Difference between revisions of "MaxToLux Plugin Release Notes"

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=MaxToLux=
=MaxToLux=
===v0.7.1701-beta.1===
===New Features===
* Add support for 3dsmax 2020 and 2021.
* Add Cuda GPU support.
* Update to LuxCore 2.5.1b.
* Fix crash with no image selected for bitmap texture.
* Fix crash on material editor build material cache.
* Fix conflict with Arnold Renderer.
* Multi-Thread material editor (Slate editor only).
* A new set of textures are available now
** Normal Map
** Checker 2d
** Checker 3d
* Complete set of Lux Math textures
** Abs
** Add
** Clamp
** Divide
** Dotproducutn
** Greater than
** Less than
** Mix
** Modulo
** Power
** Round
** Scale
** Subtract
* Add UV map modifier support
* Add OpenSubdivide support
===Improvements===
* Render material in a background thread (Node material editor only)
* Multi-Thread export materials
* Material category fixed
* Maps category fixed
* Better memory handling in a huge scene
* load material and maps after select MaxToLux
* Slightly Faster material preview
===Fixed Bugs===
* Fixed issue with big scenes
* Fix memory leak in render time
* Fixed crash if Change Material type
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling
* Fixed crash if any object, texture, or material name contains a special character or space
* Fix for Any object without material will be moved to the center point.
* Fixed crash where no image pipeline selected
* Fix glass does not render correctly
* Fixed Sobol sampler does not work properly
* Fix denoiser not work on the final render
* Fix texture issue that causes first texture always removed from scene and cause crash on the final render
===Installer Improvements===
* using Dynamic Dll instead of static lib, a huge benefit on compile-time and easier for maintenance.
* uninstall plugin can cause 3dsmax crash Fixed
* Brand new installer base on opensource Wix toolset. many features with Smaller package size and auto-detection.
* It is possible to select the 3dsMax version at setup time.
* Autodetect multiple version of 3dsmax location
* Autodetect of selected 3dsmax location
* Better installation handler
===Knowing issues===
* Bump and Normal bump not working correctly.
* Objects with bumps can get darker than usual.
* Objects faces can randomly get dark with OpenCL render engine
* Volumetric map Missing
* Lux Cameras Missing
* Render element and layer missing
* Lux Light incorrect bounding box
* post-render effect like Bloom does not support yet (interface only)
* image sampler Michell does not work properly
* wrong alpha channel in VFB
* Better handling of the uninstalling process


===v0.5.4467-beta.3===
===v0.5.4467-beta.3===

Revision as of 03:58, 17 January 2021

MaxToLux

v0.7.1701-beta.1

New Features

  • Add support for 3dsmax 2020 and 2021.
  • Add Cuda GPU support.
  • Update to LuxCore 2.5.1b.
  • Fix crash with no image selected for bitmap texture.
  • Fix crash on material editor build material cache.
  • Fix conflict with Arnold Renderer.
  • Multi-Thread material editor (Slate editor only).
  • A new set of textures are available now
    • Normal Map
    • Checker 2d
    • Checker 3d
  • Complete set of Lux Math textures
    • Abs
    • Add
    • Clamp
    • Divide
    • Dotproducutn
    • Greater than
    • Less than
    • Mix
    • Modulo
    • Power
    • Round
    • Scale
    • Subtract
  • Add UV map modifier support
  • Add OpenSubdivide support

Improvements

  • Render material in a background thread (Node material editor only)
  • Multi-Thread export materials
  • Material category fixed
  • Maps category fixed
  • Better memory handling in a huge scene
  • load material and maps after select MaxToLux
  • Slightly Faster material preview

Fixed Bugs

  • Fixed issue with big scenes
  • Fix memory leak in render time
  • Fixed crash if Change Material type
  • Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling
  • Fixed crash if any object, texture, or material name contains a special character or space
  • Fix for Any object without material will be moved to the center point.
  • Fixed crash where no image pipeline selected
  • Fix glass does not render correctly
  • Fixed Sobol sampler does not work properly
  • Fix denoiser not work on the final render
  • Fix texture issue that causes first texture always removed from scene and cause crash on the final render

Installer Improvements

  • using Dynamic Dll instead of static lib, a huge benefit on compile-time and easier for maintenance.
  • uninstall plugin can cause 3dsmax crash Fixed
  • Brand new installer base on opensource Wix toolset. many features with Smaller package size and auto-detection.
  • It is possible to select the 3dsMax version at setup time.
  • Autodetect multiple version of 3dsmax location
  • Autodetect of selected 3dsmax location
  • Better installation handler

Knowing issues

  • Bump and Normal bump not working correctly.
  • Objects with bumps can get darker than usual.
  • Objects faces can randomly get dark with OpenCL render engine
  • Volumetric map Missing
  • Lux Cameras Missing
  • Render element and layer missing
  • Lux Light incorrect bounding box
  • post-render effect like Bloom does not support yet (interface only)
  • image sampler Michell does not work properly
  • wrong alpha channel in VFB
  • Better handling of the uninstalling process


v0.5.4467-beta.3

New Features

  • Added the support for 3dsmax 2018-2019-2020-2021(Problem with openimageIO.dll still persist)
  • Added the support for sub materials
  • Added the support for sub textures
  • support for regional local language (beta)
  • Add support for render device selection
  • Add support for IBL (image-based lighting)
  • Add world volume support
  • Add support for Smooth segment group
  • Add support for multilayer material support
  • Add support for viewport material support (beta)
  • Add brand New Lux Lights
    • Laser
    • Sky
    • Sun
    • Spot
    • Point
    • Sphere
  • Add all image pipelines
    • Gamma Correction
    • Auto Linear
    • Lux Linear
    • Tonemap Linear
    • Reinhard
    • Gaussian Filter
    • Odin Denoiser

Improvements

  • Faster material preview
  • Better material preview
  • Better Gamma support (Still gamma need to be set off in 3dsmax)
  • Better support for VFB
  • Better support for Clone VFB


Fixed Bugs

  • Fixed issue with big scenes
  • Fix memory leak in render time
  • Fixed crash if Change Material type
  • Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling
  • Fixed crash if any object, texture, or material name contains a special character or space
  • Fix for Any object without material will be moved to the center point.
  • Fixed crash where no image pipeline selected
  • Fix glass does not render correctly
  • Fixed Sobol sampler does not work properly
  • Fix denoiser not work on the final render
  • Fix texture issue that causes first texture always removed from scene and cause crash on the final render

Installer Improvements

  • Correct name in add remove the program
  • Better installation handler
  • detect 3dsmax location
  • Add registry keys to handle installation and uninstallation

Knowing issues

  • Bump and Normal bump not working correctly.
  • Volumetric map Missing
  • Wrong category for material
  • Lux Cameras Missing
  • Render element and layer missing
  • Lux Light incorrect bounding box
  • post-render effect like Bloom does not support yet (interface only)
  • uninstall plugin can cause 3dsmax crash
  • image sampler Michell does not work properly
  • wrong alpha channel in VFB