugs and suggestions in MaxToLux [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 Subforum] until bug tracker gets ready.&lt;br /&gt;
&lt;br /&gt;
=Supported features=&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
&lt;br /&gt;
List Of shaders/materials&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
archglass&lt;br /&gt;
carpaint&lt;br /&gt;
cloth&lt;br /&gt;
glass&lt;br /&gt;
glossy2&lt;br /&gt;
glossytranslucent&lt;br /&gt;
glossycoating&lt;br /&gt;
matte&lt;br /&gt;
mattetranslucent&lt;br /&gt;
metal2&lt;br /&gt;
mirror&lt;br /&gt;
mix&lt;br /&gt;
null&lt;br /&gt;
roughglass&lt;br /&gt;
roughmatte&lt;br /&gt;
velvet&lt;br /&gt;
&lt;br /&gt;
===Architectural material===&lt;br /&gt;
&lt;br /&gt;
We try to support the standard material &#039;Architectural material&#039;. This is so that users of the architectural application can more easily render their scenes without converting the shaders. This is work in progress, but currently, it supports:&lt;br /&gt;
&lt;br /&gt;
Template settings:&lt;br /&gt;
&lt;br /&gt;
    Glass&lt;br /&gt;
    Metal brushed&lt;br /&gt;
    Mirror &lt;br /&gt;
&lt;br /&gt;
More features are added as we progress.&lt;br /&gt;
&lt;br /&gt;
==Lights==&lt;br /&gt;
&lt;br /&gt;
List Of lights source.&lt;br /&gt;
&lt;br /&gt;
    Common parameters&lt;br /&gt;
    sun&lt;br /&gt;
    sky2&lt;br /&gt;
    infinite&lt;br /&gt;
    point&lt;br /&gt;
    mappoint&lt;br /&gt;
    sphere&lt;br /&gt;
    mapsphere&lt;br /&gt;
    spot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MaxToLux translates these standard lights into LuxCoreRender lights:&lt;br /&gt;
&lt;br /&gt;
    Omni&lt;br /&gt;
    Spot Light&lt;br /&gt;
    Directional Light&lt;br /&gt;
    Sky Light &lt;br /&gt;
&lt;br /&gt;
some options maybe ignored.&lt;br /&gt;
&lt;br /&gt;
===Default lights===&lt;br /&gt;
&lt;br /&gt;
if there is no light in the scene, the plugin will automatically create a skylight as a Default light in the scene. It&#039;ll work as ambient/global/sun light.&lt;br /&gt;
&lt;br /&gt;
==Cameras==&lt;br /&gt;
&lt;br /&gt;
List of LuxToMax Cameras.&lt;br /&gt;
&lt;br /&gt;
perspective&lt;br /&gt;
orthographic&lt;br /&gt;
&lt;br /&gt;
However, we support the standard &#039;target camera&#039; and &#039;physical target camera. We will add support for &#039;viewport&#039; type rendering soon. Also, a custom LuxCoreRender camera with all the LuxCoreRender camera settings in its GUI will be created as soon as we have time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Examples and Demos=&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Reference_Manual&amp;diff=1582</id>
		<title>MaxToLux Plugin Reference Manual</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Reference_Manual&amp;diff=1582"/>
		<updated>2020-01-11T19:55:52Z</updated>

		<summary type="html">&lt;p&gt;TAO: MaxToLux reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
MaxToLux is the 3dsMax internal plugin to render directly inside 3dsmax using LuxCoreRenderer API. The plugin(s) is written in c++. MaxToLux is still under development and needs more work to be a complete renderer.&lt;br /&gt;
&lt;br /&gt;
The original forum discussion about this topic can be found [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 here]&lt;br /&gt;
&lt;br /&gt;
[[File:MaxLuxCore Internal screenshot.jpg|450px|thumb|left|Screenshot by Omid Ghotbi [https://forums.luxcorerender.org/memberlist.php?mode=viewprofile&amp;amp;u=539 (TAO)]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MaxToLux is written in C++, and it&#039;s integrated into the&lt;br /&gt;
&lt;br /&gt;
interface like most other renderer plugins and natively&lt;br /&gt;
&lt;br /&gt;
utilizes the LuxCore interface.&lt;br /&gt;
&lt;br /&gt;
This renderer plugin is still in an early stage of development.&lt;br /&gt;
&lt;br /&gt;
If you want to contribute by testing the plugin, suggesting&lt;br /&gt;
&lt;br /&gt;
features or by joining the developer team refer to [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 this thread]&lt;br /&gt;
&lt;br /&gt;
for more information. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Report bugs &amp;amp; feature requests=&lt;br /&gt;
&lt;br /&gt;
For now, you can report any bugs and suggestions in MaxToLux [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 Subforum] until bug tracker gets ready.&lt;br /&gt;
&lt;br /&gt;
=Supported features=&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
&lt;br /&gt;
All materials are supported&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
archglass&lt;br /&gt;
carpaint&lt;br /&gt;
cloth&lt;br /&gt;
glass&lt;br /&gt;
glossy2&lt;br /&gt;
glossytranslucent&lt;br /&gt;
glossycoating&lt;br /&gt;
matte&lt;br /&gt;
mattetranslucent&lt;br /&gt;
metal2&lt;br /&gt;
mirror&lt;br /&gt;
mix&lt;br /&gt;
null&lt;br /&gt;
roughglass&lt;br /&gt;
roughmatte&lt;br /&gt;
velvet&lt;br /&gt;
&lt;br /&gt;
===Architectural material===&lt;br /&gt;
&lt;br /&gt;
We try to support the standard material &#039;Architectural material&#039;. This is so that users of the architectural application can more easily render their scenes without converting the shaders. This is work in progress, but currently, it supports:&lt;br /&gt;
&lt;br /&gt;
Template settings:&lt;br /&gt;
&lt;br /&gt;
    Glass&lt;br /&gt;
    Metal brushed&lt;br /&gt;
    Mirror &lt;br /&gt;
&lt;br /&gt;
More features are added as we progress.&lt;br /&gt;
&lt;br /&gt;
==Lights==&lt;br /&gt;
&lt;br /&gt;
LuxToMax Has own Light source.&lt;br /&gt;
&lt;br /&gt;
    Common parameters&lt;br /&gt;
    sun&lt;br /&gt;
    sky2&lt;br /&gt;
    infinite&lt;br /&gt;
    point&lt;br /&gt;
    mappoint&lt;br /&gt;
    sphere&lt;br /&gt;
    mapsphere&lt;br /&gt;
    spot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MaxToLux translates these standard lights into LuxCoreRender lights:&lt;br /&gt;
&lt;br /&gt;
    Omni&lt;br /&gt;
    Spot Light&lt;br /&gt;
    Directional Light&lt;br /&gt;
    Sky Light &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Default lights===&lt;br /&gt;
&lt;br /&gt;
if there is no light in the scene, the plugin will automatically create a skylight as a Default light in the scene. It&#039;ll work as ambient/global light.&lt;br /&gt;
&lt;br /&gt;
==Cameras==&lt;br /&gt;
&lt;br /&gt;
LuxToMax Has own Cameras.&lt;br /&gt;
&lt;br /&gt;
However, we support the standard &#039;target camera&#039; and &#039;physical target camera. We will add support for &#039;viewport&#039; type rendering soon. Also, a custom LuxCoreRender camera with all the LuxCoreRender camera settings in its GUI will be created as soon as we have time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Examples and Demos=&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Reference_Manual&amp;diff=1581</id>
		<title>MaxToLux Plugin Reference Manual</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxToLux_Plugin_Reference_Manual&amp;diff=1581"/>
		<updated>2020-01-11T19:54:12Z</updated>

		<summary type="html">&lt;p&gt;TAO: Created page with &amp;quot;=Introduction=  MaxToLux is the 3dsMax internal plugin to render directly inside 3dsmax using LuxCoreRenderer API. The plugin(s) is written in c++. MaxToLux is still under dev...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
MaxToLux is the 3dsMax internal plugin to render directly inside 3dsmax using LuxCoreRenderer API. The plugin(s) is written in c++. MaxToLux is still under development and needs more work to be a complete renderer.&lt;br /&gt;
&lt;br /&gt;
The original forum discussion about this topic can be found [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 here]&lt;br /&gt;
&lt;br /&gt;
[[File:MaxToLux Internal screenshot.jpg|450px|thumb|left|Screenshot by Omid Ghotbi [https://forums.luxcorerender.org/memberlist.php?mode=viewprofile&amp;amp;u=539 (TAO)]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MaxToLux is written in C++, and it&#039;s integrated into the&lt;br /&gt;
&lt;br /&gt;
interface like most other renderer plugins and natively&lt;br /&gt;
&lt;br /&gt;
utilizes the LuxCore interface.&lt;br /&gt;
&lt;br /&gt;
This renderer plugin is still in an early stage of development.&lt;br /&gt;
&lt;br /&gt;
If you want to contribute by testing the plugin, suggesting&lt;br /&gt;
&lt;br /&gt;
features or by joining the developer team refer to [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 this thread]&lt;br /&gt;
&lt;br /&gt;
for more information. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Report bugs &amp;amp; feature requests=&lt;br /&gt;
&lt;br /&gt;
For now, you can report any bugs and suggestions in MaxToLux [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 Subforum] until bug tracker gets ready.&lt;br /&gt;
&lt;br /&gt;
=Supported features=&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
&lt;br /&gt;
All materials are supported&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
archglass&lt;br /&gt;
carpaint&lt;br /&gt;
cloth&lt;br /&gt;
glass&lt;br /&gt;
glossy2&lt;br /&gt;
glossytranslucent&lt;br /&gt;
glossycoating&lt;br /&gt;
matte&lt;br /&gt;
mattetranslucent&lt;br /&gt;
metal2&lt;br /&gt;
mirror&lt;br /&gt;
mix&lt;br /&gt;
null&lt;br /&gt;
roughglass&lt;br /&gt;
roughmatte&lt;br /&gt;
velvet&lt;br /&gt;
&lt;br /&gt;
===Architectural material===&lt;br /&gt;
&lt;br /&gt;
We try to support the standard material &#039;Architectural material&#039;. This is so that users of the architectural application can more easily render their scenes without converting the shaders. This is work in progress, but currently, it supports:&lt;br /&gt;
&lt;br /&gt;
Template settings:&lt;br /&gt;
&lt;br /&gt;
    Glass&lt;br /&gt;
    Metal brushed&lt;br /&gt;
    Mirror &lt;br /&gt;
&lt;br /&gt;
More features are added as we progress.&lt;br /&gt;
&lt;br /&gt;
==Lights==&lt;br /&gt;
&lt;br /&gt;
LuxToMax Has own Light source.&lt;br /&gt;
&lt;br /&gt;
    Common parameters&lt;br /&gt;
    sun&lt;br /&gt;
    sky2&lt;br /&gt;
    infinite&lt;br /&gt;
    point&lt;br /&gt;
    mappoint&lt;br /&gt;
    sphere&lt;br /&gt;
    mapsphere&lt;br /&gt;
    spot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MaxToLux translates these standard lights into LuxCoreRender lights:&lt;br /&gt;
&lt;br /&gt;
    Omni&lt;br /&gt;
    Spot Light&lt;br /&gt;
    Directional Light&lt;br /&gt;
    Sky Light &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Default lights===&lt;br /&gt;
&lt;br /&gt;
if there is no light in the scene, the plugin will automatically create a skylight as a Default light in the scene. It&#039;ll work as ambient/global light.&lt;br /&gt;
&lt;br /&gt;
==Cameras==&lt;br /&gt;
&lt;br /&gt;
LuxToMax Has own Cameras.&lt;br /&gt;
&lt;br /&gt;
However, we support the standard &#039;target camera&#039; and &#039;physical target camera. We will add support for &#039;viewport&#039; type rendering soon. Also, a custom LuxCoreRender camera with all the LuxCoreRender camera settings in its GUI will be created as soon as we have time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Examples and Demos=&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=LuxCoreRender_Wiki&amp;diff=1580</id>
		<title>LuxCoreRender Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=LuxCoreRender_Wiki&amp;diff=1580"/>
		<updated>2020-01-11T19:39:21Z</updated>

		<summary type="html">&lt;p&gt;TAO: /* Documentation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Users ==&lt;br /&gt;
&lt;br /&gt;
=== Documentation ===&lt;br /&gt;
&lt;br /&gt;
* [[ LuxCoreRender_Tutorials | Tutorials ]]&lt;br /&gt;
* [[ LuxCoreRender_User%27s_Manual | LuxCoreRender User&#039;s Manual]]&lt;br /&gt;
* [[ :Category:BlendLuxCore | Blender Addon User&#039;s Manual ]]&lt;br /&gt;
* [[ PyLuxCoreTools | Command Line Tools ]]&lt;br /&gt;
* [[ LuxMark | LuxMark Benchmark]]&lt;br /&gt;
&lt;br /&gt;
=== Useful links ===&lt;br /&gt;
&lt;br /&gt;
* [https://luxcorerender.org/ &#039;&#039;LuxCoreRender Home Page&#039;&#039;]&lt;br /&gt;
* [https://forums.luxcorerender.org/ &#039;&#039;LuxCoreRender Forums&#039;&#039;]&lt;br /&gt;
* [[ External_Resources | External Resources ]]&lt;br /&gt;
* [[ Previous_Version | Previous Version (LuxRender) ]]&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
&lt;br /&gt;
=== Documentation ===&lt;br /&gt;
&lt;br /&gt;
* [[ LuxCoreRender_Release_Notes | LuxCoreRender Release Notes ]]&lt;br /&gt;
* [[ LuxCore_API | LuxCore API ]]&lt;br /&gt;
* [[ LuxCore_API_Reference_Manual | LuxCore API Reference Manual]]&lt;br /&gt;
* [[ LuxCore_SDL_Reference_Manual | LuxCore SDL Reference Manual ]]&lt;br /&gt;
* [[ MaxToLux_Plugin_Reference_Manual | MaxToLux Plugin Reference Manual]]&lt;br /&gt;
&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
&lt;br /&gt;
* [[ Compiling_LuxCore | How to Compile LuxCore ]]&lt;br /&gt;
* [[ Writing_an_Imagepipeline_Plugin | How to Write an Imagepipeline Plugin ]]&lt;br /&gt;
* [[ Implementing_a_Texture | How to Implement a Texture ]]&lt;br /&gt;
&lt;br /&gt;
=== Information for Wiki Editors ===&lt;br /&gt;
&lt;br /&gt;
We had to close the wiki registration because of too many spambots.&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to contribute to the wiki, please request an account in our [https://forums.luxcorerender.org/viewforum.php?f=10 general discussion forum].&lt;br /&gt;
&lt;br /&gt;
Consult the [//meta.wikimedia.org/wiki/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=LuxCoreRender_Wiki&amp;diff=1579</id>
		<title>LuxCoreRender Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=LuxCoreRender_Wiki&amp;diff=1579"/>
		<updated>2020-01-11T19:38:53Z</updated>

		<summary type="html">&lt;p&gt;TAO: /* Documentation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Users ==&lt;br /&gt;
&lt;br /&gt;
=== Documentation ===&lt;br /&gt;
&lt;br /&gt;
* [[ LuxCoreRender_Tutorials | Tutorials ]]&lt;br /&gt;
* [[ LuxCoreRender_User%27s_Manual | LuxCoreRender User&#039;s Manual]]&lt;br /&gt;
* [[ :Category:BlendLuxCore | Blender Addon User&#039;s Manual ]]&lt;br /&gt;
* [[ PyLuxCoreTools | Command Line Tools ]]&lt;br /&gt;
* [[ LuxMark | LuxMark Benchmark]]&lt;br /&gt;
&lt;br /&gt;
=== Useful links ===&lt;br /&gt;
&lt;br /&gt;
* [https://luxcorerender.org/ &#039;&#039;LuxCoreRender Home Page&#039;&#039;]&lt;br /&gt;
* [https://forums.luxcorerender.org/ &#039;&#039;LuxCoreRender Forums&#039;&#039;]&lt;br /&gt;
* [[ External_Resources | External Resources ]]&lt;br /&gt;
* [[ Previous_Version | Previous Version (LuxRender) ]]&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
&lt;br /&gt;
=== Documentation ===&lt;br /&gt;
&lt;br /&gt;
* [[ LuxCoreRender_Release_Notes | LuxCoreRender Release Notes ]]&lt;br /&gt;
* [[ LuxCore_API | LuxCore API ]]&lt;br /&gt;
* [[ LuxCore_API_Reference_Manual | LuxCore API Reference Manual]]&lt;br /&gt;
* [[ LuxCore_SDL_Reference_Manual | LuxCore SDL Reference Manual ]]&lt;br /&gt;
* [[ MaxTOLux_Plugin_Reference_Manual | MaxTOLux Plugin Reference Manual]]&lt;br /&gt;
&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
&lt;br /&gt;
* [[ Compiling_LuxCore | How to Compile LuxCore ]]&lt;br /&gt;
* [[ Writing_an_Imagepipeline_Plugin | How to Write an Imagepipeline Plugin ]]&lt;br /&gt;
* [[ Implementing_a_Texture | How to Implement a Texture ]]&lt;br /&gt;
&lt;br /&gt;
=== Information for Wiki Editors ===&lt;br /&gt;
&lt;br /&gt;
We had to close the wiki registration because of too many spambots.&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to contribute to the wiki, please request an account in our [https://forums.luxcorerender.org/viewforum.php?f=10 general discussion forum].&lt;br /&gt;
&lt;br /&gt;
Consult the [//meta.wikimedia.org/wiki/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxLuxCore_Plugin_Reference_Manual&amp;diff=1429</id>
		<title>MaxLuxCore Plugin Reference Manual</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxLuxCore_Plugin_Reference_Manual&amp;diff=1429"/>
		<updated>2019-03-30T21:29:36Z</updated>

		<summary type="html">&lt;p&gt;TAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
MaxLuxCore is the 3dsMax internal plugin to render directly inside 3dsmax using LuxCore API. The plugin(s) is written in c++. MaxLuxCore is still under development and needs more work to be a complete renderer, in short time it will support all standard lights, shaders, cameras and more.&lt;br /&gt;
&lt;br /&gt;
The original forum discussion about this topic can be found [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 here]&lt;br /&gt;
&lt;br /&gt;
[[File:MaxLuxCore Internal screenshot.jpg|450px|thumb|left|Screenshot by Omid Ghotbi [https://forums.luxcorerender.org/memberlist.php?mode=viewprofile&amp;amp;u=539 (TAO)]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MaxLuxCore is written in C++, and it&#039;s integrated into the&lt;br /&gt;
&lt;br /&gt;
interface like most other renderer plugins and natively&lt;br /&gt;
&lt;br /&gt;
utilizes the LuxCore interface.&lt;br /&gt;
&lt;br /&gt;
This renderer plugin is still in an early stage of development.&lt;br /&gt;
&lt;br /&gt;
If you want to contribute by testing the plugin, suggesting&lt;br /&gt;
&lt;br /&gt;
features or by joining the developer team refer to [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 this thread]&lt;br /&gt;
&lt;br /&gt;
for more information. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Report bugs &amp;amp; feature requests=&lt;br /&gt;
&lt;br /&gt;
For now, you can report any bugs and suggestions in MaxLuxCore [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 Subforum] until bug tracker gets ready.&lt;br /&gt;
&lt;br /&gt;
=Supported features=&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
&lt;br /&gt;
Material previews in the material editor.&lt;br /&gt;
&lt;br /&gt;
===LRI Matte===&lt;br /&gt;
&lt;br /&gt;
This is a basic shader, that supports:&lt;br /&gt;
&lt;br /&gt;
    Diffuse texture&lt;br /&gt;
    Bumpmap&lt;br /&gt;
    Basic color &lt;br /&gt;
&lt;br /&gt;
===LRI Glow===&lt;br /&gt;
&lt;br /&gt;
This is a shader that lets you use mesh as light. Currently, it supports:&lt;br /&gt;
&lt;br /&gt;
    Color &lt;br /&gt;
&lt;br /&gt;
===LRI Template===&lt;br /&gt;
&lt;br /&gt;
This is a template material that we use for development, this is where we first implement new features and then move them over to other shaders.&lt;br /&gt;
&lt;br /&gt;
===Architectural material===&lt;br /&gt;
&lt;br /&gt;
We try to support the standard material &#039;Architectural material&#039;. This is so that users of the architectural application can more easily render their scenes without converting the shaders. This is work in progress, but currently, it supports:&lt;br /&gt;
&lt;br /&gt;
Template settings:&lt;br /&gt;
&lt;br /&gt;
    Glass&lt;br /&gt;
    Metal brushed&lt;br /&gt;
    Mirror &lt;br /&gt;
&lt;br /&gt;
More features are added as we progress.&lt;br /&gt;
&lt;br /&gt;
====Fallback====&lt;br /&gt;
&lt;br /&gt;
When an unsupported material type is chosen MaxLuxCore will render it as a standard grey material.&lt;br /&gt;
&lt;br /&gt;
===Unsupported materials===&lt;br /&gt;
&lt;br /&gt;
All unsupported shaders are simply rendered as a matte grey material.&lt;br /&gt;
&lt;br /&gt;
==Lights==&lt;br /&gt;
&lt;br /&gt;
MaxLuxCore translates these standard lights into luxrender lights:&lt;br /&gt;
&lt;br /&gt;
    Omni&lt;br /&gt;
    Spot Light&lt;br /&gt;
    Directional Light&lt;br /&gt;
    Sky Light &lt;br /&gt;
&lt;br /&gt;
Not all parameters for these are translated yet, but color and intensity is supported. The rest is work in progress - and later we will create fully custom lights that have all the luxrender light parameters in their GUI.&lt;br /&gt;
&lt;br /&gt;
===Unsupported lights===&lt;br /&gt;
&lt;br /&gt;
if there is no light in the scene, the plugin will automatically create a skylight as a Default light in the scene. It&#039;ll work as ambient/global light.&lt;br /&gt;
&lt;br /&gt;
==Cameras==&lt;br /&gt;
&lt;br /&gt;
We support the standard &#039;target camera&#039; and &#039;physical target camera. We will add support for &#039;viewport&#039; type rendering soon. Also, a custom Luxrender camera with all the luxrender camera settings in its GUI will be created as soon as we have time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Examples and Demos=&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxLuxCore_Plugin_Reference_Manual&amp;diff=1428</id>
		<title>MaxLuxCore Plugin Reference Manual</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxLuxCore_Plugin_Reference_Manual&amp;diff=1428"/>
		<updated>2019-03-30T21:15:12Z</updated>

		<summary type="html">&lt;p&gt;TAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
MaxLuxCore is the 3dsMax internal plugin to render directly inside 3dsmax using LuxCore API. The plugin(s) is written in c++. MaxLuxCore is still under development and needs more work to be a complete renderer, in short time it will support all standard lights, shaders, cameras and more.&lt;br /&gt;
&lt;br /&gt;
The original forum discussion about this topic can be found [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 here]&lt;br /&gt;
&lt;br /&gt;
[[File:MaxLuxCore Internal screenshot.jpg|450px|thumb|left|Screenshot by Omid Ghotbi (TAO)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MaxLuxCore is written in C++, and it&#039;s integrated into the&lt;br /&gt;
&lt;br /&gt;
interface like most other renderer plugins and natively&lt;br /&gt;
&lt;br /&gt;
utilizes the LuxCore interface.&lt;br /&gt;
&lt;br /&gt;
This renderer plugin is still in an early stage of development.&lt;br /&gt;
&lt;br /&gt;
If you want to contribute by testing the plugin, suggesting&lt;br /&gt;
&lt;br /&gt;
features or by joining the developer team refer to [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 this thread]&lt;br /&gt;
&lt;br /&gt;
for more information. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Report bugs &amp;amp; feature requests=&lt;br /&gt;
&lt;br /&gt;
For now, you can report any bugs and suggestions in MaxLuxCore [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 Subforum] until bug tracker gets ready.&lt;br /&gt;
&lt;br /&gt;
=Supported features=&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
&lt;br /&gt;
Material previews in the material editor.&lt;br /&gt;
&lt;br /&gt;
===LRI Matte===&lt;br /&gt;
&lt;br /&gt;
This is a basic shader, that supports:&lt;br /&gt;
&lt;br /&gt;
    Diffuse texture&lt;br /&gt;
    Bumpmap&lt;br /&gt;
    Basic color &lt;br /&gt;
&lt;br /&gt;
===LRI Glow===&lt;br /&gt;
&lt;br /&gt;
This is a shader that lets you use mesh as light. Currently, it supports:&lt;br /&gt;
&lt;br /&gt;
    Color &lt;br /&gt;
&lt;br /&gt;
===LRI Template===&lt;br /&gt;
&lt;br /&gt;
This is a template material that we use for development, this is where we first implement new features and then move them over to other shaders.&lt;br /&gt;
&lt;br /&gt;
===Architectural material===&lt;br /&gt;
&lt;br /&gt;
We try to support the standard material &#039;Architectural material&#039;. This is so that users of the architectural application can more easily render their scenes without converting the shaders. This is work in progress, but currently, it supports:&lt;br /&gt;
&lt;br /&gt;
Template settings:&lt;br /&gt;
&lt;br /&gt;
    Glass&lt;br /&gt;
    Metal brushed&lt;br /&gt;
    Mirror &lt;br /&gt;
&lt;br /&gt;
More features are added as we progress.&lt;br /&gt;
&lt;br /&gt;
====Fallback====&lt;br /&gt;
&lt;br /&gt;
When an unsupported material type is chosen MaxLuxCore will render it as a standard grey material.&lt;br /&gt;
&lt;br /&gt;
===Unsupported materials===&lt;br /&gt;
&lt;br /&gt;
All unsupported shaders are simply rendered as a matte grey material.&lt;br /&gt;
&lt;br /&gt;
==Lights==&lt;br /&gt;
&lt;br /&gt;
MaxLuxCore translates these standard lights into luxrender lights:&lt;br /&gt;
&lt;br /&gt;
    Omni&lt;br /&gt;
    Spot Light&lt;br /&gt;
    Directional Light&lt;br /&gt;
    Sky Light &lt;br /&gt;
&lt;br /&gt;
Not all parameters for these are translated yet, but color and intensity is supported. The rest is work in progress - and later we will create fully custom lights that have all the luxrender light parameters in their GUI.&lt;br /&gt;
&lt;br /&gt;
===Unsupported lights===&lt;br /&gt;
&lt;br /&gt;
if there is no light in the scene, the plugin will automatically create a skylight as a Default light in the scene. It&#039;ll work as ambient/global light.&lt;br /&gt;
&lt;br /&gt;
==Cameras==&lt;br /&gt;
&lt;br /&gt;
We support the standard &#039;target camera&#039; and &#039;physical target camera. We will add support for &#039;viewport&#039; type rendering soon. Also, a custom Luxrender camera with all the luxrender camera settings in its GUI will be created as soon as we have time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Examples and Demos=&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxLuxCore_Plugin_Reference_Manual&amp;diff=1427</id>
		<title>MaxLuxCore Plugin Reference Manual</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxLuxCore_Plugin_Reference_Manual&amp;diff=1427"/>
		<updated>2019-03-30T21:02:39Z</updated>

		<summary type="html">&lt;p&gt;TAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
MaxLuxCore is the 3dsMax internal plugin to render directly inside 3dsmax using LuxCore API. The plugin(s) is written in c++. MaxLuxCore is still under development and needs more work to be a complete renderer, in short time it will support all standard lights, shaders, cameras and more.&lt;br /&gt;
&lt;br /&gt;
The original forum discussion about this topic can be found [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 here]&lt;br /&gt;
&lt;br /&gt;
[[File:MaxLuxCore Internal screenshot.jpg|450px|thumb|left|Screenshot by Omid Ghotbi (TAO)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MaxLuxCore is written in C++, and it&#039;s integrated into the interface like most other renderer plugins and natively utilizes the LuxCore interface.&lt;br /&gt;
&lt;br /&gt;
This renderer plugin is still in an early stage of development. If you want to contribute by testing the plugin, suggesting features or by joining the developer team refer to [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 this thread] for more information. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Report bugs &amp;amp; feature requests=&lt;br /&gt;
&lt;br /&gt;
For now, you can report any bugs and suggestions in MaxLuxCore [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 Subforum] until bug tracker gets ready.&lt;br /&gt;
&lt;br /&gt;
=Supported features=&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
&lt;br /&gt;
Material previews in the material editor.&lt;br /&gt;
&lt;br /&gt;
===LRI Matte===&lt;br /&gt;
&lt;br /&gt;
This is a basic shader, that supports:&lt;br /&gt;
&lt;br /&gt;
    Diffuse texture&lt;br /&gt;
    Bumpmap&lt;br /&gt;
    Basic color &lt;br /&gt;
&lt;br /&gt;
===LRI Glow===&lt;br /&gt;
&lt;br /&gt;
This is a shader that lets you use mesh as light. Currently, it supports:&lt;br /&gt;
&lt;br /&gt;
    Color &lt;br /&gt;
&lt;br /&gt;
===LRI Template===&lt;br /&gt;
&lt;br /&gt;
This is a template material that we use for development, this is where we first implement new features and then move them over to other shaders.&lt;br /&gt;
&lt;br /&gt;
===Architectural material===&lt;br /&gt;
&lt;br /&gt;
We try to support the standard material &#039;Architectural material&#039;. This is so that users of the architectural application can more easily render their scenes without converting the shaders. This is work in progress, but currently, it supports:&lt;br /&gt;
&lt;br /&gt;
Template settings:&lt;br /&gt;
&lt;br /&gt;
    Glass&lt;br /&gt;
    Metal brushed&lt;br /&gt;
    Mirror &lt;br /&gt;
&lt;br /&gt;
More features are added as we progress.&lt;br /&gt;
&lt;br /&gt;
====Fallback====&lt;br /&gt;
&lt;br /&gt;
When an unsupported material type is chosen MaxLuxCore will render it as a standard grey material.&lt;br /&gt;
&lt;br /&gt;
===Unsupported materials===&lt;br /&gt;
&lt;br /&gt;
All unsupported shaders are simply rendered as a matte grey material.&lt;br /&gt;
&lt;br /&gt;
==Lights==&lt;br /&gt;
&lt;br /&gt;
MaxLuxCore translates these standard lights into luxrender lights:&lt;br /&gt;
&lt;br /&gt;
    Omni&lt;br /&gt;
    Spot Light&lt;br /&gt;
    Directional Light&lt;br /&gt;
    Sky Light &lt;br /&gt;
&lt;br /&gt;
Not all parameters for these are translated yet, but color and intensity is supported. The rest is work in progress - and later we will create fully custom lights that have all the luxrender light parameters in their GUI.&lt;br /&gt;
&lt;br /&gt;
===Unsupported lights===&lt;br /&gt;
&lt;br /&gt;
if there is no light in the scene, the plugin will automatically create a skylight as a Default light in the scene. It&#039;ll work as ambient/global light.&lt;br /&gt;
&lt;br /&gt;
==Cameras==&lt;br /&gt;
&lt;br /&gt;
We support the standard &#039;target camera&#039; and &#039;physical target camera. We will add support for &#039;viewport&#039; type rendering soon. Also, a custom Luxrender camera with all the luxrender camera settings in its GUI will be created as soon as we have time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Examples and Demos=&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxLuxCore_Plugin_Reference_Manual&amp;diff=1426</id>
		<title>MaxLuxCore Plugin Reference Manual</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxLuxCore_Plugin_Reference_Manual&amp;diff=1426"/>
		<updated>2019-03-30T20:57:14Z</updated>

		<summary type="html">&lt;p&gt;TAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
MaxLuxCore is the 3dsMax internal plugin to render directly inside 3dsmax using LuxCore API. The plugin(s) is written in c++. MaxLuxCore is still under development and needs more work to be a complete renderer, in short time it will support all standard lights, shaders, cameras and more.&lt;br /&gt;
&lt;br /&gt;
The original forum discussion about this topic can be found [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 here]&lt;br /&gt;
&lt;br /&gt;
[[File:MaxLuxCore Internal screenshot.jpg|450px|thumb|left|Screenshot by Omid Ghotbi (TAO)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MaxLuxCore is written in C++, and it&#039;s integrated into the interface like most other renderer plugins and natively utilizes the LuxCore interface.&lt;br /&gt;
&lt;br /&gt;
This renderer plugin is still in an early stage of development. If you want to contribute by testing the plugin, suggesting features or by joining the developer team refer to [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 this thread] for more information. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Report bugs &amp;amp; feature requests=&lt;br /&gt;
&lt;br /&gt;
For now, you can report any bugs and suggestions in MaxLuxCore [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 Subforum] until bug tracker gets ready.&lt;br /&gt;
&lt;br /&gt;
=Supported features=&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
&lt;br /&gt;
Material previews in the material editor.&lt;br /&gt;
&lt;br /&gt;
===LRI Matte===&lt;br /&gt;
&lt;br /&gt;
This is a basic shader, that supports:&lt;br /&gt;
&lt;br /&gt;
    Diffuse texture&lt;br /&gt;
    Bumpmap&lt;br /&gt;
    Basic color &lt;br /&gt;
&lt;br /&gt;
===LRI Glow===&lt;br /&gt;
&lt;br /&gt;
This is a shader that lets you use mesh as light. Currently, it supports:&lt;br /&gt;
&lt;br /&gt;
    Color &lt;br /&gt;
&lt;br /&gt;
===LRI Template===&lt;br /&gt;
&lt;br /&gt;
This is a template material that we use for development, this is where we first implement new features and then move them over to other shaders.&lt;br /&gt;
&lt;br /&gt;
===Architectural material===&lt;br /&gt;
&lt;br /&gt;
We try to support the standard material &#039;Architectural material&#039;. This is so that users of the architectural application can more easily render their scenes without converting the shaders. This is work in progress, but currently, it supports:&lt;br /&gt;
&lt;br /&gt;
Template settings:&lt;br /&gt;
&lt;br /&gt;
    Glass&lt;br /&gt;
    Metal brushed&lt;br /&gt;
    Mirror &lt;br /&gt;
&lt;br /&gt;
More features are added as we progress.&lt;br /&gt;
&lt;br /&gt;
====Fallback====&lt;br /&gt;
&lt;br /&gt;
When an unsupported material type is chosen MaxLuxCore will render it as a standard grey material.&lt;br /&gt;
&lt;br /&gt;
===Unsupported materials===&lt;br /&gt;
&lt;br /&gt;
All unsupported shaders are simply rendered as a matte grey material.&lt;br /&gt;
&lt;br /&gt;
==Lights==&lt;br /&gt;
&lt;br /&gt;
MaxLuxCore translates these standard lights into luxrender lights:&lt;br /&gt;
&lt;br /&gt;
    Omni&lt;br /&gt;
    Spot Light&lt;br /&gt;
    Directional Light&lt;br /&gt;
    Sky Light &lt;br /&gt;
&lt;br /&gt;
Not all parameters for these are translated yet, but color and intensity is supported. The rest is work in progress - and later we will create fully custom lights that have all the luxrender light parameters in their GUI.&lt;br /&gt;
&lt;br /&gt;
===Unsupported lights===&lt;br /&gt;
&lt;br /&gt;
if there is no light in the scene, the plugin will automatically create a skylight as a Default light in the scene. It&#039;ll work as ambient/global light.&lt;br /&gt;
&lt;br /&gt;
==Cameras==&lt;br /&gt;
&lt;br /&gt;
We support the standard &#039;target camera&#039; and &#039;physical target camera. We will add support for &#039;viewport&#039; type rendering soon. Also, a custom Luxrender camera with all the luxrender camera settings in its GUI will be created as soon as we have time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Examples and Demos=&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=File:MaxLuxCore_Internal_screenshot.jpg&amp;diff=1425</id>
		<title>File:MaxLuxCore Internal screenshot.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=File:MaxLuxCore_Internal_screenshot.jpg&amp;diff=1425"/>
		<updated>2019-03-30T20:47:48Z</updated>

		<summary type="html">&lt;p&gt;TAO: MaxLuxCore Internal screenshot by omid ghotbi (TAO)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MaxLuxCore Internal screenshot by omid ghotbi (TAO)&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxLuxCore_Plugin_Reference_Manual&amp;diff=1424</id>
		<title>MaxLuxCore Plugin Reference Manual</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxLuxCore_Plugin_Reference_Manual&amp;diff=1424"/>
		<updated>2019-03-30T19:40:57Z</updated>

		<summary type="html">&lt;p&gt;TAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
MaxLuxCore is the 3dsMax internal plugin to render directly inside 3dsmax using LuxCore API. The plugin(s) is written in c++. MaxLuxCore is still under development and needs more work to be a complete renderer, in short time it will support all standard lights, shaders, cameras and more.&lt;br /&gt;
&lt;br /&gt;
The original forum discussion about this topic can be found [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 here]&lt;br /&gt;
&lt;br /&gt;
=Report bugs &amp;amp; feature requests=&lt;br /&gt;
&lt;br /&gt;
For now, you can report any bugs and suggestions in MaxLuxCore [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 Subforum] until bug tracker gets ready.&lt;br /&gt;
&lt;br /&gt;
=Supported features=&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
&lt;br /&gt;
Material previews in the material editor.&lt;br /&gt;
&lt;br /&gt;
===LRI Matte===&lt;br /&gt;
&lt;br /&gt;
This is a basic shader, that supports:&lt;br /&gt;
&lt;br /&gt;
    Diffuse texture&lt;br /&gt;
    Bumpmap&lt;br /&gt;
    Basic color &lt;br /&gt;
&lt;br /&gt;
===LRI Glow===&lt;br /&gt;
&lt;br /&gt;
This is a shader that lets you use mesh as light. Currently, it supports:&lt;br /&gt;
&lt;br /&gt;
    Color &lt;br /&gt;
&lt;br /&gt;
===LRI Template===&lt;br /&gt;
&lt;br /&gt;
This is a template material that we use for development, this is where we first implement new features and then move them over to other shaders.&lt;br /&gt;
&lt;br /&gt;
===Architectural material===&lt;br /&gt;
&lt;br /&gt;
We try to support the standard material &#039;Architectural material&#039;. This is so that users of the architectural application can more easily render their scenes without converting the shaders. This is work in progress, but currently, it supports:&lt;br /&gt;
&lt;br /&gt;
Template settings:&lt;br /&gt;
&lt;br /&gt;
    Glass&lt;br /&gt;
    Metal brushed&lt;br /&gt;
    Mirror &lt;br /&gt;
&lt;br /&gt;
More features are added as we progress.&lt;br /&gt;
&lt;br /&gt;
====Fallback====&lt;br /&gt;
&lt;br /&gt;
When an unsupported material type is chosen MaxLuxCore will render it as a standard grey material.&lt;br /&gt;
&lt;br /&gt;
===Unsupported materials===&lt;br /&gt;
&lt;br /&gt;
All unsupported shaders are simply rendered as a matte grey material.&lt;br /&gt;
&lt;br /&gt;
==Lights==&lt;br /&gt;
&lt;br /&gt;
MaxLuxCore translates these standard lights into luxrender lights:&lt;br /&gt;
&lt;br /&gt;
    Omni&lt;br /&gt;
    Spot Light&lt;br /&gt;
    Directional Light&lt;br /&gt;
    Sky Light &lt;br /&gt;
&lt;br /&gt;
Not all parameters for these are translated yet, but color and intensity is supported. The rest is work in progress - and later we will create fully custom lights that have all the luxrender light parameters in their GUI.&lt;br /&gt;
&lt;br /&gt;
===Unsupported lights===&lt;br /&gt;
&lt;br /&gt;
if there is no light in the scene, the plugin will automatically create a skylight as a Default light in the scene. It&#039;ll work as ambient/global light.&lt;br /&gt;
&lt;br /&gt;
==Cameras==&lt;br /&gt;
&lt;br /&gt;
We support the standard &#039;target camera&#039; and &#039;physical target camera. We will add support for &#039;viewport&#039; type rendering soon. Also, a custom Luxrender camera with all the luxrender camera settings in its GUI will be created as soon as we have time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Examples and Demos=&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxLuxCore_Plugin_Reference_Manual&amp;diff=1423</id>
		<title>MaxLuxCore Plugin Reference Manual</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxLuxCore_Plugin_Reference_Manual&amp;diff=1423"/>
		<updated>2019-03-30T19:40:19Z</updated>

		<summary type="html">&lt;p&gt;TAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
MaxLuxCore is the 3dsMax internal plugin to render directly inside 3dsmax using LuxCore API. The plugin(s) is written in c++. MaxLuxCore is still under development and needs more work to be a complete renderer, in short time it will support all standard lights, shaders, cameras and more.&lt;br /&gt;
&lt;br /&gt;
The original forum discussion about this topic can be found [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 here]&lt;br /&gt;
&lt;br /&gt;
=Report bugs &amp;amp; feature requests=&lt;br /&gt;
&lt;br /&gt;
For now, you can report any bugs and suggestions in MaxLuxCore [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 Subforum] until bug tracker gets ready.&lt;br /&gt;
&lt;br /&gt;
=Supported features=&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
&lt;br /&gt;
Material previews in the material editor.&lt;br /&gt;
&lt;br /&gt;
===LRI Matte===&lt;br /&gt;
&lt;br /&gt;
This is a basic shader, that supports:&lt;br /&gt;
&lt;br /&gt;
    Diffuse texture&lt;br /&gt;
    Bumpmap&lt;br /&gt;
    Basic color &lt;br /&gt;
&lt;br /&gt;
===LRI Glow===&lt;br /&gt;
&lt;br /&gt;
This is a shader that lets you use mesh as light. Currently, it supports:&lt;br /&gt;
&lt;br /&gt;
    Color &lt;br /&gt;
&lt;br /&gt;
===LRI Template===&lt;br /&gt;
&lt;br /&gt;
This is a template material that we use for development, this is where we first implement new features and then move them over to other shaders.&lt;br /&gt;
&lt;br /&gt;
===Architectural material===&lt;br /&gt;
&lt;br /&gt;
We try to support the standard material &#039;Architectural material&#039;. This is so that users of the architectural application can more easily render their scenes without converting the shaders. This is work in progress, but currently, it supports:&lt;br /&gt;
&lt;br /&gt;
Template settings:&lt;br /&gt;
&lt;br /&gt;
    Glass&lt;br /&gt;
    Metal brushed&lt;br /&gt;
    Mirror &lt;br /&gt;
&lt;br /&gt;
More features are added as we progress.&lt;br /&gt;
&lt;br /&gt;
====Fallback====&lt;br /&gt;
&lt;br /&gt;
When an unsupported material type is chosen MaxLuxCore will render it as a standard grey material.&lt;br /&gt;
&lt;br /&gt;
===Unsupported materials===&lt;br /&gt;
&lt;br /&gt;
All unsupported shaders are simply rendered as a matte grey material.&lt;br /&gt;
&lt;br /&gt;
===Lights===&lt;br /&gt;
&lt;br /&gt;
MaxLuxCore translates these standard lights into luxrender lights:&lt;br /&gt;
&lt;br /&gt;
    Omni&lt;br /&gt;
    Spot Light&lt;br /&gt;
    Directional Light&lt;br /&gt;
    Sky Light &lt;br /&gt;
&lt;br /&gt;
Not all parameters for these are translated yet, but color and intensity is supported. The rest is work in progress - and later we will create fully custom lights that have all the luxrender light parameters in their GUI.&lt;br /&gt;
&lt;br /&gt;
====Unsupported lights====&lt;br /&gt;
&lt;br /&gt;
if there is no light in the scene, the plugin will automatically create a skylight as a Default light in the scene. It&#039;ll work as ambient/global light.&lt;br /&gt;
&lt;br /&gt;
===Cameras===&lt;br /&gt;
&lt;br /&gt;
We support the standard &#039;target camera&#039; and &#039;physical target camera. We will add support for &#039;viewport&#039; type rendering soon. Also, a custom Luxrender camera with all the luxrender camera settings in its GUI will be created as soon as we have time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Examples and Demos=&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxLuxCore_Plugin_Reference_Manual&amp;diff=1422</id>
		<title>MaxLuxCore Plugin Reference Manual</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxLuxCore_Plugin_Reference_Manual&amp;diff=1422"/>
		<updated>2019-03-30T19:39:27Z</updated>

		<summary type="html">&lt;p&gt;TAO: /* Unsupported lights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
MaxLuxCore is the 3dsMax internal plugin to render directly inside 3dsmax using LuxCore API. The plugin(s) is written in c++. MaxLuxCore is still under development and needs more work to be a complete renderer, in short time it will support all standard lights, shaders, cameras and more.&lt;br /&gt;
&lt;br /&gt;
The original forum discussion about this topic can be found [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 here]&lt;br /&gt;
&lt;br /&gt;
=Report bugs &amp;amp; feature requests=&lt;br /&gt;
&lt;br /&gt;
For now, you can report any bugs and suggestions in MaxLuxCore [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 Subforum] until bug tracker gets ready.&lt;br /&gt;
&lt;br /&gt;
=Supported features=&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
&lt;br /&gt;
Material previews in the material editor.&lt;br /&gt;
&lt;br /&gt;
===LRI Matte===&lt;br /&gt;
&lt;br /&gt;
This is a basic shader, that supports:&lt;br /&gt;
&lt;br /&gt;
    Diffuse texture&lt;br /&gt;
    Bumpmap&lt;br /&gt;
    Basic color &lt;br /&gt;
&lt;br /&gt;
===LRI Glow===&lt;br /&gt;
&lt;br /&gt;
This is a shader that lets you use mesh as light. Currently, it supports:&lt;br /&gt;
&lt;br /&gt;
    Color &lt;br /&gt;
&lt;br /&gt;
===LRI Template===&lt;br /&gt;
&lt;br /&gt;
This is a template material that we use for development, this is where we first implement new features and then move them over to other shaders.&lt;br /&gt;
&lt;br /&gt;
===Architectural material===&lt;br /&gt;
&lt;br /&gt;
We try to support the standard material &#039;Architectural material&#039;. This is so that users of the architectural application can more easily render their scenes without converting the shaders. This is work in progress, but currently, it supports:&lt;br /&gt;
&lt;br /&gt;
Template settings:&lt;br /&gt;
&lt;br /&gt;
    Glass&lt;br /&gt;
    Metal brushed&lt;br /&gt;
    Mirror &lt;br /&gt;
&lt;br /&gt;
More features are added as we progress.&lt;br /&gt;
&lt;br /&gt;
====Fallback====&lt;br /&gt;
&lt;br /&gt;
When an unsupported material type is chosen MaxLuxCore will render it as a standard grey material.&lt;br /&gt;
&lt;br /&gt;
===Unsupported materials===&lt;br /&gt;
&lt;br /&gt;
All unsupported shaders are simply rendered as a matte grey material.&lt;br /&gt;
&lt;br /&gt;
===Lights===&lt;br /&gt;
&lt;br /&gt;
MaxLuxCore translates these standard lights into luxrender lights:&lt;br /&gt;
&lt;br /&gt;
    Omni&lt;br /&gt;
    Spot Light&lt;br /&gt;
    Directional Light&lt;br /&gt;
    Sky Light &lt;br /&gt;
&lt;br /&gt;
Not all parameters for these are translated yet, but color and intensity is supported. The rest is work in progress - and later we will create fully custom lights that have all the luxrender light parameters in their GUI.&lt;br /&gt;
&lt;br /&gt;
====Unsupported lights====&lt;br /&gt;
&lt;br /&gt;
if there is no light in the scene, the plugin will automatically create a skylight as a Default light in the scene. It&#039;ll work as ambient/global light.&lt;br /&gt;
&lt;br /&gt;
===Cameras===&lt;br /&gt;
&lt;br /&gt;
We support the standard &#039;target camera&#039; and &#039;physical target camera. We will add support for &#039;viewport&#039; type rendering soon. Also, a custom Luxrender camera with all the luxrender camera settings in its GUI will be created as soon as we have time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Examples and Demos==&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxLuxCore_Plugin_Reference_Manual&amp;diff=1421</id>
		<title>MaxLuxCore Plugin Reference Manual</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxLuxCore_Plugin_Reference_Manual&amp;diff=1421"/>
		<updated>2019-03-30T19:38:37Z</updated>

		<summary type="html">&lt;p&gt;TAO: /* Unsupported lights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
MaxLuxCore is the 3dsMax internal plugin to render directly inside 3dsmax using LuxCore API. The plugin(s) is written in c++. MaxLuxCore is still under development and needs more work to be a complete renderer, in short time it will support all standard lights, shaders, cameras and more.&lt;br /&gt;
&lt;br /&gt;
The original forum discussion about this topic can be found [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 here]&lt;br /&gt;
&lt;br /&gt;
=Report bugs &amp;amp; feature requests=&lt;br /&gt;
&lt;br /&gt;
For now, you can report any bugs and suggestions in MaxLuxCore [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 Subforum] until bug tracker gets ready.&lt;br /&gt;
&lt;br /&gt;
=Supported features=&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
&lt;br /&gt;
Material previews in the material editor.&lt;br /&gt;
&lt;br /&gt;
===LRI Matte===&lt;br /&gt;
&lt;br /&gt;
This is a basic shader, that supports:&lt;br /&gt;
&lt;br /&gt;
    Diffuse texture&lt;br /&gt;
    Bumpmap&lt;br /&gt;
    Basic color &lt;br /&gt;
&lt;br /&gt;
===LRI Glow===&lt;br /&gt;
&lt;br /&gt;
This is a shader that lets you use mesh as light. Currently, it supports:&lt;br /&gt;
&lt;br /&gt;
    Color &lt;br /&gt;
&lt;br /&gt;
===LRI Template===&lt;br /&gt;
&lt;br /&gt;
This is a template material that we use for development, this is where we first implement new features and then move them over to other shaders.&lt;br /&gt;
&lt;br /&gt;
===Architectural material===&lt;br /&gt;
&lt;br /&gt;
We try to support the standard material &#039;Architectural material&#039;. This is so that users of the architectural application can more easily render their scenes without converting the shaders. This is work in progress, but currently, it supports:&lt;br /&gt;
&lt;br /&gt;
Template settings:&lt;br /&gt;
&lt;br /&gt;
    Glass&lt;br /&gt;
    Metal brushed&lt;br /&gt;
    Mirror &lt;br /&gt;
&lt;br /&gt;
More features are added as we progress.&lt;br /&gt;
&lt;br /&gt;
====Fallback====&lt;br /&gt;
&lt;br /&gt;
When an unsupported material type is chosen MaxLuxCore will render it as a standard grey material.&lt;br /&gt;
&lt;br /&gt;
===Unsupported materials===&lt;br /&gt;
&lt;br /&gt;
All unsupported shaders are simply rendered as a matte grey material.&lt;br /&gt;
&lt;br /&gt;
===Lights===&lt;br /&gt;
&lt;br /&gt;
MaxLuxCore translates these standard lights into luxrender lights:&lt;br /&gt;
&lt;br /&gt;
    Omni&lt;br /&gt;
    Spot Light&lt;br /&gt;
    Directional Light&lt;br /&gt;
    Sky Light &lt;br /&gt;
&lt;br /&gt;
Not all parameters for these are translated yet, but color and intensity is supported. The rest is work in progress - and later we will create fully custom lights that have all the luxrender light parameters in their GUI.&lt;br /&gt;
&lt;br /&gt;
====Unsupported lights====&lt;br /&gt;
&lt;br /&gt;
if there is no light in the scene, the plugin will automatically create a skylight as a Default light in the scene.&lt;br /&gt;
&lt;br /&gt;
===Cameras===&lt;br /&gt;
&lt;br /&gt;
We support the standard &#039;target camera&#039; and &#039;physical target camera. We will add support for &#039;viewport&#039; type rendering soon. Also, a custom Luxrender camera with all the luxrender camera settings in its GUI will be created as soon as we have time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Examples and Demos==&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxLuxCore_Plugin_Reference_Manual&amp;diff=1420</id>
		<title>MaxLuxCore Plugin Reference Manual</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxLuxCore_Plugin_Reference_Manual&amp;diff=1420"/>
		<updated>2019-03-30T19:37:25Z</updated>

		<summary type="html">&lt;p&gt;TAO: /* Fallback */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
MaxLuxCore is the 3dsMax internal plugin to render directly inside 3dsmax using LuxCore API. The plugin(s) is written in c++. MaxLuxCore is still under development and needs more work to be a complete renderer, in short time it will support all standard lights, shaders, cameras and more.&lt;br /&gt;
&lt;br /&gt;
The original forum discussion about this topic can be found [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 here]&lt;br /&gt;
&lt;br /&gt;
=Report bugs &amp;amp; feature requests=&lt;br /&gt;
&lt;br /&gt;
For now, you can report any bugs and suggestions in MaxLuxCore [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 Subforum] until bug tracker gets ready.&lt;br /&gt;
&lt;br /&gt;
=Supported features=&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
&lt;br /&gt;
Material previews in the material editor.&lt;br /&gt;
&lt;br /&gt;
===LRI Matte===&lt;br /&gt;
&lt;br /&gt;
This is a basic shader, that supports:&lt;br /&gt;
&lt;br /&gt;
    Diffuse texture&lt;br /&gt;
    Bumpmap&lt;br /&gt;
    Basic color &lt;br /&gt;
&lt;br /&gt;
===LRI Glow===&lt;br /&gt;
&lt;br /&gt;
This is a shader that lets you use mesh as light. Currently, it supports:&lt;br /&gt;
&lt;br /&gt;
    Color &lt;br /&gt;
&lt;br /&gt;
===LRI Template===&lt;br /&gt;
&lt;br /&gt;
This is a template material that we use for development, this is where we first implement new features and then move them over to other shaders.&lt;br /&gt;
&lt;br /&gt;
===Architectural material===&lt;br /&gt;
&lt;br /&gt;
We try to support the standard material &#039;Architectural material&#039;. This is so that users of the architectural application can more easily render their scenes without converting the shaders. This is work in progress, but currently, it supports:&lt;br /&gt;
&lt;br /&gt;
Template settings:&lt;br /&gt;
&lt;br /&gt;
    Glass&lt;br /&gt;
    Metal brushed&lt;br /&gt;
    Mirror &lt;br /&gt;
&lt;br /&gt;
More features are added as we progress.&lt;br /&gt;
&lt;br /&gt;
====Fallback====&lt;br /&gt;
&lt;br /&gt;
When an unsupported material type is chosen MaxLuxCore will render it as a standard grey material.&lt;br /&gt;
&lt;br /&gt;
===Unsupported materials===&lt;br /&gt;
&lt;br /&gt;
All unsupported shaders are simply rendered as a matte grey material.&lt;br /&gt;
&lt;br /&gt;
===Lights===&lt;br /&gt;
&lt;br /&gt;
MaxLuxCore translates these standard lights into luxrender lights:&lt;br /&gt;
&lt;br /&gt;
    Omni&lt;br /&gt;
    Spot Light&lt;br /&gt;
    Directional Light&lt;br /&gt;
    Sky Light &lt;br /&gt;
&lt;br /&gt;
Not all parameters for these are translated yet, but color and intensity is supported. The rest is work in progress - and later we will create fully custom lights that have all the luxrender light parameters in their GUI.&lt;br /&gt;
&lt;br /&gt;
====Unsupported lights====&lt;br /&gt;
&lt;br /&gt;
Default light:&lt;br /&gt;
&lt;br /&gt;
if there is no light in the scene, the plugin will automatically create a skylight in the scene.&lt;br /&gt;
&lt;br /&gt;
===Cameras===&lt;br /&gt;
&lt;br /&gt;
We support the standard &#039;target camera&#039; and &#039;physical target camera. We will add support for &#039;viewport&#039; type rendering soon. Also, a custom Luxrender camera with all the luxrender camera settings in its GUI will be created as soon as we have time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Examples and Demos==&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxLuxCore_Plugin_Reference_Manual&amp;diff=1419</id>
		<title>MaxLuxCore Plugin Reference Manual</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxLuxCore_Plugin_Reference_Manual&amp;diff=1419"/>
		<updated>2019-03-30T19:36:44Z</updated>

		<summary type="html">&lt;p&gt;TAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
MaxLuxCore is the 3dsMax internal plugin to render directly inside 3dsmax using LuxCore API. The plugin(s) is written in c++. MaxLuxCore is still under development and needs more work to be a complete renderer, in short time it will support all standard lights, shaders, cameras and more.&lt;br /&gt;
&lt;br /&gt;
The original forum discussion about this topic can be found [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 here]&lt;br /&gt;
&lt;br /&gt;
=Report bugs &amp;amp; feature requests=&lt;br /&gt;
&lt;br /&gt;
For now, you can report any bugs and suggestions in MaxLuxCore [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 Subforum] until bug tracker gets ready.&lt;br /&gt;
&lt;br /&gt;
=Supported features=&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
&lt;br /&gt;
Material previews in the material editor.&lt;br /&gt;
&lt;br /&gt;
===LRI Matte===&lt;br /&gt;
&lt;br /&gt;
This is a basic shader, that supports:&lt;br /&gt;
&lt;br /&gt;
    Diffuse texture&lt;br /&gt;
    Bumpmap&lt;br /&gt;
    Basic color &lt;br /&gt;
&lt;br /&gt;
===LRI Glow===&lt;br /&gt;
&lt;br /&gt;
This is a shader that lets you use mesh as light. Currently, it supports:&lt;br /&gt;
&lt;br /&gt;
    Color &lt;br /&gt;
&lt;br /&gt;
===LRI Template===&lt;br /&gt;
&lt;br /&gt;
This is a template material that we use for development, this is where we first implement new features and then move them over to other shaders.&lt;br /&gt;
&lt;br /&gt;
===Architectural material===&lt;br /&gt;
&lt;br /&gt;
We try to support the standard material &#039;Architectural material&#039;. This is so that users of the architectural application can more easily render their scenes without converting the shaders. This is work in progress, but currently, it supports:&lt;br /&gt;
&lt;br /&gt;
Template settings:&lt;br /&gt;
&lt;br /&gt;
    Glass&lt;br /&gt;
    Metal brushed&lt;br /&gt;
    Mirror &lt;br /&gt;
&lt;br /&gt;
More features are added as we progress.&lt;br /&gt;
&lt;br /&gt;
====Fallback====&lt;br /&gt;
&lt;br /&gt;
When an unsupported material type is chosen we render it as a standard grey material.&lt;br /&gt;
&lt;br /&gt;
===Unsupported materials===&lt;br /&gt;
&lt;br /&gt;
All unsupported shaders are simply rendered as a matte grey material.&lt;br /&gt;
&lt;br /&gt;
===Lights===&lt;br /&gt;
&lt;br /&gt;
MaxLuxCore translates these standard lights into luxrender lights:&lt;br /&gt;
&lt;br /&gt;
    Omni&lt;br /&gt;
    Spot Light&lt;br /&gt;
    Directional Light&lt;br /&gt;
    Sky Light &lt;br /&gt;
&lt;br /&gt;
Not all parameters for these are translated yet, but color and intensity is supported. The rest is work in progress - and later we will create fully custom lights that have all the luxrender light parameters in their GUI.&lt;br /&gt;
&lt;br /&gt;
====Unsupported lights====&lt;br /&gt;
&lt;br /&gt;
Default light:&lt;br /&gt;
&lt;br /&gt;
if there is no light in the scene, the plugin will automatically create a skylight in the scene.&lt;br /&gt;
&lt;br /&gt;
===Cameras===&lt;br /&gt;
&lt;br /&gt;
We support the standard &#039;target camera&#039; and &#039;physical target camera. We will add support for &#039;viewport&#039; type rendering soon. Also, a custom Luxrender camera with all the luxrender camera settings in its GUI will be created as soon as we have time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Examples and Demos==&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxLuxCore_Plugin_Reference_Manual&amp;diff=1418</id>
		<title>MaxLuxCore Plugin Reference Manual</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxLuxCore_Plugin_Reference_Manual&amp;diff=1418"/>
		<updated>2019-03-30T19:26:20Z</updated>

		<summary type="html">&lt;p&gt;TAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
MaxLuxCore is the 3dsMax internal plugin to render directly inside 3dsmax using LuxCore API. The plugin(s) is written in c++. MaxLuxCore is still under development and needs more work to be a complete renderer, in short time it will support all standard lights, shaders, cameras and more.&lt;br /&gt;
&lt;br /&gt;
The original forum discussion about this topic can be found [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 here]&lt;br /&gt;
&lt;br /&gt;
=Report bugs &amp;amp; feature requests=&lt;br /&gt;
&lt;br /&gt;
For now, you can report any bugs and suggestions in MaxLuxCore [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 Subforum] until bug tracker gets ready.&lt;br /&gt;
&lt;br /&gt;
=Supported features=&lt;br /&gt;
&lt;br /&gt;
Materials&lt;br /&gt;
&lt;br /&gt;
Material previews in the material editor.&lt;br /&gt;
LRI Matte&lt;br /&gt;
&lt;br /&gt;
This is a basic shader, that supports:&lt;br /&gt;
&lt;br /&gt;
    Diffuse texture&lt;br /&gt;
    Bumpmap&lt;br /&gt;
    Basic color &lt;br /&gt;
&lt;br /&gt;
LRI Glow&lt;br /&gt;
&lt;br /&gt;
This is a shader that lets you use mesh as light. Currently, it supports:&lt;br /&gt;
&lt;br /&gt;
    Color &lt;br /&gt;
&lt;br /&gt;
LRI Template&lt;br /&gt;
&lt;br /&gt;
This is a template material that we use for development, this is where we first implement new features and then move them over to other shaders.&lt;br /&gt;
Architectural material&lt;br /&gt;
&lt;br /&gt;
We try to support the standard material &#039;Architectural material&#039;. This is so that users of the architectural application can more easily render their scenes without converting the shaders. This is work in progress, but currently, it supports:&lt;br /&gt;
&lt;br /&gt;
Template settings:&lt;br /&gt;
&lt;br /&gt;
    Glass&lt;br /&gt;
    Metal brushed&lt;br /&gt;
    Mirror &lt;br /&gt;
&lt;br /&gt;
More features are added as we progress.&lt;br /&gt;
Fallback&lt;br /&gt;
&lt;br /&gt;
When an unsupported material type is chosen we render it as a standard grey material.&lt;br /&gt;
Unsupported materials&lt;br /&gt;
&lt;br /&gt;
All unsupported shaders are simply rendered as a matte grey material.&lt;br /&gt;
Lights&lt;br /&gt;
&lt;br /&gt;
MaxLuxCore translates these standard lights into luxrender lights:&lt;br /&gt;
&lt;br /&gt;
    Omni&lt;br /&gt;
    Spot Light&lt;br /&gt;
    Directional Light&lt;br /&gt;
    Sky Light &lt;br /&gt;
&lt;br /&gt;
Not all parameters for these are translated yet, but color and intensity is supported. The rest is work in progress - and later we will create fully custom lights that have all the luxrender light parameters in their GUI.&lt;br /&gt;
Unsupported lights&lt;br /&gt;
&lt;br /&gt;
Default light:&lt;br /&gt;
&lt;br /&gt;
if there is no light in the scene, the plugin will automatically create a skylight in the scene.&lt;br /&gt;
&lt;br /&gt;
Cameras:&lt;br /&gt;
&lt;br /&gt;
We support the standard &#039;target camera&#039; and &#039;physical target camera. We will add support for &#039;viewport&#039; type rendering soon. Also, a custom Luxrender camera with all the luxrender camera settings in its GUI will be created as soon as we have time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Examples and Demos==&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
	<entry>
		<id>https://wiki.luxcorerender.org/index.php?title=MaxLuxCore_Plugin_Reference_Manual&amp;diff=1417</id>
		<title>MaxLuxCore Plugin Reference Manual</title>
		<link rel="alternate" type="text/html" href="https://wiki.luxcorerender.org/index.php?title=MaxLuxCore_Plugin_Reference_Manual&amp;diff=1417"/>
		<updated>2019-03-30T19:24:56Z</updated>

		<summary type="html">&lt;p&gt;TAO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
MaxLuxCore is the 3dsMax internal plugin to render directly inside 3dsmax using LuxCore API. The plugin(s) is written in c++. MaxLuxCore is still under development and needs more work to be a complete renderer, in short time it will support all standard lights, shaders, cameras and more.&lt;br /&gt;
&lt;br /&gt;
The original forum discussion about this topic can be found [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 here]&lt;br /&gt;
&lt;br /&gt;
=Report bugs &amp;amp; feature requests=&lt;br /&gt;
&lt;br /&gt;
For now, you can report any bugs and suggestions in MaxLuxCore [https://forums.luxcorerender.org/viewtopic.php?f=5&amp;amp;t=1010 Subforum] until bug tracker gets ready.&lt;br /&gt;
&lt;br /&gt;
=Supported features=&lt;br /&gt;
&lt;br /&gt;
Materials&lt;br /&gt;
&lt;br /&gt;
Material previews in the material editor.&lt;br /&gt;
LRI Matte&lt;br /&gt;
&lt;br /&gt;
This is a basic shader, that supports:&lt;br /&gt;
&lt;br /&gt;
    Diffuse texture&lt;br /&gt;
    Bumpmap&lt;br /&gt;
    Basic color &lt;br /&gt;
&lt;br /&gt;
LRI Glow&lt;br /&gt;
&lt;br /&gt;
This is a shader that lets you use mesh as light. Currently, it supports:&lt;br /&gt;
&lt;br /&gt;
    Color &lt;br /&gt;
&lt;br /&gt;
LRI Template&lt;br /&gt;
&lt;br /&gt;
This is a template material that we use for development, this is where we first implement new features and then move them over to other shaders.&lt;br /&gt;
Architectural material&lt;br /&gt;
&lt;br /&gt;
We try to support the standard material &#039;Architectural material&#039;. This is so that users of the architectural application can more easily render their scenes without converting the shaders. This is work in progress, but currently, it supports:&lt;br /&gt;
&lt;br /&gt;
Template settings:&lt;br /&gt;
&lt;br /&gt;
    Glass&lt;br /&gt;
    Metal brushed&lt;br /&gt;
    Mirror &lt;br /&gt;
&lt;br /&gt;
More features are added as we progress.&lt;br /&gt;
Fallback&lt;br /&gt;
&lt;br /&gt;
When an unsupported material type is chosen we render it as a standard grey material.&lt;br /&gt;
Unsupported materials&lt;br /&gt;
&lt;br /&gt;
All unsupported shaders are simply rendered as a matte grey material.&lt;br /&gt;
Lights&lt;br /&gt;
&lt;br /&gt;
MaxLuxCore translates these standard lights into luxrender lights:&lt;br /&gt;
&lt;br /&gt;
    Omni&lt;br /&gt;
    Spot Light&lt;br /&gt;
    Directional Light&lt;br /&gt;
    Sky Light &lt;br /&gt;
&lt;br /&gt;
Not all parameters for these are translated yet, but color and intensity is supported. The rest is work in progress - and later we will create fully custom lights that have all the luxrender light parameters in their GUI.&lt;br /&gt;
Unsupported lights&lt;br /&gt;
&lt;br /&gt;
Default light:&lt;br /&gt;
&lt;br /&gt;
if there is no light in the scene, the plugin will automatically create a skylight in the scene.&lt;br /&gt;
&lt;br /&gt;
Cameras:&lt;br /&gt;
&lt;br /&gt;
We support the standard &#039;target camera&#039; and &#039;physical target camera. We will add support for &#039;viewport&#039; type rendering soon. Also, a custom Luxrender camera with all the luxrender camera settings in its GUI will be created as soon as we have time.&lt;/div&gt;</summary>
		<author><name>TAO</name></author>
	</entry>
</feed>