LuxCoreRender Release Notes v2.6

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Revision as of 14:19, 10 April 2021 by Dade (talk | contribs) (Created page with "__TOC__ =LuxCore= ===New Features=== * BIDIRCPU can now use PhotonGI caustic cache to render SDS paths * Optimized the parsing of mesh light sources and it is now about 3x...")
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LuxCore

New Features

  • BIDIRCPU can now use PhotonGI caustic cache to render SDS paths
  • Optimized the parsing of mesh light sources and it is now about 3x faster
  • Introduced (partial) multi-thread support in pre-processing of Light sources
  • Integrated OpenColorIO v2.0
  • Added the support for new TONEMAP_OPENCOLORIO tone mapper
  • Added the support for color spaces (Nop, LuxCore and OpenColorIO) to image maps
  • Added the support for color spaces (Nop, LuxCore and OpenColorIO) to constant textures
  • Added the support for color spaces (Nop, LuxCore and OpenColorIO) to implicit definitions of constant textures
  • FILESAVER avoids to save the internal random image map (used by randomized tiling)

Fixed Bugs

Known Problems

  • accelerator.bvh.builder.type = EMBREE_MORTON doesn't work with the latest Embree
  • Python crashes when calling sys.exit()
  • TILEPATHOCL (and RTPATHOCL) count the layers of transparent surfaces as an iteration of the rendering finite state machine so they require to increase the max. path depth to avoid black regions.
  • Light emitted by motion blurred triangle lights is approximated using the triangle area of time 0.0 (computing triangle area at runtime would be expansive) so it may be not totally accurate if the motion blur transformation include a scale.

BlendLuxCore

New Features

Fixed Bugs

Known Problems