LuxCoreRender Release Notes v2.2
LuxCore
New Features
- PhotonGI cache
- Added ALBEDO AOV
- Added to BiDir the support for shading normal, geometry normal, position, material ID, UV, object ID, material ID color and Albedo AOVs
- Added AVG_SHADING_NORMAL AOV
- Integrated Intel Open Image Denoiser (Oidn)
Fixed Bugs
- Fixed rendering resume feature
Known Problems
- LuxCore API requires latin locale
- accelerator.bvh.builder.type = EMBREE_MORTON doesn't work with the latest Embree
- Python crashes when calling sys.exit()
- TILEPATHOCL (and RTPATHOCL) count the layers of transparent surfaces as an iteration of the rendering finite state machine so they requires to increase the max. path depth to avoid black regions.
- There may be artifacts when rendering glossy surface with high roughness values and DLSC
Blender Addon (BlendLuxCore)
New features
- Support for new PhotonGI cache (WIP)
- Support for Intel OIDN denoiser (WIP)
Fixed Bugs
- Fix Tool panel in blender reporting eye paths and light paths wrong
- Fix Point light size draw function using location without constraints
- Show noise halt threshold settings for Bidir engine
- Fix some bugs in group instance visiblity
- Fix missing srgb/linear conversion in HSV input of constant color node
- Fix volume priority not being exported
- Fix bug: pointiness was not working if the last material slot did not contain a pointiness node