Difference between revisions of "MaxToLux Plugin Release Notes"

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=MaxToLux=
 
=MaxToLux=
 +
 +
===v0.7.1701-beta.1===
 +
===New Features===
 +
 +
* Add support for 3dsmax 2020 and 2021.
 +
* Add Cuda GPU support.
 +
* Update to LuxCore 2.5.1b.
 +
* Fix crash with no image selected for bitmap texture.
 +
* Fix crash on material editor build material cache.
 +
* Fix conflict with Arnold Renderer.
 +
* Multi-Thread material editor (Slate editor only).
 +
 +
* A new set of textures are available now
 +
** Normal Map
 +
** Checker 2d
 +
** Checker 3d
 +
 +
* Complete set of Lux Math textures
 +
** Abs
 +
** Add
 +
** Clamp
 +
** Divide
 +
** Dotproducutn
 +
** Greater than
 +
** Less than
 +
** Mix
 +
** Modulo
 +
** Power
 +
** Round
 +
** Scale
 +
** Subtract
 +
 +
* Add UV map modifier support
 +
* Add OpenSubdivide support
 +
 +
===Improvements===
 +
 +
* Render material in a background thread (Node material editor only)
 +
* Multi-Thread export materials
 +
* Material category fixed
 +
* Maps category fixed
 +
* Better memory handling in a huge scene
 +
* load material and maps after select MaxToLux
 +
* Slightly Faster material preview
 +
 +
===Fixed Bugs===
 +
 +
* Fixed issue with big scenes
 +
* Fix memory leak in render time
 +
* Fixed crash if Change Material type
 +
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling
 +
* Fixed crash if any object, texture, or material name contains a special character or space
 +
* Fix for Any object without material will be moved to the center point.
 +
* Fixed crash where no image pipeline selected
 +
* Fix glass does not render correctly
 +
* Fixed Sobol sampler does not work properly
 +
* Fix denoiser not work on the final render
 +
* Fix texture issue that causes first texture always removed from scene and cause crash on the final render
 +
 +
===Installer Improvements===
 +
 +
* using Dynamic Dll instead of static lib, a huge benefit on compile-time and easier for maintenance.
 +
* uninstall plugin can cause 3dsmax crash Fixed
 +
* Brand new installer base on opensource Wix toolset. many features with Smaller package size and auto-detection.
 +
* It is possible to select the 3dsMax version at setup time.
 +
* Autodetect multiple version of 3dsmax location
 +
* Autodetect of selected 3dsmax location
 +
* Better installation handler
 +
 +
===Knowing issues===
 +
 +
* Bump and Normal bump not working correctly.
 +
* Objects with bumps can get darker than usual.
 +
* Objects faces can randomly get dark with OpenCL render engine
 +
* Volumetric map Missing
 +
* Lux Cameras Missing
 +
* Render element and layer missing
 +
* Lux Light incorrect bounding box
 +
* post-render effect like Bloom does not support yet (interface only)
 +
* image sampler Michell does not work properly
 +
* wrong alpha channel in VFB
 +
* Better handling of the uninstalling process
 +
 +
  
 
===v0.5.4467-beta.3===
 
===v0.5.4467-beta.3===
Line 32: Line 116:
 
** Odin Denoiser
 
** Odin Denoiser
  
===Improvments===
+
===Improvements===
 
* Faster material preview
 
* Faster material preview
 
* Better material preview
 
* Better material preview
Line 48: Line 132:
 
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling
 
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling
 
* Fixed crash if any object, texture, or material name contains a special character or space
 
* Fixed crash if any object, texture, or material name contains a special character or space
 +
* Fix for Any object without material will be moved to the center point.
 
* Fixed crash where no image pipeline selected
 
* Fixed crash where no image pipeline selected
 
* Fix glass does not render correctly
 
* Fix glass does not render correctly
Line 54: Line 139:
 
* Fix texture issue that causes first texture always removed from scene and cause crash on the final render
 
* Fix texture issue that causes first texture always removed from scene and cause crash on the final render
  
===Installer Inprovment===
+
===Installer Improvements===
  
 
* Correct name in add remove the program
 
* Correct name in add remove the program

Revision as of 03:58, 17 January 2021

MaxToLux

v0.7.1701-beta.1

New Features

  • Add support for 3dsmax 2020 and 2021.
  • Add Cuda GPU support.
  • Update to LuxCore 2.5.1b.
  • Fix crash with no image selected for bitmap texture.
  • Fix crash on material editor build material cache.
  • Fix conflict with Arnold Renderer.
  • Multi-Thread material editor (Slate editor only).
  • A new set of textures are available now
    • Normal Map
    • Checker 2d
    • Checker 3d
  • Complete set of Lux Math textures
    • Abs
    • Add
    • Clamp
    • Divide
    • Dotproducutn
    • Greater than
    • Less than
    • Mix
    • Modulo
    • Power
    • Round
    • Scale
    • Subtract
  • Add UV map modifier support
  • Add OpenSubdivide support

Improvements

  • Render material in a background thread (Node material editor only)
  • Multi-Thread export materials
  • Material category fixed
  • Maps category fixed
  • Better memory handling in a huge scene
  • load material and maps after select MaxToLux
  • Slightly Faster material preview

Fixed Bugs

  • Fixed issue with big scenes
  • Fix memory leak in render time
  • Fixed crash if Change Material type
  • Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling
  • Fixed crash if any object, texture, or material name contains a special character or space
  • Fix for Any object without material will be moved to the center point.
  • Fixed crash where no image pipeline selected
  • Fix glass does not render correctly
  • Fixed Sobol sampler does not work properly
  • Fix denoiser not work on the final render
  • Fix texture issue that causes first texture always removed from scene and cause crash on the final render

Installer Improvements

  • using Dynamic Dll instead of static lib, a huge benefit on compile-time and easier for maintenance.
  • uninstall plugin can cause 3dsmax crash Fixed
  • Brand new installer base on opensource Wix toolset. many features with Smaller package size and auto-detection.
  • It is possible to select the 3dsMax version at setup time.
  • Autodetect multiple version of 3dsmax location
  • Autodetect of selected 3dsmax location
  • Better installation handler

Knowing issues

  • Bump and Normal bump not working correctly.
  • Objects with bumps can get darker than usual.
  • Objects faces can randomly get dark with OpenCL render engine
  • Volumetric map Missing
  • Lux Cameras Missing
  • Render element and layer missing
  • Lux Light incorrect bounding box
  • post-render effect like Bloom does not support yet (interface only)
  • image sampler Michell does not work properly
  • wrong alpha channel in VFB
  • Better handling of the uninstalling process


v0.5.4467-beta.3

New Features

  • Added the support for 3dsmax 2018-2019-2020-2021(Problem with openimageIO.dll still persist)
  • Added the support for sub materials
  • Added the support for sub textures
  • support for regional local language (beta)
  • Add support for render device selection
  • Add support for IBL (image-based lighting)
  • Add world volume support
  • Add support for Smooth segment group
  • Add support for multilayer material support
  • Add support for viewport material support (beta)
  • Add brand New Lux Lights
    • Laser
    • Sky
    • Sun
    • Spot
    • Point
    • Sphere
  • Add all image pipelines
    • Gamma Correction
    • Auto Linear
    • Lux Linear
    • Tonemap Linear
    • Reinhard
    • Gaussian Filter
    • Odin Denoiser

Improvements

  • Faster material preview
  • Better material preview
  • Better Gamma support (Still gamma need to be set off in 3dsmax)
  • Better support for VFB
  • Better support for Clone VFB


Fixed Bugs

  • Fixed issue with big scenes
  • Fix memory leak in render time
  • Fixed crash if Change Material type
  • Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling
  • Fixed crash if any object, texture, or material name contains a special character or space
  • Fix for Any object without material will be moved to the center point.
  • Fixed crash where no image pipeline selected
  • Fix glass does not render correctly
  • Fixed Sobol sampler does not work properly
  • Fix denoiser not work on the final render
  • Fix texture issue that causes first texture always removed from scene and cause crash on the final render

Installer Improvements

  • Correct name in add remove the program
  • Better installation handler
  • detect 3dsmax location
  • Add registry keys to handle installation and uninstallation

Knowing issues

  • Bump and Normal bump not working correctly.
  • Volumetric map Missing
  • Wrong category for material
  • Lux Cameras Missing
  • Render element and layer missing
  • Lux Light incorrect bounding box
  • post-render effect like Bloom does not support yet (interface only)
  • uninstall plugin can cause 3dsmax crash
  • image sampler Michell does not work properly
  • wrong alpha channel in VFB