Difference between revisions of "LuxCoreRender Release Notes v2.0"

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(Removed links to old forums)
 
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New features:
 
New features:
  
* [http://www.luxrender.net/forum/viewtopic.php?f=8&t=10673&p=123597#p123597 LuxCoreUI: new image view tool]
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* LuxCoreUI: new image view tool
 
* RTPATHCPU: new CPU rendering engine with fast scene editing support
 
* RTPATHCPU: new CPU rendering engine with fast scene editing support
 
* Mist image pipeline plugin
 
* Mist image pipeline plugin
* [http://www.luxrender.net/forum/viewtopic.php?f=8&t=10673&start=470#p123970 Environment camera]
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* Environment camera
 
* Embree accelerated BVH building for OpenCL too
 
* Embree accelerated BVH building for OpenCL too
 
* Reduced the number of times OpenCL kernel re-compilation is triggered
 
* Reduced the number of times OpenCL kernel re-compilation is triggered
* [http://www.luxrender.net/forum/viewtopic.php?f=8&t=13129 New BIASPATHOCL with OpenCL micro-kernels]
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* New BIASPATHOCL with OpenCL micro-kernels
* [http://www.luxrender.net/forum/viewtopic.php?f=8&t=10673&p=124904#p124904 Better support for light sources defined by many triangles]
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* Better support for light sources defined by many triangles
* [http://www.luxrender.net/forum/viewtopic.php?f=8&t=13270 Save/resume rendering]
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* Save/resume rendering
* [http://www.luxrender.net/forum/viewtopic.php?f=8&t=13285 New convergence test code]
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* New convergence test code
* [http://www.luxrender.net/forum/viewtopic.php?f=8&t=13273 Render engine unification (TILEPATH replaces BIASPATH, etc.)]
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* Render engine unification (TILEPATH replaces BIASPATH, etc.)
* [http://www.luxrender.net/forum/viewtopic.php?f=8&t=13308 Abstract API]
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* Abstract API
* [http://www.luxrender.net/forum/viewtopic.php?f=30&t=13329 Binary SDK]
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* Binary SDK
* [http://www.luxrender.net/forum/viewtopic.php?f=8&t=13316&p=126300#p126300 Area lights with variable directional light]
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* Area lights with variable directional light
 
* Embree [https://github.com/Dade916/embree custom version] integrated back in the main Intel project. Using again standard Embree. Updated to the latest version.
 
* Embree [https://github.com/Dade916/embree custom version] integrated back in the main Intel project. Using again standard Embree. Updated to the latest version.
 
* Added the support for saving all scene information in a single binary file
 
* Added the support for saving all scene information in a single binary file
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* Fixed a bug when saving light sources defined with an old deprecated syntax
 
* Fixed a bug when saving light sources defined with an old deprecated syntax
 
* Fixed a memory leak in convergence test
 
* Fixed a memory leak in convergence test
* [http://www.luxrender.net/forum/viewtopic.php?f=16&t=13501 Fixed a problem in the computation of scene bounding sphere triggering wrong rendering with infinite lights and large scenes]
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* Fixed a problem in the computation of scene bounding sphere triggering wrong rendering with infinite lights and large scenes
 
* [https://github.com/LuxCoreRender/LuxCore/issues/11 Fixed PATHOCL+METROPOLIS output difference with PATHOCL+RANDOM/SOBOL]
 
* [https://github.com/LuxCoreRender/LuxCore/issues/11 Fixed PATHOCL+METROPOLIS output difference with PATHOCL+RANDOM/SOBOL]
  

Latest revision as of 08:08, 4 October 2019

New features:

Fixed bugs:

  • Fixed a bug in Glossy2 material (Fresnel reflection related code)
  • Fixed NaNs in Metal2 material
  • Fixed NaNs in Scale texture bump mapping code
  • Fixed a bug when saving light sources defined with an old deprecated syntax
  • Fixed a memory leak in convergence test
  • Fixed a problem in the computation of scene bounding sphere triggering wrong rendering with infinite lights and large scenes
  • Fixed PATHOCL+METROPOLIS output difference with PATHOCL+RANDOM/SOBOL

Known problems: