LuxCoreRender Release Notes v2.3
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LuxCore
New Features
- Path space regularization can now be used to render SDS paths with hybrid backward/forward path tracing
- LuxCoreUI now shows eye and light pass counters if light tracing is enabled
- FILESAVER now expands inline exported constant texture values
- PhotonGI caustic scene re-factored to work with Vertex Merging (i.e. SPPM in this case)
- It is now possible to use light tracing for normal caustics and PhotonGI cache for SDS paths
Fixed Bugs
- None
Blender Addon (BlendLuxCore)
New features
Fixed Bugs
Known problems
- Inserted keyframes in material node graph don't show up in graph editor or anywhere else
- Blender crashes when Ctrl+C is pressed to copy an object with a material
- Rendering with caches (e.g. PhotonGI, DLSC, Env. light cache) can lead to problems if border rendering is enabled. A workaround is to disable automatic radius estimation and setting the radius manually instead when using border rendering.