Difference between revisions of "LuxCoreRender Textures Blender"

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(Created page with "LuxCoreRender includes an implementation of the procedural textures from Blender. This gives LuxCoreRender access to a powerful set of a textures to complement its own. Note t...")
 
 
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No. Go here: [[LuxCoreRender_Procedural_Textures]]
LuxCoreRender includes an implementation of the procedural textures from Blender. This gives LuxCoreRender access to a powerful set of a textures to complement its own. Note that these textures are supported within LuxCoreRender directly (thanks to GPL, that is possible). Blender itself does not generate these for LuxCore in any way, and you need not be using Blender to call them.  
LuxCoreRender includes an implementation of the procedural textures from Blender. This gives LuxCoreRender access to a powerful set of a textures to complement its own. Note that these textures are supported within LuxCoreRender directly (thanks to GPL, that is possible). Blender itself does not generate these for LuxCore in any way, and you need not be using Blender to call them.  


== Procedural Types ==
 
 
{| class="wikitable"
|
<gallery mode="nolines" widths=200px heights=200px>
file:Textures_blender_clouds.jpg|thumb|Blend
file:Textures_blender_clouds.jpg|thumb|Clouds
</gallery>
|-
|
<gallery mode="nolines" widths=200px heights=200px>
file:Textures_blender_clouds.jpg|thumb|Distorted Noise
file:Textures_blender_clouds.jpg|thumb|Magic
</gallery>
|-
|
<gallery mode="nolines" widths=200px heights=200px>
file:Textures_blender_clouds.jpg|thumb|Marble
file:Textures_blender_clouds.jpg|thumb|Musgrave
</gallery>
|-
|
<gallery mode="nolines" widths=200px heights=200px>
file:Textures_blender_clouds.jpg|thumb|Noise
file:Textures_blender_clouds.jpg|thumb|Stucci
</gallery>
|-
|
<gallery mode="nolines" widths=200px heights=200px>
file:Textures_blender_clouds.jpg|thumb|Voronoi
file:Textures_blender_clouds.jpg|thumb|Wood
</gallery>
|}
 
 
 
 
<!--
 


=== Blender Blend ===
=== Blender Blend ===


[[Image:Procedural_blender_blend.png|frame|left|''blender blend'' texture]]<br clear="all" />
[[Image:Procedural_blender_blend.png|frame|left|''blender blend'' texture]]<br clear="all" />
*Output value: float
'''Use'''


You can use blend textures to blend other textures together (with Stencil) or to create special effects (especially with the ''Map Input: Nor'' trick). If you use a colour band to create a custom blending, you may have to use No RGB, if the ''Map To'' value needs an intensity input.
You can use blend textures to blend other textures together (with Stencil) or to create special effects (especially with the ''Map Input: Nor'' trick). If you use a colour band to create a custom blending, you may have to use No RGB, if the ''Map To'' value needs an intensity input.
*Output value: float


'''Parameters'''
'''Parameters'''
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===Blender Clouds===
===Blender Clouds===
[[Image:Procedural_blender_clouds.png|frame|left|''blender clouds'' texture]]<br clear="all" />
[[Image:Procedural_blender_clouds.png|frame|left|''blender clouds'' texture]]<br clear="all" />
*Output value: float
'''Use'''


Clouds, Fire and Smoke. Also well suited to be used as bump map, giving an overall irregularity to the material.
Clouds, Fire and Smoke. Also well suited to be used as bump map, giving an overall irregularity to the material.
*Output value: float


'''Parameters'''
'''Parameters'''
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===Blender Distorted Noise===
===Blender Distorted Noise===
[[Image:Procedural_blender_distortednoise.png|frame|left|''blender distorted noise'' texture]]<br clear="all" />
[[Image:Procedural_blender_distortednoise.png|frame|left|''blender distorted noise'' texture]]<br clear="all" />
*Output value: float
'''Use'''


Often used for: grunge, very complex and versatile materials.
Often used for: grunge, very complex and versatile materials.
*Output value: float


'''Parameters'''
'''Parameters'''
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===Blender Magic===
===Blender Magic===
[[Image:Procedural_blender_magic.png|frame|left|''blender magic'' texture]]<br clear="all" />
[[Image:Procedural_blender_magic.png|frame|left|''blender magic'' texture]]<br clear="all" />
This texture could be used for "Thin Film Interference" if you use it on a specular material channel using a relatively high Turbulence.
*Output value: float
*Output value: float
'''Use'''


This texture could be used for "Thin Film Interference" if you use it on a specular material channel using a relatively high Turbulence.
'''Parameters'''
'''Parameters'''


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[[Image:Procedural_blender_marble.png|frame|left|''blender marble'' texture]]<br clear="all" />
[[Image:Procedural_blender_marble.png|frame|left|''blender marble'' texture]]<br clear="all" />
*Output value: float
'''Use'''


Often used for marble, fire, noise with a structure.
Often used for marble, fire, noise with a structure.
*Output value: float


'''Parameters'''
'''Parameters'''
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===Blender Musgrave===
===Blender Musgrave===
[[Image:Procedural_blender_musgrave.png|frame|left|''blender musgrave'' texture]]<br clear="all" />
[[Image:Procedural_blender_musgrave.png|frame|left|''blender musgrave'' texture]]<br clear="all" />
*Output value: float
'''Use'''


Often used for organic materials, although the texture is so flexible you can do almost anything with it.
Often used for organic materials, although the texture is so flexible you can do almost anything with it.
*Output value: float


'''Parameters'''
'''Parameters'''
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===Blender Noise===
===Blender Noise===
[[Image:Procedural_blender_noise.png|frame|left|''blender noise'' texture]]<br clear="all" />
[[Image:Procedural_blender_noise.png|frame|left|''blender noise'' texture]]<br clear="all" />
*Output value: float
'''Use'''


This texture can be used for white noise in an animation. It is not well suited for other uses. For material roughness, use the ''clouds'' texture instead.
This texture can be used for white noise in an animation. It is not well suited for other uses. For material roughness, use the ''clouds'' texture instead.
*Output value: float


'''Parameters'''
'''Parameters'''
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===Blender Stucci===
===Blender Stucci===
[[Image:Procedural_blender_stucci.png|frame|left|''blender stucci'' texture]]<br clear="all" />
[[Image:Procedural_blender_stucci.png|frame|left|''blender stucci'' texture]]<br clear="all" />
*Output value: float
'''Use'''


Stone, asphalt, oranges and also as a bump map to create grainy surfaces.
Stone, asphalt, oranges and also as a bump map to create grainy surfaces.
*Output value: float


'''Parameters'''
'''Parameters'''
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===Blender Voronoi===
===Blender Voronoi===
[[Image:Procedural_blender_voronoi.png|frame|left|''blender voronoi'' texture]]<br clear="all" />
[[Image:Procedural_blender_voronoi.png|frame|left|''blender voronoi'' texture]]<br clear="all" />
*Output value: float
'''Use'''


This can be used to create very convincing metals (especially the hammered effects) and organic shaders (e.g. scales, veins in skin).
This can be used to create very convincing metals (especially the hammered effects) and organic shaders (e.g. scales, veins in skin).
*Output value: float


'''Parameters'''
'''Parameters'''
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===Blender Wood===
===Blender Wood===
[[Image:Procedural_blender_wood.png|frame|left|''blender wood'' texture]]<br clear="all" />
[[Image:Procedural_blender_wood.png|frame|left|''blender wood'' texture]]<br clear="all" />
*Output value: float
'''Use'''


This texture is particularly suited for wood materials.
This texture is particularly suited for wood materials.
*Output value: float


'''Parameters'''
'''Parameters'''
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Image:Lbtut_blnp_cellnoise.png|Cellnoise
Image:Lbtut_blnp_cellnoise.png|Cellnoise
</gallery>
</gallery>
-->

Latest revision as of 16:51, 10 December 2017

No. Go here: LuxCoreRender_Procedural_Textures


LuxCoreRender includes an implementation of the procedural textures from Blender. This gives LuxCoreRender access to a powerful set of a textures to complement its own. Note that these textures are supported within LuxCoreRender directly (thanks to GPL, that is possible). Blender itself does not generate these for LuxCore in any way, and you need not be using Blender to call them.