LuxCoreRender Release Notes v2.0

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New features:

Fixed bugs:

  • Fixed a bug in Glossy2 material (Fresnel reflection related code)
  • Fixed NaNs in Metal2 material
  • Fixed NaNs in Scale texture bump mapping code
  • Fixed a bug when saving light sources defined with an old deprecated syntax
  • Fixed a memory leak in convergence test
  • Fixed a problem in the computation of scene bounding sphere triggering wrong rendering with infinite lights and large scenes
  • Fixed PATHOCL+METROPOLIS output difference with PATHOCL+RANDOM/SOBOL

Known problems: