LuxCoreRender Brick Texture

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Luxcore textures brick.jpg
  • Output value: float or color

The brick texture generates a 3D projection of a tiled brick-and-mortar pattern.
The parameters can be changed to simulate a variety of common brick and tile installations that have a repeating pattern.
Note: it does not cross corners or handle curved surfaces in a realistic way.

Parameters

  • Bond type: choice of 7 patterns: chain link, basket, herringbone, english, flemish, stacked, running
    • 5 wall patterns
      • chain link, english, flemish, stacked, running
      • show on the object's x-by-z faces by default (results dependent on object or global selected in Texture Transform coordinates).
      • use Texture Transform, Object Coords, Rotate to move the texture to the desired object face
    • 3 floor patterns
      • herringbone, basket, stacked
      • show on the object's x-by-y faces by default (results dependent on object or global selected in Texture Transform coordinates).
      • use Texture Transform, Object Coords, Rotate to move the texture to the desired object face
  • Width: length of brick (longest edge of brick by default)
  • Height: row size of brick (stacking height per brick)
  • Depth: size of brick face that is covered when stacked (buried inside the surface)
  • Mortar size: width of mortar line between bricks
  • Bevel: ?
  • brickrun: amount of linear offset down the row between adjacent rows
    • only works for running, english, flemish
    • for the correct pattern, flemish brickrun must be 0.75
  • bricktex: color or texture of exposed brick face
  • brickmodtex: Multiplied with bricktex
  • mortartex: color or texture of exposed mortar lines