Difference between revisions of "LuxCoreRender Procedural Textures"

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LuxCoreRender's procedural textures are very flexible and covers a wide range of different looks. Not only that, but they can also be combined by using the Math node which provides mix/add/subtract/multiply   functions. Most textures generate a noise based on noise size and noise depth. Noise size adjusts the scale of the texture and noise depth adjusts the amount of details. Increasing depth will give finer details but are also slower to render.
LuxCoreRender's procedural textures are very flexible and covers a wide range of different looks. Not only that, but they can also be combined by using the mix/add/subtract/multiply helper textures for mathematic operations. Most textures generate a noise based on noise size and noise depth. Noise size adjusts the scale of the texture and noise depth adjusts the amount of details. Increasing depth will give finer details but are also slower to render.


Note that due to the different hardware architecture of GPUs it is usually better to avoid procedural textures when rendering with OpenCL. They can increase kernel compilation times, and the rendering speed takes a bigger hit than on CPUs.


'''Noise textures'''


{| class="wikitable"  
{| class="wikitable"  
|
|
<gallery mode="nolines" widths=200px heights=200px>
<gallery mode="nolines" widths=400px heights=200px>
file:Textures_blender_clouds.jpg|thumb|Blend
file:Luxcore_textures_clouds.jpg|thumb|Clouds
file:Textures_blender_clouds.jpg|thumb|Clouds
file:Luxcore_textures_distorted_noise.jpg|thumb|Distorted Noise
</gallery>
</gallery>
|-
|-
|
|
<gallery mode="nolines" widths=200px heights=200px>
<gallery mode="nolines" widths=400px heights=200px>
file:Textures_blender_clouds.jpg|thumb|Distorted Noise
file:Luxcore_textures_fbm.jpg|thumb|Fbm
file:Textures_blender_clouds.jpg|thumb|Magic
file:Luxcore_textures_marble.jpg|thumb|Marble
</gallery>
</gallery>
|-
|-
|
|
<gallery mode="nolines" widths=200px heights=200px>
<gallery mode="nolines" widths=400px heights=200px>
file:Textures_blender_clouds.jpg|thumb|Marble
file:Luxcore_textures_marble_lux.jpg|thumb|Marble 2
file:Textures_blender_clouds.jpg|thumb|Musgrave
file:Luxcore_textures_musgrave.jpg|thumb|Musgrave
</gallery>
</gallery>
|-
|-
|
|
<gallery mode="nolines" widths=200px heights=200px>
<gallery mode="nolines" widths=400px heights=200px>
file:Textures_blender_clouds.jpg|thumb|Noise
file:Textures_blender_clouds.jpg|thumb|Noise
file:Textures_blender_clouds.jpg|thumb|Stucci
file:Luxcore_textures_stucci.jpg|thumb|Stucci
</gallery>
</gallery>
|-
|-
|
|
<gallery mode="nolines" widths=200px heights=200px>
<gallery mode="nolines" widths=400px heights=200px>
file:Textures_blender_clouds.jpg|thumb|Voronoi
file:Luxcore_textures_voronoi.jpg|thumb|Voronoi
file:Textures_blender_clouds.jpg|thumb|Wood
file:Luxcore_textures_windy.jpg|thumb|Windy
</gallery>
</gallery>
|-
|-
|
|
<gallery mode="nolines" widths=200px heights=200px>
<gallery mode="nolines" widths=400px heights=200px>
file:Textures_blender_clouds.jpg|thumb|Brick
file:Luxcore_textures_wood.jpg|thumb|Wood
file:Textures_blender_clouds.jpg|thumb|Checkerboard
file:Luxcore_textures_wrinkled.jpg|thumb|Wrinkled
</gallery>
</gallery>
|-
|-
|}
'''Specials'''
{| class="wikitable"
|
|
<gallery mode="nolines" widths=200px heights=200px>
<gallery mode="nolines" widths=400px heights=200px>
file:Textures_blender_clouds.jpg|thumb|Dots
file:Luxcore_textures_blend.jpg|thumb|Blend
file:Textures_blender_clouds.jpg|thumb|Fbm
file:Luxcore_textures_brick.jpg|Brick. [[LuxCoreRender_Brick_Texture|More info]]
</gallery>
</gallery>
|-
|-
|
|
<gallery mode="nolines" widths=200px heights=200px>
<gallery mode="nolines" widths=400px heights=200px>
file:Textures_blender_clouds.jpg|thumb|Marble
file:Luxcore_textures_checkerboard.jpg|thumb|Checkerboard
file:Textures_blender_clouds.jpg|thumb|UV
file:Luxcore_textures_dots.jpg|thumb|Dots
</gallery>
</gallery>
|-
|-
|
|
<gallery mode="nolines" widths=200px heights=200px>
<gallery mode="nolines" widths=400px heights=200px>
file:Textures_blender_clouds.jpg|thumb|Windy
file:Luxcore_textures_magic.jpg|thumb|Magic
file:Textures_blender_clouds.jpg|thumb|Wrinkled
file:Luxcore_textures_uv.jpg|thumb|UV
</gallery>
</gallery>
|-
|}
|}






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=== Blender Blend ===
=== Blender Blend ===



Latest revision as of 16:51, 14 December 2017

LuxCoreRender's procedural textures are very flexible and covers a wide range of different looks. Not only that, but they can also be combined by using the mix/add/subtract/multiply helper textures for mathematic operations. Most textures generate a noise based on noise size and noise depth. Noise size adjusts the scale of the texture and noise depth adjusts the amount of details. Increasing depth will give finer details but are also slower to render.

Note that due to the different hardware architecture of GPUs it is usually better to avoid procedural textures when rendering with OpenCL. They can increase kernel compilation times, and the rendering speed takes a bigger hit than on CPUs.


Noise textures


Specials