Difference between revisions of "MaxToLux Plugin Release Notes"
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=MaxToLux= | =MaxToLux= | ||
===v0.7.1701-beta.1=== | |||
===New Features=== | ===New Features=== | ||
* Add support for 3dsmax 2020 and 2021. | |||
* Add Cuda GPU support. | |||
* Update to LuxCore 2.5.1b. | |||
* Fix crash with no image selected for bitmap texture. | |||
* Fix crash on material editor build material cache. | |||
* Fix conflict with Arnold Renderer. | |||
* Multi-Thread material editor (Slate editor only). | |||
* A new set of textures are available now | |||
** Normal Map | |||
** Checker 2d | |||
** Checker 3d | |||
* Complete set of Lux Math textures | |||
** Abs | |||
** Add | |||
** Clamp | |||
** Divide | |||
** Dotproducutn | |||
** Greater than | |||
** Less than | |||
** Mix | |||
** Modulo | |||
** Power | |||
** Round | |||
** Scale | |||
** Subtract | |||
* Add UV map modifier support | |||
* Add OpenSubdivide support | |||
===Improvements=== | |||
* Render material in a background thread (Node material editor only) | |||
* Multi-Thread export materials | |||
* Material category fixed | |||
* Maps category fixed | |||
* Better memory handling in a huge scene | |||
* load material and maps after select MaxToLux | |||
* Slightly Faster material preview | |||
===Fixed Bugs=== | |||
* Fixed issue with big scenes | |||
* Fix memory leak in render time | |||
* Fixed crash if Change Material type | |||
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling | |||
* Fixed crash if any object, texture, or material name contains a special character or space | |||
* Fix for Any object without material will be moved to the center point. | |||
* Fixed crash where no image pipeline selected | |||
* Fix glass does not render correctly | |||
* Fixed Sobol sampler does not work properly | |||
* Fix denoiser not work on the final render | |||
* Fix texture issue that causes first texture always removed from scene and cause crash on the final render | |||
===Installer Improvements=== | |||
* using Dynamic Dll instead of static lib, a huge benefit on compile-time and easier for maintenance. | |||
* uninstall plugin can cause 3dsmax crash Fixed | |||
* Brand new installer base on opensource Wix toolset. many features with Smaller package size and auto-detection. | |||
* It is possible to select the 3dsMax version at setup time. | |||
* Autodetect multiple version of 3dsmax location | |||
* Autodetect of selected 3dsmax location | |||
* Better installation handler | |||
===Knowing issues=== | |||
* Bump and Normal bump not working correctly. | |||
* Objects with bumps can get darker than usual. | |||
* Objects faces can randomly get dark with OpenCL render engine | |||
* Volumetric map Missing | |||
* Lux Cameras Missing | |||
* Render element and layer missing | |||
* Lux Light incorrect bounding box | |||
* post-render effect like Bloom does not support yet (interface only) | |||
* image sampler Michell does not work properly | |||
* wrong alpha channel in VFB | |||
* Better handling of the uninstalling process | |||
===v0.5.4467-beta.3=== | |||
===New Features=== | |||
* Added the support for 3dsmax 2018-2019-2020-2021(Problem with openimageIO.dll still persist) | |||
* Added the support for sub materials | * Added the support for sub materials | ||
* Added the support for sub textures | * Added the support for sub textures | ||
* support for regional local language (beta) | |||
* Add support for render device selection | |||
* Add support for IBL (image-based lighting) | |||
* Add world volume support | |||
* Add support for Smooth segment group | |||
* Add support for multilayer material support | |||
* Add support for viewport material support (beta) | |||
=== | * Add brand New Lux Lights | ||
** Laser | |||
** Sky | |||
** Sun | |||
** Spot | |||
** Point | |||
** Sphere | |||
* Add all image pipelines | |||
** Gamma Correction | |||
** Auto Linear | |||
** Lux Linear | |||
** Tonemap Linear | |||
** Reinhard | |||
** Gaussian Filter | |||
** Odin Denoiser | |||
===Improvements=== | |||
* Faster material preview | * Faster material preview | ||
* Better material preview | * Better material preview | ||
* | * Better Gamma support (Still gamma need to be set off in 3dsmax) | ||
* Better support for VFB | |||
* Better support for Clone VFB | |||
* | |||
===Fixed Bugs=== | ===Fixed Bugs=== | ||
* Fixed issue with big scenes | |||
* Fix memory leak in render time | |||
* Fixed crash if Change Material type | * Fixed crash if Change Material type | ||
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling | * Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling | ||
* Fixed crash if any object, texture, or material name contains a special character or space | * Fixed crash if any object, texture, or material name contains a special character or space | ||
* | * Fix for Any object without material will be moved to the center point. | ||
* Fixed crash where no image pipeline selected | |||
* Fix glass does not render correctly | |||
* Fixed Sobol sampler does not work properly | |||
* Fix denoiser not work on the final render | |||
* Fix texture issue that causes first texture always removed from scene and cause crash on the final render | |||
===Installer Improvements=== | |||
* Correct name in add remove the program | |||
* Better installation handler | |||
* detect 3dsmax location | |||
* Add registry keys to handle installation and uninstallation | |||
===Knowing issues=== | |||
* Bump and Normal bump not working correctly. | |||
* Volumetric map Missing | |||
* Wrong category for material | |||
* Lux Cameras Missing | |||
* Render element and layer missing | |||
* Lux Light incorrect bounding box | |||
* post-render effect like Bloom does not support yet (interface only) | |||
* uninstall plugin can cause 3dsmax crash | |||
* image sampler Michell does not work properly | |||
* wrong alpha channel in VFB |
Revision as of 03:58, 17 January 2021
MaxToLux
v0.7.1701-beta.1
New Features
- Add support for 3dsmax 2020 and 2021.
- Add Cuda GPU support.
- Update to LuxCore 2.5.1b.
- Fix crash with no image selected for bitmap texture.
- Fix crash on material editor build material cache.
- Fix conflict with Arnold Renderer.
- Multi-Thread material editor (Slate editor only).
- A new set of textures are available now
- Normal Map
- Checker 2d
- Checker 3d
- Complete set of Lux Math textures
- Abs
- Add
- Clamp
- Divide
- Dotproducutn
- Greater than
- Less than
- Mix
- Modulo
- Power
- Round
- Scale
- Subtract
- Add UV map modifier support
- Add OpenSubdivide support
Improvements
- Render material in a background thread (Node material editor only)
- Multi-Thread export materials
- Material category fixed
- Maps category fixed
- Better memory handling in a huge scene
- load material and maps after select MaxToLux
- Slightly Faster material preview
Fixed Bugs
- Fixed issue with big scenes
- Fix memory leak in render time
- Fixed crash if Change Material type
- Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling
- Fixed crash if any object, texture, or material name contains a special character or space
- Fix for Any object without material will be moved to the center point.
- Fixed crash where no image pipeline selected
- Fix glass does not render correctly
- Fixed Sobol sampler does not work properly
- Fix denoiser not work on the final render
- Fix texture issue that causes first texture always removed from scene and cause crash on the final render
Installer Improvements
- using Dynamic Dll instead of static lib, a huge benefit on compile-time and easier for maintenance.
- uninstall plugin can cause 3dsmax crash Fixed
- Brand new installer base on opensource Wix toolset. many features with Smaller package size and auto-detection.
- It is possible to select the 3dsMax version at setup time.
- Autodetect multiple version of 3dsmax location
- Autodetect of selected 3dsmax location
- Better installation handler
Knowing issues
- Bump and Normal bump not working correctly.
- Objects with bumps can get darker than usual.
- Objects faces can randomly get dark with OpenCL render engine
- Volumetric map Missing
- Lux Cameras Missing
- Render element and layer missing
- Lux Light incorrect bounding box
- post-render effect like Bloom does not support yet (interface only)
- image sampler Michell does not work properly
- wrong alpha channel in VFB
- Better handling of the uninstalling process
v0.5.4467-beta.3
New Features
- Added the support for 3dsmax 2018-2019-2020-2021(Problem with openimageIO.dll still persist)
- Added the support for sub materials
- Added the support for sub textures
- support for regional local language (beta)
- Add support for render device selection
- Add support for IBL (image-based lighting)
- Add world volume support
- Add support for Smooth segment group
- Add support for multilayer material support
- Add support for viewport material support (beta)
- Add brand New Lux Lights
- Laser
- Sky
- Sun
- Spot
- Point
- Sphere
- Add all image pipelines
- Gamma Correction
- Auto Linear
- Lux Linear
- Tonemap Linear
- Reinhard
- Gaussian Filter
- Odin Denoiser
Improvements
- Faster material preview
- Better material preview
- Better Gamma support (Still gamma need to be set off in 3dsmax)
- Better support for VFB
- Better support for Clone VFB
Fixed Bugs
- Fixed issue with big scenes
- Fix memory leak in render time
- Fixed crash if Change Material type
- Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling
- Fixed crash if any object, texture, or material name contains a special character or space
- Fix for Any object without material will be moved to the center point.
- Fixed crash where no image pipeline selected
- Fix glass does not render correctly
- Fixed Sobol sampler does not work properly
- Fix denoiser not work on the final render
- Fix texture issue that causes first texture always removed from scene and cause crash on the final render
Installer Improvements
- Correct name in add remove the program
- Better installation handler
- detect 3dsmax location
- Add registry keys to handle installation and uninstallation
Knowing issues
- Bump and Normal bump not working correctly.
- Volumetric map Missing
- Wrong category for material
- Lux Cameras Missing
- Render element and layer missing
- Lux Light incorrect bounding box
- post-render effect like Bloom does not support yet (interface only)
- uninstall plugin can cause 3dsmax crash
- image sampler Michell does not work properly
- wrong alpha channel in VFB