Difference between revisions of "MaxToLux Plugin Release Notes"
Jump to navigation
Jump to search
Line 1: | Line 1: | ||
=MaxToLux= | =MaxToLux= | ||
===v0.8.2705-beta=== | |||
* This Build is mostly about bug fixes and unexpected behaviors with un unusual scenes. | |||
===Fixed Bugs=== | |||
* Fix the issue with non-exist bitmaps. | |||
* Fix the issue with corrupted bitmaps. | |||
* Fix the issue with not supporting file format. | |||
* Fix the issue with unreachable network files. | |||
* Fix the issue with objects with no mesh. | |||
* Fix the issue with the unnormal mesh imported from other software. | |||
* Fix the issue with the objects with missing vertexes. | |||
* Fix the issue with mesh with no face or less than 3 connected vertexes. | |||
===Installer Improvements=== | |||
* Update installer to support new build. | |||
===Knowing issues=== | |||
Objects with bumps can get darker than usual. | |||
* Lux Cameras Missing | |||
* Render element and layer missing | |||
* Lux Light incorrect bounding box | |||
* post-render effect like Bloom does not support yet (interface only) | |||
* image sampler Michell does not work properly | |||
* The perspective camera can be rendered in the wrong way sometimes. | |||
* If the fileserver option is enabled when saving the project 3dsmax will crash next time trying to open the project. | |||
===v0.8.2501-beta=== | ===v0.8.2501-beta=== |
Revision as of 12:33, 21 February 2021
MaxToLux
v0.8.2705-beta
- This Build is mostly about bug fixes and unexpected behaviors with un unusual scenes.
Fixed Bugs
- Fix the issue with non-exist bitmaps.
- Fix the issue with corrupted bitmaps.
- Fix the issue with not supporting file format.
- Fix the issue with unreachable network files.
- Fix the issue with objects with no mesh.
- Fix the issue with the unnormal mesh imported from other software.
- Fix the issue with the objects with missing vertexes.
- Fix the issue with mesh with no face or less than 3 connected vertexes.
Installer Improvements
- Update installer to support new build.
Knowing issues
Objects with bumps can get darker than usual.
- Lux Cameras Missing
- Render element and layer missing
- Lux Light incorrect bounding box
- post-render effect like Bloom does not support yet (interface only)
- image sampler Michell does not work properly
- The perspective camera can be rendered in the wrong way sometimes.
- If the fileserver option is enabled when saving the project 3dsmax will crash next time trying to open the project.
v0.8.2501-beta
New Features
- Change default renders engine to PathCPU for better compatibility.
- Change material preview renders engine to PathCPU for better compatibility.
- Add support for lightmap and mesh light for all materials.
- Brand new Null material.
Improvements
- Better support for 3dsmax 2020 and 2021.
- Speed up light map check for material by inverting parameters.
Fixed Bugs
- Fix default auto light save option.
- Fix OpenCL device save options.
- Fixed null material conflict with standard and Vray renderer.
- Fixed null material conflict with standard and standard renderer.
- Many bug fixes and features.
Installer Improvements
- Update installer to support new build.
Knowing issues
Objects with bumps can get darker than usual.
- Lux Cameras Missing
- Render element and layer missing
- Lux Light incorrect bounding box
- post-render effect like Bloom does not support yet (interface only)
- image sampler Michell does not work properly
- The perspective camera can be rendered in the wrong way sometimes.
- If the fileserver option is enabled when saving the project 3dsmax will crash next time trying to open the project.
v0.8.1904-beta
New Features
- Better support for 3dsmax 2020 and 2021.
- Add IBL Environment map support.
- Add environment Fog effect support.
- Remove intel GPU or CPU selected by default with OpenCL.
- Add laser light and camera volumetric map support.
- Add support for the unit system.
- Add support for rescaling scene before render.
- Add support of all image formate like Png 48bit, Exr, HDRi, etc.
- Add Perspective render. no more need to create a camera before hit render. (need to be reversed in a few cases)
- Add Language Translation package for material/Maps/Objects.
- Add support for object group.
- A new set of textures are available now
- Volume Clear Map
- Volume Homogeneous Map
- Volume Heterogeneous Map
- Add UV Tile modifier support
Improvements
- Multi-Thread object translation (20% faster).
- Add default value for render settings.
- Add default value for materials.
- Better viewport shader support.
- Add missing Transparency map.
- Add Glossy coated missing options.
Fixed Bugs
- Fix unlink material parameters.
- Fix crash on material editor build material cache with null material.
- Fix render parameters and materials not saving properly.
- Fix conflict with Vray materials.
- Fix Bump and Normal bump not working correctly.
- Fix wrong alpha channel in VFB
- Fix Objects faces can randomly get dark with OpenCL render engine.
- Fix of multi GPU selection not work correctly.
- Fix missing Transparency map.
- Fix bump sample issue.
- Fix Hidden object inside the group can still render.
Installer Improvements
- Update installer.
- Better uninstall progress.
- Add a cover image license.
- Update the license.
Knowing issues
Objects with bumps can get darker than usual.
- Lux Cameras Missing
- Render element and layer missing
- Lux Light incorrect bounding box
- post-render effect like Bloom does not support yet (interface only)
- image sampler Michell does not work properly
- The perspective camera can be rendered in the wrong way sometimes.
v0.7.1701-beta.1
New Features
- Add support for 3dsmax 2020 and 2021.
- Add Cuda GPU support.
- Update to LuxCore 2.5.1b.
- Fix crash with no image selected for bitmap texture.
- Fix crash on material editor build material cache.
- Fix conflict with Arnold Renderer.
- Multi-Thread material editor (Slate editor only).
- A new set of textures are available now
- Normal Map
- Checker 2d
- Checker 3d
- Complete set of Lux Math textures
- Abs
- Add
- Clamp
- Divide
- Dotproducutn
- Greater than
- Less than
- Mix
- Modulo
- Power
- Round
- Scale
- Subtract
- Add UV map modifier support
- Add OpenSubdivide support
Improvements
- Render material in a background thread (Node material editor only)
- Multi-Thread export materials
- Material category fixed
- Maps category fixed
- Better memory handling in a huge scene
- load material and maps after select MaxToLux
- Slightly Faster material preview
Fixed Bugs
- Fixed issue with big scenes
- Fix memory leak in render time
- Fixed crash if Change Material type
- Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling
- Fixed crash if any object, texture, or material name contains a special character or space
- Fix for Any object without material will be moved to the center point.
- Fixed crash where no image pipeline selected
- Fix glass does not render correctly
- Fixed Sobol sampler does not work properly
- Fix denoiser not work on the final render
- Fix texture issue that causes first texture always removed from scene and cause crash on the final render
Installer Improvements
- using Dynamic Dll instead of static lib, a huge benefit on compile-time and easier for maintenance.
- uninstall plugin can cause 3dsmax crash Fixed
- Brand new installer base on opensource Wix toolset. many features with Smaller package size and auto-detection.
- It is possible to select the 3dsMax version at setup time.
- Autodetect multiple version of 3dsmax location
- Autodetect of selected 3dsmax location
- Better installation handler
Knowing issues
- Bump and Normal bump not working correctly.
- Objects with bumps can get darker than usual.
- Objects faces can randomly get dark with OpenCL render engine
- Volumetric map Missing
- Lux Cameras Missing
- Render element and layer missing
- Lux Light incorrect bounding box
- post-render effect like Bloom does not support yet (interface only)
- image sampler Michell does not work properly
- wrong alpha channel in VFB
- Better handling of the uninstalling process
v0.5.4467-beta.3
New Features
- Added the support for 3dsmax 2018-2019-2020-2021(Problem with openimageIO.dll still persist)
- Added the support for sub materials
- Added the support for sub textures
- support for regional local language (beta)
- Add support for render device selection
- Add support for IBL (image-based lighting)
- Add world volume support
- Add support for Smooth segment group
- Add support for multilayer material support
- Add support for viewport material support (beta)
- Add brand New Lux Lights
- Laser
- Sky
- Sun
- Spot
- Point
- Sphere
- Add all image pipelines
- Gamma Correction
- Auto Linear
- Lux Linear
- Tonemap Linear
- Reinhard
- Gaussian Filter
- Odin Denoiser
Improvements
- Faster material preview
- Better material preview
- Better Gamma support (Still gamma need to be set off in 3dsmax)
- Better support for VFB
- Better support for Clone VFB
Fixed Bugs
- Fixed issue with big scenes
- Fix memory leak in render time
- Fixed crash if Change Material type
- Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling
- Fixed crash if any object, texture, or material name contains a special character or space
- Fix for Any object without material will be moved to the center point.
- Fixed crash where no image pipeline selected
- Fix glass does not render correctly
- Fixed Sobol sampler does not work properly
- Fix denoiser not work on the final render
- Fix texture issue that causes first texture always removed from scene and cause crash on the final render
Installer Improvements
- Correct name in add remove the program
- Better installation handler
- detect 3dsmax location
- Add registry keys to handle installation and uninstallation
Knowing issues
- Bump and Normal bump not working correctly.
- Volumetric map Missing
- Wrong category for material
- Lux Cameras Missing
- Render element and layer missing
- Lux Light incorrect bounding box
- post-render effect like Bloom does not support yet (interface only)
- uninstall plugin can cause 3dsmax crash
- image sampler Michell does not work properly
- wrong alpha channel in VFB