Difference between revisions of "MaxToLux Plugin Release Notes"

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=MaxToLux=
=MaxToLux=
===v0.8.2501-beta===
===New Features===
* Change default renders engine to PathCPU for better compatibility.
* Change material preview renders engine to PathCPU for better compatibility.
* Add support for lightmap and mesh light for all materials.
* Brand new Null material.
===Improvements===
* Better support for 3dsmax 2020 and 2021.
* Speed up light map check for material by inverting parameters.
===Fixed Bugs===
* Fix default auto light save option.
* Fix OpenCL device save options.
* Fixed null material conflict with standard and Vray renderer.
* Fixed null material conflict with standard and standard renderer.
* Many bug fixes and features.
===Installer Improvements===
* Update installer to support new build.
===Knowing issues===
Objects with bumps can get darker than usual.
* Lux Cameras Missing
* Render element and layer missing
* Lux Light incorrect bounding box
* post-render effect like Bloom does not support yet (interface only)
* image sampler Michell does not work properly
* The perspective camera can be rendered in the wrong way sometimes.
* If the fileserver option is enabled when saving the project 3dsmax will crush next time trying to open the project.


===v0.8.1904-beta===
===v0.8.1904-beta===
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* Add support for rescaling scene before render.
* Add support for rescaling scene before render.
* Add support of all image formate like Png 48bit, Exr, HDRi, etc.
* Add support of all image formate like Png 48bit, Exr, HDRi, etc.
* Add Perspective render. no more need to create a camera before hit render.(need to be reverse in a few case)
* Add Perspective render. no more need to create a camera before hit render. (need to be reversed in a few cases)
* Add Language Translation package for material/Maps/Objects.
* Add Language Translation package for material/Maps/Objects.
* Add support for object group.
* Add support for object group.

Revision as of 17:27, 20 February 2021

MaxToLux

v0.8.2501-beta

New Features

  • Change default renders engine to PathCPU for better compatibility.
  • Change material preview renders engine to PathCPU for better compatibility.
  • Add support for lightmap and mesh light for all materials.
  • Brand new Null material.

Improvements

  • Better support for 3dsmax 2020 and 2021.
  • Speed up light map check for material by inverting parameters.

Fixed Bugs

  • Fix default auto light save option.
  • Fix OpenCL device save options.
  • Fixed null material conflict with standard and Vray renderer.
  • Fixed null material conflict with standard and standard renderer.
  • Many bug fixes and features.

Installer Improvements

  • Update installer to support new build.

Knowing issues

Objects with bumps can get darker than usual.

  • Lux Cameras Missing
  • Render element and layer missing
  • Lux Light incorrect bounding box
  • post-render effect like Bloom does not support yet (interface only)
  • image sampler Michell does not work properly
  • The perspective camera can be rendered in the wrong way sometimes.
  • If the fileserver option is enabled when saving the project 3dsmax will crush next time trying to open the project.


v0.8.1904-beta

New Features

  • Better support for 3dsmax 2020 and 2021.
  • Add IBL Environment map support.
  • Add environment Fog effect support.
  • Remove intel GPU or CPU selected by default with OpenCL.
  • Add laser light and camera volumetric map support.
  • Add support for the unit system.
  • Add support for rescaling scene before render.
  • Add support of all image formate like Png 48bit, Exr, HDRi, etc.
  • Add Perspective render. no more need to create a camera before hit render. (need to be reversed in a few cases)
  • Add Language Translation package for material/Maps/Objects.
  • Add support for object group.
  • A new set of textures are available now
    • Volume Clear Map
    • Volume Homogeneous Map
    • Volume Heterogeneous Map
  • Add UV Tile modifier support

Improvements

  • Multi-Thread object translation (20% faster).
  • Add default value for render settings.
  • Add default value for materials.
  • Better viewport shader support.
  • Add missing Transparency map.
  • Add Glossy coated missing options.

Fixed Bugs

  • Fix unlink material parameters.
  • Fix crash on material editor build material cache with null material.
  • Fix render parameters and materials not saving properly.
  • Fix conflict with Vray materials.
  • Fix Bump and Normal bump not working correctly.
  • Fix wrong alpha channel in VFB
  • Fix Objects faces can randomly get dark with OpenCL render engine.
  • Fix of multi GPU selection not work correctly.
  • Fix missing Transparency map.
  • Fix bump sample issue.
  • Fix Hidden object inside the group can still render.

Installer Improvements

  • Update installer.
  • Better uninstall progress.
  • Add a cover image license.
  • Update the license.

Knowing issues

Objects with bumps can get darker than usual.

  • Lux Cameras Missing
  • Render element and layer missing
  • Lux Light incorrect bounding box
  • post-render effect like Bloom does not support yet (interface only)
  • image sampler Michell does not work properly
  • The perspective camera can be rendered in the wrong way sometimes.


v0.7.1701-beta.1

New Features

  • Add support for 3dsmax 2020 and 2021.
  • Add Cuda GPU support.
  • Update to LuxCore 2.5.1b.
  • Fix crash with no image selected for bitmap texture.
  • Fix crash on material editor build material cache.
  • Fix conflict with Arnold Renderer.
  • Multi-Thread material editor (Slate editor only).
  • A new set of textures are available now
    • Normal Map
    • Checker 2d
    • Checker 3d
  • Complete set of Lux Math textures
    • Abs
    • Add
    • Clamp
    • Divide
    • Dotproducutn
    • Greater than
    • Less than
    • Mix
    • Modulo
    • Power
    • Round
    • Scale
    • Subtract
  • Add UV map modifier support
  • Add OpenSubdivide support

Improvements

  • Render material in a background thread (Node material editor only)
  • Multi-Thread export materials
  • Material category fixed
  • Maps category fixed
  • Better memory handling in a huge scene
  • load material and maps after select MaxToLux
  • Slightly Faster material preview

Fixed Bugs

  • Fixed issue with big scenes
  • Fix memory leak in render time
  • Fixed crash if Change Material type
  • Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling
  • Fixed crash if any object, texture, or material name contains a special character or space
  • Fix for Any object without material will be moved to the center point.
  • Fixed crash where no image pipeline selected
  • Fix glass does not render correctly
  • Fixed Sobol sampler does not work properly
  • Fix denoiser not work on the final render
  • Fix texture issue that causes first texture always removed from scene and cause crash on the final render

Installer Improvements

  • using Dynamic Dll instead of static lib, a huge benefit on compile-time and easier for maintenance.
  • uninstall plugin can cause 3dsmax crash Fixed
  • Brand new installer base on opensource Wix toolset. many features with Smaller package size and auto-detection.
  • It is possible to select the 3dsMax version at setup time.
  • Autodetect multiple version of 3dsmax location
  • Autodetect of selected 3dsmax location
  • Better installation handler

Knowing issues

  • Bump and Normal bump not working correctly.
  • Objects with bumps can get darker than usual.
  • Objects faces can randomly get dark with OpenCL render engine
  • Volumetric map Missing
  • Lux Cameras Missing
  • Render element and layer missing
  • Lux Light incorrect bounding box
  • post-render effect like Bloom does not support yet (interface only)
  • image sampler Michell does not work properly
  • wrong alpha channel in VFB
  • Better handling of the uninstalling process


v0.5.4467-beta.3

New Features

  • Added the support for 3dsmax 2018-2019-2020-2021(Problem with openimageIO.dll still persist)
  • Added the support for sub materials
  • Added the support for sub textures
  • support for regional local language (beta)
  • Add support for render device selection
  • Add support for IBL (image-based lighting)
  • Add world volume support
  • Add support for Smooth segment group
  • Add support for multilayer material support
  • Add support for viewport material support (beta)
  • Add brand New Lux Lights
    • Laser
    • Sky
    • Sun
    • Spot
    • Point
    • Sphere
  • Add all image pipelines
    • Gamma Correction
    • Auto Linear
    • Lux Linear
    • Tonemap Linear
    • Reinhard
    • Gaussian Filter
    • Odin Denoiser

Improvements

  • Faster material preview
  • Better material preview
  • Better Gamma support (Still gamma need to be set off in 3dsmax)
  • Better support for VFB
  • Better support for Clone VFB


Fixed Bugs

  • Fixed issue with big scenes
  • Fix memory leak in render time
  • Fixed crash if Change Material type
  • Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling
  • Fixed crash if any object, texture, or material name contains a special character or space
  • Fix for Any object without material will be moved to the center point.
  • Fixed crash where no image pipeline selected
  • Fix glass does not render correctly
  • Fixed Sobol sampler does not work properly
  • Fix denoiser not work on the final render
  • Fix texture issue that causes first texture always removed from scene and cause crash on the final render

Installer Improvements

  • Correct name in add remove the program
  • Better installation handler
  • detect 3dsmax location
  • Add registry keys to handle installation and uninstallation

Knowing issues

  • Bump and Normal bump not working correctly.
  • Volumetric map Missing
  • Wrong category for material
  • Lux Cameras Missing
  • Render element and layer missing
  • Lux Light incorrect bounding box
  • post-render effect like Bloom does not support yet (interface only)
  • uninstall plugin can cause 3dsmax crash
  • image sampler Michell does not work properly
  • wrong alpha channel in VFB